My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Good
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Hut

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Hut

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Hut Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Hogs

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Hogs Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Royal Hogs Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Royal Hogs

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Hogs Skeleton Army Prince
Giant Snowball
Bats Barbarians Goblin Hut Royal Hogs Skeleton Army
Zap
Bats Goblin Hut Royal Hogs Skeleton Army Prince
Barbarian Barrel
Barbarians Goblin Hut Royal Hogs Skeleton Army
The Log
Barbarians Goblin Hut Royal Hogs Skeleton Army Prince
Earthquake
Barbarians Goblin Hut Royal Hogs Skeleton Army
Arrows
Bats Goblin Hut Royal Hogs Skeleton Army
Royal Delivery
Bats Barbarians Goblin Hut Royal Hogs Skeleton Army Prince
Fireball
Barbarians Goblin Hut Royal Hogs Skeleton Army
Poison
Bats Barbarians Goblin Hut Royal Hogs Skeleton Army
Lightning
Goblin Hut Prince
Rocket
Barbarians Goblin Hut Royal Hogs Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Berserker Skeleton Army Barbarians Goblin Hut Royal Hogs Prince

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Berserker Skeleton Army

Attack Synergies 1 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Royal Hogs Prince
Zap
Prince Bats Goblin Hut Royal Hogs
Berserker
Barbarians
Goblin Hut
Zap Royal Hogs Prince
Royal Hogs
Bats Zap Goblin Hut
Skeleton Army
Prince
Zap Bats Goblin Hut

Defense Synergies 0 9

Bats
Zap Prince
Zap
Bats Barbarians Goblin Hut Skeleton Army Prince
Berserker
Barbarians
Zap Skeleton Army
Goblin Hut
Zap Skeleton Army
Royal Hogs
Skeleton Army
Zap Barbarians Goblin Hut Prince
Prince
Bats Zap Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Goblin Hut
Barbarians Skeleton Army Bats Zap Goblin Hut Prince
Barbarians Goblin Hut Skeleton Army Prince Bats
Barbarians Goblin Hut Skeleton Army Prince Bats
Barbarians Skeleton Army Prince
Skeleton Army Bats Zap
Bats Zap Goblin Hut
Zap Barbarians
Barbarians Goblin Hut Skeleton Army Prince
Skeleton Army Barbarians Prince
Bats Berserker Barbarians Skeleton Army Zap Goblin Hut
Bats Zap Goblin Hut
Barbarians Goblin Hut Skeleton Army Prince Bats Zap
Skeleton Army Bats Zap Barbarians Goblin Hut Prince
Barbarians Skeleton Army Goblin Hut Prince
Barbarians Skeleton Army Zap Goblin Hut Prince
Barbarians Bats Goblin Hut Skeleton Army Prince
Bats Zap Barbarians Goblin Hut Skeleton Army Prince
Zap Bats Barbarians Goblin Hut
Barbarians Goblin Hut Prince
Skeleton Army Bats Barbarians Prince
Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Skeleton Army Zap Goblin Hut Prince
Zap Prince
Barbarians Skeleton Army Bats Zap Goblin Hut Prince
Skeleton Army Prince Bats Zap Barbarians
Barbarians Goblin Hut Skeleton Army Prince
Bats Zap Goblin Hut
Skeleton Army Prince Bats Barbarians Goblin Hut
Barbarians Skeleton Army Prince
Zap Bats Barbarians Goblin Hut Skeleton Army Prince
Barbarians Goblin Hut Skeleton Army
Bats Barbarians Goblin Hut Prince
Skeleton Army Zap Barbarians Prince
Barbarians Skeleton Army Prince
Barbarians Skeleton Army
Barbarians Goblin Hut Skeleton Army Bats Zap Prince
Bats Zap Barbarians Goblin Hut
Zap Goblin Hut

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap
Goblin Hut
Barbarians Prince
Zap
Bats Zap
Zap
Zap
Bats Prince
Zap Prince
Zap
Goblin Hut
Zap Goblin Hut Prince
Zap Goblin Hut
Goblin Hut
Bats
Zap Prince
Zap
Prince
Prince
Zap Barbarians
Zap
Zap
Zap Prince
Zap
Bats Zap
Zap Bats Goblin Hut
Zap
Zap
Prince
Zap Bats Barbarians Goblin Hut Skeleton Army Prince
Zap
Prince
Zap
Zap
Prince
Zap Bats
Bats Zap
Zap Prince
Prince

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