My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Rune Giant Lumberjack Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Rune Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Skeleton Barrel Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Skeleton Barrel Rune Giant Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Skeleton Barrel
Giant Snowball
Bats Goblin Gang Skeleton Barrel Lumberjack
Zap
Bats Goblin Gang Skeleton Barrel
Barbarian Barrel
Goblin Gang Skeleton Barrel Lumberjack
The Log
Goblin Gang Skeleton Barrel Lumberjack
Earthquake
Goblin Gang
Arrows
Bats Goblin Gang Skeleton Barrel
Royal Delivery
Bats Goblin Gang Skeleton Barrel Lumberjack
Fireball
Goblin Gang Skeleton Barrel Lumberjack
Poison
Bats Goblin Gang Skeleton Barrel
Lightning
Lumberjack
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel Rune Giant Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Berserker Goblin Gang Skeleton Barrel Rune Giant Lumberjack Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Berserker Goblin Gang

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Mega Knight Zap Rune Giant Lumberjack
Zap
Bats Skeleton Barrel Lumberjack Mega Knight
Berserker
Rune Giant
Goblin Gang
Skeleton Barrel
Skeleton Barrel
Bats Zap Goblin Gang Lumberjack Mega Knight
Rune Giant
Berserker Lumberjack Bats
Lumberjack
Rune Giant Bats Zap Skeleton Barrel Mega Knight
Mega Knight
Bats Zap Skeleton Barrel Lumberjack

Defense Synergies 1 8

Bats
Zap Lumberjack Mega Knight
Zap
Mega Knight Bats Goblin Gang Skeleton Barrel Lumberjack
Berserker
Goblin Gang
Zap Lumberjack
Skeleton Barrel
Zap Mega Knight
Rune Giant
Lumberjack
Bats Zap Goblin Gang
Mega Knight
Zap Bats Skeleton Barrel

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Skeleton Barrel
Lumberjack Bats Zap Goblin Gang Mega Knight
Goblin Gang Lumberjack Mega Knight Bats
Lumberjack Bats Goblin Gang Mega Knight
Lumberjack Mega Knight
Goblin Gang Bats Zap Lumberjack Mega Knight
Bats Zap Goblin Gang
Zap Skeleton Barrel Mega Knight
Goblin Gang Lumberjack
Goblin Gang Lumberjack Mega Knight
Bats Berserker Goblin Gang Zap Lumberjack Mega Knight
Bats Zap Goblin Gang
Lumberjack Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Goblin Gang Lumberjack
Goblin Gang Lumberjack Mega Knight
Zap Goblin Gang Lumberjack Mega Knight
Mega Knight Bats Goblin Gang Lumberjack
Mega Knight Bats Zap Goblin Gang Lumberjack
Zap Bats Lumberjack Mega Knight
Lumberjack
Goblin Gang Mega Knight Bats Lumberjack
Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Lumberjack Mega Knight Zap
Zap Goblin Gang Skeleton Barrel Lumberjack Mega Knight
Goblin Gang Lumberjack Mega Knight Bats Zap
Goblin Gang Lumberjack Mega Knight Bats Zap
Goblin Gang Lumberjack Mega Knight
Bats Zap Goblin Gang Skeleton Barrel
Goblin Gang Bats Lumberjack
Mega Knight Lumberjack
Zap Mega Knight Bats
Goblin Gang
Mega Knight Bats Lumberjack
Mega Knight Zap
Mega Knight Goblin Gang Lumberjack
Mega Knight
Goblin Gang Bats Zap Lumberjack
Bats Mega Knight Zap
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel
Skeleton Barrel
Zap Mega Knight
Bats Zap Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Bats Goblin Gang Lumberjack
Zap Skeleton Barrel
Zap
Skeleton Barrel
Skeleton Barrel
Zap Skeleton Barrel
Zap Skeleton Barrel
Skeleton Barrel Mega Knight
Bats
Zap Skeleton Barrel Mega Knight
Zap Skeleton Barrel Mega Knight
Mega Knight
Zap Skeleton Barrel
Zap Mega Knight
Zap Skeleton Barrel
Zap Skeleton Barrel Mega Knight
Zap Skeleton Barrel
Bats Zap
Zap Bats Skeleton Barrel
Zap Mega Knight
Zap
Mega Knight
Zap Skeleton Barrel Bats Goblin Gang
Zap
Goblin Gang Lumberjack Mega Knight
Zap Skeleton Barrel
Zap
Mega Knight
Zap Bats Goblin Gang
Bats Zap
Zap Skeleton Barrel Mega Knight
Mega Knight

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