My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner P.E.K.K.A Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider
Giant Snowball
Bats Hog Rider
Zap
Bats
Barbarian Barrel
Elite Barbarians Executioner Electro Wizard
The Log
Elite Barbarians Hog Rider
Earthquake
Hog Rider
Arrows
Bats
Royal Delivery
Bats Elite Barbarians Hog Rider Executioner P.E.K.K.A Electro Wizard
Fireball
Elite Barbarians Hog Rider Executioner Electro Wizard
Poison
Bats Executioner Electro Wizard
Lightning
Elite Barbarians Executioner Electro Wizard
Rocket
Elite Barbarians Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Executioner P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Hog Rider Electro Wizard Executioner Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Arrows Hog Rider

Attack Synergies 10 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Elite Barbarians P.E.K.K.A
Zap
Arrows Elite Barbarians Hog Rider P.E.K.K.A Electro Wizard Bats Executioner
Arrows
Zap Elite Barbarians Hog Rider P.E.K.K.A
Elite Barbarians
Zap Arrows Bats Hog Rider
Hog Rider
Bats Zap Arrows Elite Barbarians Executioner Electro Wizard
Executioner
Zap Hog Rider P.E.K.K.A
P.E.K.K.A
Zap Arrows Electro Wizard Bats Executioner
Electro Wizard
Zap P.E.K.K.A Hog Rider

Defense Synergies 1 9

Bats
Zap P.E.K.K.A Electro Wizard
Zap
Electro Wizard Bats Arrows Elite Barbarians Executioner P.E.K.K.A
Arrows
Zap P.E.K.K.A
Elite Barbarians
Zap
Hog Rider
Executioner
Zap
P.E.K.K.A
Bats Zap Arrows Electro Wizard
Electro Wizard
Zap Bats P.E.K.K.A

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Electro Wizard
Elite Barbarians P.E.K.K.A Bats Zap Executioner Electro Wizard
P.E.K.K.A Bats Elite Barbarians Executioner Electro Wizard
Elite Barbarians P.E.K.K.A Bats Electro Wizard
Arrows Elite Barbarians P.E.K.K.A
Arrows Bats Zap Executioner Electro Wizard
Bats Electro Wizard Zap Arrows Executioner
Zap Arrows P.E.K.K.A Electro Wizard
P.E.K.K.A Elite Barbarians
Elite Barbarians Electro Wizard
Bats Executioner Electro Wizard Zap Arrows
Arrows Executioner Bats Zap Electro Wizard
P.E.K.K.A Bats Zap Elite Barbarians Electro Wizard
Executioner Bats Zap Arrows P.E.K.K.A Electro Wizard
Elite Barbarians P.E.K.K.A Electro Wizard
Zap Elite Barbarians P.E.K.K.A Electro Wizard
Bats Arrows Elite Barbarians Executioner P.E.K.K.A Electro Wizard
Arrows Bats Zap Elite Barbarians Executioner Electro Wizard
Zap Arrows Executioner Bats Electro Wizard
P.E.K.K.A Elite Barbarians Electro Wizard
Bats Arrows Elite Barbarians Executioner P.E.K.K.A Electro Wizard
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Elite Barbarians P.E.K.K.A Electro Wizard
Electro Wizard Zap Arrows Elite Barbarians Executioner
P.E.K.K.A Bats Zap Elite Barbarians Electro Wizard
P.E.K.K.A Bats Zap Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians Executioner
Arrows Executioner Bats Zap Electro Wizard
P.E.K.K.A Bats Elite Barbarians Electro Wizard
P.E.K.K.A Elite Barbarians
Zap P.E.K.K.A Electro Wizard Bats Elite Barbarians
P.E.K.K.A
P.E.K.K.A Bats Elite Barbarians
P.E.K.K.A Zap Arrows Elite Barbarians Electro Wizard
Elite Barbarians P.E.K.K.A Executioner
Executioner
Elite Barbarians Electro Wizard Bats Zap Executioner P.E.K.K.A
Bats Arrows Executioner Zap Elite Barbarians P.E.K.K.A Electro Wizard
Zap Arrows Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows
Arrows Zap Executioner Electro Wizard
Arrows
Arrows
Executioner Zap Arrows
Arrows Executioner Bats Zap
Arrows Executioner
Arrows Zap Executioner
Arrows Zap
Bats Elite Barbarians Electro Wizard
Zap Arrows Electro Wizard
Zap Arrows Executioner
Elite Barbarians Executioner
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Executioner
Arrows Executioner
Arrows
Bats
Zap Arrows Executioner Electro Wizard
Zap Arrows
Arrows
Zap Arrows
Zap Arrows Executioner
Arrows Zap Executioner Electro Wizard
Zap Arrows
Zap Arrows
Elite Barbarians Bats Zap Arrows Executioner Electro Wizard
Zap Electro Wizard Bats
Elite Barbarians
Zap Arrows
Zap Arrows Electro Wizard
P.E.K.K.A
Arrows
Zap Electro Wizard Bats
Zap Arrows Executioner Electro Wizard
Arrows
Executioner Electro Wizard
Arrows Zap Executioner
Zap Arrows
Elite Barbarians Executioner P.E.K.K.A
Zap Bats Elite Barbarians Electro Wizard
Bats Zap Executioner Electro Wizard
Zap Executioner Electro Wizard
P.E.K.K.A

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