My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Dragon P.E.K.K.A Royal Ghost Bandit Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Arrows

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Bandit Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Royal Ghost Bandit Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Dragon Royal Ghost Bandit Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit Ram Rider
Giant Snowball
Bats Electro Dragon Ram Rider
Zap
Bats Bandit Ram Rider
Barbarian Barrel
Royal Ghost Bandit
The Log
Bandit Ram Rider
Earthquake
Arrows
Bats
Royal Delivery
Bats Electro Dragon P.E.K.K.A Royal Ghost Bandit Ram Rider
Fireball
Electro Dragon Bandit Ram Rider
Poison
Bats Electro Dragon
Lightning
Electro Dragon Bandit Ram Rider
Rocket
Electro Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Arrows Electro Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Arrows Electro Dragon Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Arrows P.E.K.K.A Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Arrows Royal Ghost Bandit Electro Dragon Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Arrows Royal Ghost

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Bandit Ram Rider
Zap
Arrows P.E.K.K.A Ram Rider Bats Electro Dragon Royal Ghost Bandit
Arrows
Zap P.E.K.K.A Bandit Ram Rider
Electro Dragon
Zap P.E.K.K.A
P.E.K.K.A
Zap Arrows Bats Electro Dragon Ram Rider
Royal Ghost
Zap Bandit Ram Rider
Bandit
Bats Zap Arrows Royal Ghost Ram Rider
Ram Rider
Zap Bats Arrows P.E.K.K.A Royal Ghost Bandit

Defense Synergies 0 12

Bats
Zap P.E.K.K.A Bandit
Zap
Bats Arrows Electro Dragon P.E.K.K.A Royal Ghost Bandit Ram Rider
Arrows
Zap P.E.K.K.A Bandit
Electro Dragon
Zap
P.E.K.K.A
Bats Zap Arrows
Royal Ghost
Zap
Bandit
Bats Zap Arrows Ram Rider
Ram Rider
Zap Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Electro Dragon Ram Rider
P.E.K.K.A Bats Zap Electro Dragon Bandit Ram Rider
P.E.K.K.A Ram Rider Bats Electro Dragon Bandit
P.E.K.K.A Bats Electro Dragon Bandit Ram Rider
Arrows P.E.K.K.A
Arrows Bats Zap Electro Dragon Royal Ghost Bandit
Bats Ram Rider Zap Arrows Electro Dragon
Zap Arrows Electro Dragon P.E.K.K.A Bandit Ram Rider
P.E.K.K.A
Royal Ghost Bandit
Bats Zap Arrows Electro Dragon Royal Ghost Bandit Ram Rider
Arrows Bats Zap Electro Dragon Ram Rider
P.E.K.K.A Bats Zap Electro Dragon Bandit Ram Rider
Bats Zap Arrows Electro Dragon P.E.K.K.A Royal Ghost
P.E.K.K.A Bandit Ram Rider
Zap P.E.K.K.A Bandit Ram Rider
Bats Arrows Electro Dragon P.E.K.K.A
Arrows Bats Zap Electro Dragon Royal Ghost Bandit Ram Rider
Zap Arrows Bats Electro Dragon Royal Ghost Bandit Ram Rider
P.E.K.K.A Ram Rider
Royal Ghost Bats Arrows Electro Dragon P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A Royal Ghost Bandit
Bandit Zap Arrows Electro Dragon Royal Ghost
P.E.K.K.A Bandit Bats Zap Electro Dragon Ram Rider
P.E.K.K.A Bats Zap Bandit Ram Rider
P.E.K.K.A Bandit Ram Rider
Arrows Bats Zap Electro Dragon Ram Rider
P.E.K.K.A Bats Bandit Ram Rider
P.E.K.K.A
Zap Electro Dragon P.E.K.K.A Bats Bandit
P.E.K.K.A
P.E.K.K.A Bats Electro Dragon
P.E.K.K.A Zap Arrows
P.E.K.K.A Bandit Ram Rider
Electro Dragon
Electro Dragon Bats Zap P.E.K.K.A
Bats Arrows Zap Electro Dragon P.E.K.K.A Royal Ghost
Zap Arrows

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Arrows Electro Dragon Royal Ghost Bandit
Arrows Zap Electro Dragon Royal Ghost Bandit Ram Rider
Arrows Electro Dragon Bandit
Arrows
Zap Arrows
Arrows Bats Zap Electro Dragon Ram Rider
Arrows
Arrows Zap Electro Dragon Ram Rider
Arrows Zap Electro Dragon Bandit Ram Rider
Bats Electro Dragon
Zap Arrows Electro Dragon Bandit Ram Rider
Zap Arrows Electro Dragon
Bandit
Arrows Electro Dragon Bandit
Zap Arrows
Zap Arrows Electro Dragon Bandit
Arrows Electro Dragon Bandit
Arrows
Bats
Zap Arrows Electro Dragon Bandit
Zap Arrows Electro Dragon
Arrows
Zap Arrows Electro Dragon
Zap Arrows Electro Dragon
Arrows Zap Electro Dragon Royal Ghost Bandit Ram Rider
Zap Arrows Electro Dragon Bandit Ram Rider
Zap Arrows Bandit
Bats Zap Arrows Electro Dragon
Zap Electro Dragon Bats
Zap Arrows Electro Dragon Bandit
Zap Arrows Electro Dragon
P.E.K.K.A
Arrows
Zap Bats Electro Dragon Bandit
Zap Arrows Electro Dragon Ram Rider
Arrows
Electro Dragon
Arrows Zap Electro Dragon
Zap Arrows
Electro Dragon P.E.K.K.A
Zap Electro Dragon Bats
Bats Zap Electro Dragon
Electro Dragon Zap Royal Ghost Bandit
P.E.K.K.A
Electro Dragon

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