My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Not enough reliable anti-air units!

You need more than one reliable anti-air unit in your deck. One can be removed by a spell or may have just played it. Having two or three is safer. You may have problems dealing with these cards:

Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Electro Giant Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Void The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Barrel Electro Giant Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Void

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Electro Giant Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel Skeleton Army
Giant Snowball
Bats Goblin Barrel Skeleton Army Lumberjack
Zap
Bats Goblin Barrel Skeleton Army
Barbarian Barrel
Goblin Barrel Skeleton Army Lumberjack
The Log
Goblin Barrel Skeleton Army Lumberjack
Earthquake
Goblin Barrel Skeleton Army
Arrows
Bats Goblin Barrel Skeleton Army
Royal Delivery
Bats Goblin Barrel Skeleton Army Lumberjack
Fireball
Goblin Barrel Skeleton Army Lumberjack
Poison
Bats Skeleton Army
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Electro Giant The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Electro Giant

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Goblin Barrel Skeleton Army Void Lumberjack Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Goblin Barrel

Attack Synergies 1 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Goblin Barrel Lumberjack
Zap
Void Bats The Log Lumberjack
Goblin Barrel
Bats Skeleton Army Lumberjack
Skeleton Army
Goblin Barrel
Void
Zap Electro Giant
Electro Giant
Void Lumberjack
The Log
Zap Lumberjack
Lumberjack
Bats Zap Goblin Barrel Electro Giant The Log

Defense Synergies 0 10

Bats
Zap The Log Lumberjack
Zap
Bats Skeleton Army Void The Log Lumberjack
Goblin Barrel
Skeleton Army
Zap The Log Lumberjack
Void
Zap
Electro Giant
The Log
Bats Zap Skeleton Army Lumberjack
Lumberjack
Bats Zap Skeleton Army The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Void The Log
Skeleton Army Lumberjack Bats Zap The Log
Skeleton Army Lumberjack Bats Void
Skeleton Army Lumberjack Bats
Skeleton Army The Log Lumberjack
Skeleton Army The Log Bats Zap Lumberjack
Bats Zap Void
Zap Void Electro Giant The Log
Skeleton Army Lumberjack
Skeleton Army Lumberjack
Bats Skeleton Army Zap Electro Giant The Log Lumberjack
Bats Zap
Skeleton Army Lumberjack Bats Zap The Log
Skeleton Army Bats Zap The Log Lumberjack
Skeleton Army Lumberjack
Skeleton Army Zap Electro Giant The Log Lumberjack
Bats Skeleton Army Lumberjack
Bats Zap Skeleton Army The Log Lumberjack
Zap The Log Bats Lumberjack
Lumberjack
Skeleton Army Bats Electro Giant The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Lumberjack Zap Void Electro Giant
Void Zap The Log Lumberjack
Skeleton Army Lumberjack Bats Zap The Log
Skeleton Army Lumberjack Bats Zap The Log
Skeleton Army Lumberjack
Electro Giant Bats Zap
Skeleton Army Bats Void Lumberjack
Skeleton Army Lumberjack
Zap Void Bats Skeleton Army The Log
Skeleton Army
Bats Lumberjack
Skeleton Army Zap Void Electro Giant The Log
Skeleton Army Lumberjack
Skeleton Army Electro Giant
Skeleton Army Electro Giant Bats Zap The Log Lumberjack
Bats Zap Electro Giant The Log
Zap Void

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Void The Log
Void Zap The Log
Void The Log
Void The Log
Zap The Log
Electro Giant Bats Zap
The Log
The Log Zap
Void The Log Zap
Bats Void Lumberjack
Void Zap The Log
Void Zap
Void The Log
Void
Zap The Log
Zap The Log
The Log
Bats
Void Zap The Log
Zap Void Electro Giant The Log
Void The Log
Void
Void The Log
Zap Void The Log
Zap Electro Giant The Log
Void The Log Zap
Void Zap The Log
Void Zap The Log
Bats Zap Void Electro Giant
Zap Bats Void Electro Giant
Void
Void Zap The Log
Zap Void
The Log
Zap Bats Skeleton Army Void
Zap
The Log
Void Lumberjack
The Log Zap
Void Zap Electro Giant
Zap Electro Giant Bats The Log
Bats Zap Void
Void Zap Electro Giant The Log
Void
Void

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