My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon Inferno Dragon Lava Hound

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Lava Hound

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Lava Hound

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Electro Dragon

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army Inferno Dragon Lava Hound
Giant Snowball
Bats Skeleton Army Electro Dragon Inferno Dragon Lava Hound
Zap
Bats Skeleton Army Inferno Dragon Lava Hound
Barbarian Barrel
Elite Barbarians Skeleton Army
The Log
Elite Barbarians Skeleton Army
Earthquake
Skeleton Army
Arrows
Bats Skeleton Army Lava Hound
Royal Delivery
Bats Elite Barbarians Skeleton Army Electro Dragon Inferno Dragon Lava Hound
Fireball
Elite Barbarians Skeleton Army Electro Dragon Inferno Dragon Lava Hound
Poison
Bats Skeleton Army Electro Dragon Lava Hound
Lightning
Elite Barbarians Electro Dragon Inferno Dragon
Rocket
Elite Barbarians Electro Dragon Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Skeleton Army Inferno Dragon

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Lava Hound

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Skeleton Army Inferno Dragon Electro Dragon Elite Barbarians Lava Hound

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Skeleton Army

Attack Synergies 7 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Lava Hound Zap Elite Barbarians Inferno Dragon
Zap
Arrows Elite Barbarians Bats Electro Dragon Lava Hound
Arrows
Zap Elite Barbarians Lava Hound
Elite Barbarians
Zap Arrows Bats
Skeleton Army
Lava Hound
Electro Dragon
Lava Hound Zap Inferno Dragon
Inferno Dragon
Lava Hound Bats Electro Dragon
Lava Hound
Bats Arrows Electro Dragon Inferno Dragon Zap Skeleton Army

Defense Synergies 0 10

Bats
Zap Inferno Dragon
Zap
Bats Arrows Elite Barbarians Skeleton Army Electro Dragon Inferno Dragon
Arrows
Zap
Elite Barbarians
Zap
Skeleton Army
Zap Electro Dragon Inferno Dragon
Electro Dragon
Zap Skeleton Army Inferno Dragon
Inferno Dragon
Bats Zap Skeleton Army Electro Dragon
Lava Hound

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon
Elite Barbarians Skeleton Army Inferno Dragon Bats Zap Electro Dragon
Skeleton Army Bats Elite Barbarians Electro Dragon Inferno Dragon
Elite Barbarians Skeleton Army Inferno Dragon Bats Electro Dragon
Arrows Elite Barbarians Skeleton Army
Arrows Skeleton Army Bats Zap Electro Dragon
Bats Inferno Dragon Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Inferno Dragon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army
Bats Skeleton Army Zap Arrows Electro Dragon
Arrows Inferno Dragon Bats Zap Electro Dragon
Skeleton Army Bats Zap Elite Barbarians Electro Dragon
Skeleton Army Bats Zap Arrows Electro Dragon
Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Zap Elite Barbarians Inferno Dragon
Bats Arrows Elite Barbarians Skeleton Army Electro Dragon
Arrows Bats Zap Elite Barbarians Skeleton Army Electro Dragon
Zap Arrows Bats Electro Dragon Inferno Dragon
Elite Barbarians Inferno Dragon
Skeleton Army Bats Arrows Elite Barbarians Electro Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Arrows Elite Barbarians Electro Dragon Inferno Dragon
Skeleton Army Bats Zap Elite Barbarians Electro Dragon
Skeleton Army Bats Zap Elite Barbarians
Elite Barbarians Skeleton Army Inferno Dragon
Arrows Bats Zap Electro Dragon
Skeleton Army Bats Elite Barbarians
Elite Barbarians Skeleton Army Inferno Dragon
Zap Electro Dragon Bats Elite Barbarians Skeleton Army Inferno Dragon
Skeleton Army Inferno Dragon
Inferno Dragon Bats Elite Barbarians Electro Dragon
Skeleton Army Zap Arrows Elite Barbarians
Elite Barbarians Skeleton Army
Skeleton Army Electro Dragon
Elite Barbarians Skeleton Army Electro Dragon Bats Zap Inferno Dragon
Bats Arrows Zap Elite Barbarians Electro Dragon Inferno Dragon
Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon
Arrows Zap Electro Dragon
Arrows Electro Dragon
Arrows
Zap Arrows
Arrows Bats Zap Electro Dragon
Arrows
Arrows Zap Electro Dragon
Arrows Zap Electro Dragon
Bats Elite Barbarians Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Elite Barbarians
Arrows Electro Dragon
Zap Arrows Elite Barbarians
Zap Arrows Electro Dragon
Arrows Electro Dragon
Arrows
Bats
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Inferno Dragon
Arrows Zap Electro Dragon
Zap Arrows Electro Dragon
Zap Arrows
Elite Barbarians Bats Zap Arrows Electro Dragon
Zap Electro Dragon Bats
Elite Barbarians
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows
Zap Bats Skeleton Army Electro Dragon
Zap Arrows Electro Dragon
Arrows
Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows
Elite Barbarians Electro Dragon
Zap Electro Dragon Bats Elite Barbarians
Bats Zap Electro Dragon
Electro Dragon Zap

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