My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems 3 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Witch Princess Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Princess Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dart Goblin Princess

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Barbarians Dart Goblin Witch Princess Little Prince
Zap
Bats Dart Goblin Witch Princess Little Prince
Barbarian Barrel
Barbarians Dart Goblin Witch Princess Little Prince
The Log
Barbarians Dart Goblin Witch Princess Little Prince
Earthquake
Barbarians Witch
Arrows
Bats Dart Goblin Witch Princess Little Prince
Royal Delivery
Bats Barbarians Dart Goblin Witch Princess Little Prince
Fireball
Barbarians Dart Goblin Witch Princess Little Prince
Poison
Bats Barbarians Dart Goblin Witch Princess Little Prince
Lightning
Witch Little Prince
Rocket
Barbarians Witch Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Witch Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Dart Goblin Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Dart Goblin Princess Little Prince Barbarians Witch

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Dart Goblin

Attack Synergies 0 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap
Zap
Bats Dart Goblin Witch The Log Princess Little Prince
Barbarians
Dart Goblin
Zap The Log Princess
Witch
Zap
The Log
Zap Dart Goblin Princess Little Prince
Princess
Zap Dart Goblin The Log
Little Prince
Zap The Log

Defense Synergies 0 14

Bats
Zap Dart Goblin The Log
Zap
Bats Barbarians Dart Goblin Witch The Log Princess Little Prince
Barbarians
Zap
Dart Goblin
Bats Zap The Log Princess
Witch
Zap The Log
The Log
Bats Zap Dart Goblin Witch Princess Little Prince
Princess
Zap Dart Goblin The Log
Little Prince
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin The Log
Barbarians Bats Zap Dart Goblin Witch The Log
Barbarians Witch Bats Dart Goblin
Barbarians Witch Bats Dart Goblin
Barbarians The Log Princess
The Log Bats Zap Dart Goblin
Bats Dart Goblin Zap Witch Princess Little Prince
Zap Barbarians Dart Goblin The Log
Barbarians Witch Princess
Barbarians Dart Goblin Little Prince
Bats Barbarians Dart Goblin Witch Zap The Log Princess
Bats Zap Dart Goblin Witch Princess
Barbarians Bats Zap Witch The Log
Bats Zap Barbarians Dart Goblin Witch The Log Princess
Barbarians
Barbarians Zap The Log
Barbarians Bats Witch
Bats Zap Barbarians Dart Goblin Witch The Log Little Prince
Zap Witch The Log Bats Barbarians Dart Goblin Princess Little Prince
Barbarians Dart Goblin
Bats Barbarians Dart Goblin Witch The Log Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Witch
Zap The Log
Barbarians Bats Zap Witch The Log
Bats Zap Barbarians The Log
Barbarians Witch
Bats Zap Dart Goblin Witch Princess
Bats Barbarians Dart Goblin Witch
Barbarians
Zap Bats Barbarians Witch The Log
Witch Barbarians Dart Goblin
Bats Barbarians Dart Goblin Witch
Zap Barbarians The Log
Barbarians Witch
Barbarians Dart Goblin Witch Princess
Barbarians Witch Bats Zap Dart Goblin The Log Little Prince
Bats Zap Barbarians Dart Goblin Witch The Log Princess
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin The Log
Zap Dart Goblin The Log Princess
Dart Goblin The Log
Barbarians Dart Goblin The Log
Zap The Log
Bats Zap Dart Goblin Witch Princess
Dart Goblin Witch The Log Princess
The Log Zap Dart Goblin Princess
The Log Zap Dart Goblin
Bats
Zap Dart Goblin The Log Princess
Zap Dart Goblin Princess
Dart Goblin The Log Princess
Dart Goblin Princess
Princess Zap Dart Goblin The Log
Zap Dart Goblin Witch The Log Princess
Dart Goblin The Log Princess
Bats
Zap Dart Goblin The Log Princess
Zap Dart Goblin Witch The Log Princess Little Prince
The Log
Princess
The Log
Zap Barbarians The Log
Zap The Log Witch Princess Little Prince
Witch
The Log Zap Dart Goblin Witch Princess
Zap Witch The Log Princess
Zap Dart Goblin The Log
Bats Zap Dart Goblin Witch Princess Little Prince
Zap Bats Dart Goblin Witch
Zap Dart Goblin The Log
Zap Princess
The Log Princess
Zap Bats Barbarians Dart Goblin Witch Princess
Zap Dart Goblin Witch Princess
The Log
Dart Goblin Princess
The Log Zap Dart Goblin Princess
Zap
Dart Goblin
Zap Bats Dart Goblin Witch The Log Princess
Bats Zap Dart Goblin Witch Princess
Zap Dart Goblin Witch The Log Princess Little Prince
Dart Goblin

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