My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Valkyrie

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Goblin Curse Miner
Giant Snowball
Bats Goblin Curse Witch Miner
Zap
Bats Goblin Curse Witch
Barbarian Barrel
Elite Barbarians Valkyrie Goblin Curse Witch
The Log
Elite Barbarians Goblin Curse Witch
Earthquake
Witch
Arrows
Bats Goblin Curse Witch
Royal Delivery
Bats Elite Barbarians Valkyrie Witch Miner
Fireball
Elite Barbarians Witch
Poison
Bats Goblin Curse Witch
Lightning
Elite Barbarians Valkyrie Witch
Rocket
Elite Barbarians Valkyrie Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Valkyrie

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows Valkyrie Goblin Curse Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Goblin Curse Arrows Miner Valkyrie Witch Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Goblin Curse Arrows

Attack Synergies 9 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Miner Zap Elite Barbarians
Zap
Arrows Elite Barbarians Goblin Curse Miner Bats Valkyrie Witch
Arrows
Zap Elite Barbarians Goblin Curse Miner
Elite Barbarians
Zap Arrows Valkyrie Bats
Valkyrie
Bats Elite Barbarians Zap Witch
Goblin Curse
Zap Arrows
Witch
Zap Valkyrie Miner
Miner
Bats Zap Arrows Witch

Defense Synergies 1 9

Bats
Zap Valkyrie
Zap
Bats Arrows Elite Barbarians Valkyrie Witch Miner
Arrows
Zap Valkyrie
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Bats Zap Arrows Witch
Goblin Curse
Witch
Zap Valkyrie
Miner
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Valkyrie
Elite Barbarians Bats Zap Valkyrie Goblin Curse Witch
Witch Bats Elite Barbarians Valkyrie Goblin Curse
Elite Barbarians Witch Bats Valkyrie Goblin Curse
Arrows Elite Barbarians Valkyrie
Arrows Bats Zap Valkyrie
Bats Zap Arrows Goblin Curse Witch
Zap Arrows Valkyrie
Witch Elite Barbarians Goblin Curse
Elite Barbarians Valkyrie Miner
Bats Valkyrie Goblin Curse Witch Zap Arrows
Arrows Bats Zap Goblin Curse Witch
Bats Zap Elite Barbarians Valkyrie Goblin Curse Witch
Valkyrie Bats Zap Arrows Goblin Curse Witch
Elite Barbarians Goblin Curse
Zap Elite Barbarians Goblin Curse
Bats Arrows Elite Barbarians Valkyrie Witch
Arrows Valkyrie Bats Zap Elite Barbarians Witch
Zap Arrows Valkyrie Witch Bats Goblin Curse
Elite Barbarians Goblin Curse
Valkyrie Bats Arrows Elite Barbarians Goblin Curse Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Elite Barbarians Witch
Zap Arrows Elite Barbarians Valkyrie Miner
Bats Zap Elite Barbarians Valkyrie Witch
Valkyrie Bats Zap Elite Barbarians
Elite Barbarians Valkyrie Goblin Curse Witch
Arrows Bats Zap Goblin Curse Witch
Bats Elite Barbarians Valkyrie Witch
Elite Barbarians Valkyrie Goblin Curse
Zap Bats Elite Barbarians Valkyrie Witch
Witch Goblin Curse
Bats Elite Barbarians Valkyrie Witch
Zap Arrows Elite Barbarians Valkyrie
Elite Barbarians Valkyrie Goblin Curse Witch
Valkyrie Goblin Curse Witch
Elite Barbarians Witch Bats Zap Valkyrie
Bats Arrows Valkyrie Zap Elite Barbarians Goblin Curse Witch
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Valkyrie
Arrows Zap Goblin Curse Miner
Arrows Miner
Arrows Valkyrie
Zap Arrows Valkyrie Goblin Curse
Arrows Bats Zap Goblin Curse Witch
Arrows Witch
Arrows Zap Goblin Curse
Arrows Miner Zap
Bats Elite Barbarians
Miner Zap Arrows Valkyrie
Zap Arrows Goblin Curse
Elite Barbarians Miner
Arrows
Zap Arrows Elite Barbarians
Zap Arrows Witch
Arrows
Arrows
Bats
Zap Arrows
Zap Arrows Valkyrie Goblin Curse Witch Miner
Arrows
Zap Arrows
Zap Arrows Goblin Curse Valkyrie Witch
Witch
Arrows Miner Zap Witch
Zap Arrows Witch Miner
Miner Zap Arrows Goblin Curse
Elite Barbarians Bats Zap Arrows Goblin Curse Witch
Zap Bats Witch
Elite Barbarians
Zap Arrows Miner
Zap Arrows
Arrows Goblin Curse
Zap Bats Witch
Zap Arrows Goblin Curse Witch
Arrows
Miner Valkyrie
Arrows Zap
Zap Arrows
Elite Barbarians
Zap Bats Elite Barbarians Witch
Bats Zap Witch
Zap Witch Miner

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