My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Musketeer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Musketeer Balloon Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Cannon Musketeer Balloon Lumberjack
Zap
Bats Cannon Firecracker Balloon
Barbarian Barrel
Cannon Firecracker Musketeer Lumberjack
The Log
Cannon Firecracker Musketeer Lumberjack
Earthquake
Cannon Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Musketeer Balloon Lumberjack
Fireball
Cannon Firecracker Musketeer Balloon Lumberjack
Poison
Bats Cannon Firecracker Musketeer Balloon
Lightning
Cannon Musketeer Balloon Lumberjack
Rocket
Musketeer Balloon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Musketeer

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Cannon Firecracker Musketeer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Cannon

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Firecracker Lumberjack
Zap
Firecracker Balloon Bats Musketeer The Log Lumberjack
Cannon
Firecracker
Zap Bats Balloon Lumberjack
Musketeer
Zap Balloon The Log Lumberjack
Balloon
Bats Zap Lumberjack Firecracker Musketeer The Log
The Log
Zap Musketeer Balloon Lumberjack
Lumberjack
Balloon Bats Zap Firecracker Musketeer The Log

Defense Synergies 6 15

Bats
Zap Cannon Firecracker Musketeer The Log Lumberjack
Zap
Cannon Bats Firecracker Musketeer The Log Lumberjack
Cannon
Zap Musketeer The Log Bats Firecracker Lumberjack
Firecracker
The Log Bats Zap Cannon Musketeer Lumberjack
Musketeer
Cannon The Log Lumberjack Bats Zap Firecracker
Balloon
The Log
Cannon Firecracker Musketeer Bats Zap Lumberjack
Lumberjack
Musketeer Bats Zap Cannon Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker Musketeer The Log
Lumberjack Bats Zap Cannon Firecracker Musketeer The Log
Cannon Lumberjack Bats Musketeer
Cannon Lumberjack Bats Firecracker Musketeer
Firecracker The Log Lumberjack
The Log Bats Zap Cannon Firecracker Musketeer Lumberjack
Bats Musketeer Zap Cannon Firecracker
Zap Cannon Musketeer The Log
Cannon Musketeer Lumberjack
Cannon Firecracker Musketeer Lumberjack
Bats Zap Cannon Firecracker Musketeer The Log Lumberjack
Musketeer Bats Zap Firecracker
Cannon Lumberjack Bats Zap Musketeer The Log
Bats Zap Cannon Firecracker The Log Lumberjack
Cannon Lumberjack
Zap Cannon The Log Lumberjack
Bats Cannon Firecracker Musketeer Lumberjack
Cannon Bats Zap Firecracker Musketeer The Log Lumberjack
Zap The Log Bats Cannon Firecracker Musketeer Lumberjack
Cannon Musketeer Lumberjack
Bats Cannon Firecracker Musketeer The Log Lumberjack
Cannon Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap
Zap Firecracker Musketeer The Log Lumberjack
Lumberjack Bats Zap Musketeer The Log
Lumberjack Bats Zap Musketeer The Log
Cannon Musketeer Lumberjack
Firecracker Bats Zap Musketeer
Bats Musketeer Lumberjack
Lumberjack
Zap Bats Firecracker The Log
Cannon Musketeer
Bats Musketeer Lumberjack
Zap The Log
Cannon Lumberjack
Cannon Firecracker Musketeer
Bats Zap Firecracker Musketeer The Log Lumberjack
Bats Zap Cannon Firecracker Musketeer The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Musketeer The Log
Firecracker Zap Musketeer The Log
The Log
Firecracker Musketeer The Log
Zap Firecracker The Log
Firecracker Bats Zap Musketeer
Firecracker Musketeer The Log
The Log Zap Firecracker
The Log Zap Firecracker
Bats Musketeer Lumberjack
Firecracker Zap Musketeer The Log
Zap Firecracker Musketeer
Firecracker Musketeer The Log
Firecracker Musketeer
Zap Firecracker Musketeer The Log
Zap Firecracker Musketeer The Log
Firecracker Musketeer The Log
Bats
Zap Firecracker Musketeer The Log
Zap Firecracker The Log
Musketeer The Log
Musketeer The Log
Zap Musketeer The Log
Zap Firecracker The Log
Firecracker The Log Zap Musketeer
Zap Musketeer The Log
Zap Firecracker Musketeer The Log
Bats Zap Firecracker Musketeer
Zap Bats Firecracker Musketeer
Zap Musketeer The Log
Zap Firecracker
Firecracker The Log
Zap Bats Musketeer
Zap Firecracker Musketeer
The Log
Firecracker Musketeer Lumberjack
The Log Zap Firecracker Musketeer
Zap
Firecracker Musketeer
Zap Bats Firecracker Musketeer The Log
Firecracker Bats Zap Musketeer
Zap Firecracker Musketeer The Log
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: