My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Goblin Giant Electro Wizard Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Sparky
Giant Snowball
Bats Barbarians
Zap
Bats Dark Prince Goblin Giant Sparky
Barbarian Barrel
Barbarians Dark Prince Electro Wizard Sparky
The Log
Barbarians Dark Prince Sparky
Earthquake
Barbarians
Arrows
Bats
Royal Delivery
Bats Barbarians Dark Prince Electro Wizard Sparky
Fireball
Barbarians Electro Wizard Sparky
Poison
Bats Barbarians Electro Wizard Sparky
Lightning
Dark Prince Electro Wizard Sparky
Rocket
Barbarians Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Dark Prince Electro Wizard Barbarians Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Rage Dark Prince

Attack Synergies 5 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Rage Dark Prince Goblin Giant Sparky
Zap
Goblin Giant Electro Wizard Sparky Bats Dark Prince
Barbarians
Rage
Sparky Bats Dark Prince Goblin Giant Electro Wizard
Dark Prince
Bats Zap Rage Goblin Giant Electro Wizard Sparky
Goblin Giant
Zap Sparky Bats Rage Dark Prince Electro Wizard
Electro Wizard
Zap Rage Dark Prince Goblin Giant Sparky
Sparky
Zap Rage Goblin Giant Bats Dark Prince Electro Wizard

Defense Synergies 2 11

Bats
Zap Dark Prince Goblin Giant Electro Wizard Sparky
Zap
Goblin Giant Electro Wizard Bats Barbarians Dark Prince Sparky
Barbarians
Zap
Rage
Dark Prince
Bats Zap Electro Wizard
Goblin Giant
Zap Bats Electro Wizard Sparky
Electro Wizard
Zap Bats Dark Prince Goblin Giant
Sparky
Bats Zap Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Giant Electro Wizard Sparky
Barbarians Sparky Bats Zap Dark Prince Electro Wizard
Barbarians Sparky Bats Dark Prince Electro Wizard
Barbarians Sparky Bats Dark Prince Electro Wizard
Barbarians Dark Prince Sparky
Bats Zap Dark Prince Electro Wizard
Bats Electro Wizard Zap
Zap Barbarians Goblin Giant Electro Wizard Sparky
Barbarians Sparky
Barbarians Dark Prince Electro Wizard Sparky
Bats Barbarians Electro Wizard Zap Dark Prince Goblin Giant
Bats Zap Electro Wizard
Barbarians Sparky Bats Zap Dark Prince Electro Wizard
Sparky Bats Zap Barbarians Dark Prince Electro Wizard
Barbarians Sparky Electro Wizard
Barbarians Zap Electro Wizard Sparky
Barbarians Sparky Bats Dark Prince Electro Wizard
Bats Zap Barbarians Dark Prince Electro Wizard
Zap Bats Barbarians Dark Prince Electro Wizard
Barbarians Sparky Electro Wizard
Dark Prince Bats Barbarians Goblin Giant Electro Wizard Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap Dark Prince Electro Wizard Sparky
Electro Wizard Zap
Barbarians Bats Zap Dark Prince Goblin Giant Electro Wizard Sparky
Dark Prince Bats Zap Barbarians Goblin Giant Electro Wizard Sparky
Barbarians Dark Prince Goblin Giant Sparky
Bats Zap Goblin Giant Electro Wizard
Dark Prince Sparky Bats Barbarians Goblin Giant Electro Wizard
Barbarians Dark Prince Goblin Giant Sparky
Zap Electro Wizard Bats Barbarians Dark Prince Sparky
Barbarians Goblin Giant Sparky
Bats Barbarians Dark Prince Sparky
Zap Barbarians Dark Prince Goblin Giant Electro Wizard
Barbarians Dark Prince Goblin Giant Sparky
Barbarians Sparky
Barbarians Electro Wizard Sparky Bats Zap Dark Prince Goblin Giant
Bats Zap Barbarians Dark Prince Electro Wizard Sparky

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Sparky
Zap Electro Wizard
Goblin Giant Sparky
Barbarians Dark Prince Sparky
Zap Dark Prince Sparky
Bats Zap Goblin Giant
Sparky
Zap
Zap
Bats Electro Wizard Sparky
Zap Dark Prince Electro Wizard Sparky
Zap
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Bats Sparky
Zap Dark Prince Electro Wizard Sparky
Zap
Sparky
Sparky
Zap Barbarians
Zap Dark Prince Sparky
Zap Electro Wizard Sparky
Zap Sparky
Zap Sparky
Bats Zap Electro Wizard Sparky
Zap Electro Wizard Bats
Sparky
Zap Sparky
Zap Electro Wizard Sparky
Sparky
Sparky
Zap Electro Wizard Bats Barbarians Dark Prince
Zap Electro Wizard
Dark Prince Electro Wizard Sparky
Zap
Zap Sparky
Dark Prince Sparky
Zap Bats Electro Wizard Sparky
Bats Zap Electro Wizard
Zap Dark Prince Goblin Giant Electro Wizard Sparky

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