My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Mediocre

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Goblin Barrel Miner Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Goblin Barrel Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Goblin Barrel Miner Inferno Dragon
Giant Snowball
Bats Cannon Goblin Gang Goblin Barrel Miner Inferno Dragon
Zap
Bats Cannon Goblin Gang Goblin Barrel Inferno Dragon
Barbarian Barrel
Cannon Goblin Gang Goblin Barrel
The Log
Cannon Goblin Gang Goblin Barrel
Earthquake
Cannon Goblin Gang Goblin Barrel
Arrows
Bats Goblin Gang Goblin Barrel
Royal Delivery
Bats Goblin Gang Goblin Barrel Miner Inferno Dragon
Fireball
Cannon Goblin Gang Goblin Barrel Inferno Dragon
Poison
Bats Cannon Goblin Gang
Lightning
Cannon Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Miner Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Goblin Gang Goblin Barrel Miner Inferno Dragon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Cannon Goblin Gang

Attack Synergies 6 8

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Mega Knight Zap Goblin Barrel Inferno Dragon
Zap
Miner Bats Mega Knight
Cannon
Goblin Gang
Goblin Barrel Miner
Goblin Barrel
Goblin Gang Bats Miner Mega Knight
Miner
Bats Zap Goblin Gang Goblin Barrel Inferno Dragon Mega Knight
Inferno Dragon
Mega Knight Bats Miner
Mega Knight
Bats Inferno Dragon Zap Goblin Barrel Miner

Defense Synergies 2 13

Bats
Zap Cannon Inferno Dragon Mega Knight
Zap
Cannon Mega Knight Bats Goblin Gang Miner Inferno Dragon
Cannon
Zap Bats Goblin Gang Inferno Dragon
Goblin Gang
Zap Cannon Miner Inferno Dragon
Goblin Barrel
Miner
Zap Goblin Gang Mega Knight
Inferno Dragon
Bats Zap Cannon Goblin Gang Mega Knight
Mega Knight
Zap Bats Miner Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon
Inferno Dragon Bats Zap Cannon Goblin Gang Mega Knight
Cannon Goblin Gang Mega Knight Bats Inferno Dragon
Cannon Inferno Dragon Bats Goblin Gang Mega Knight
Mega Knight
Goblin Gang Bats Zap Cannon Mega Knight
Bats Inferno Dragon Zap Cannon Goblin Gang
Zap Cannon Mega Knight
Cannon Inferno Dragon Goblin Gang
Goblin Gang Cannon Miner Mega Knight
Bats Goblin Gang Zap Cannon Mega Knight
Inferno Dragon Bats Zap Goblin Gang
Cannon Mega Knight Bats Zap Goblin Gang
Mega Knight Bats Zap Cannon Goblin Gang
Inferno Dragon Cannon Goblin Gang Mega Knight
Zap Cannon Goblin Gang Inferno Dragon Mega Knight
Mega Knight Bats Cannon Goblin Gang
Cannon Mega Knight Bats Zap Goblin Gang
Zap Bats Cannon Inferno Dragon Mega Knight
Cannon Inferno Dragon
Goblin Gang Mega Knight Bats Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap
Zap Goblin Gang Miner Inferno Dragon Mega Knight
Goblin Gang Mega Knight Bats Zap
Goblin Gang Mega Knight Bats Zap
Cannon Goblin Gang Inferno Dragon Mega Knight
Bats Zap Goblin Gang
Goblin Gang Bats
Mega Knight Inferno Dragon
Zap Mega Knight Bats Inferno Dragon
Cannon Goblin Gang Inferno Dragon
Inferno Dragon Mega Knight Bats
Mega Knight Zap
Mega Knight Cannon Goblin Gang
Cannon Mega Knight
Goblin Gang Bats Zap Inferno Dragon
Bats Mega Knight Zap Cannon Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Zap Miner
Miner
Zap Mega Knight
Bats Zap
Zap
Miner Zap
Bats Goblin Gang
Miner Zap
Zap
Miner
Zap
Zap
Mega Knight
Bats
Zap Mega Knight
Zap Miner Mega Knight
Mega Knight
Zap
Zap Mega Knight
Inferno Dragon
Miner Zap
Zap Miner Mega Knight
Miner Zap
Bats Zap
Zap Bats
Zap Miner Mega Knight
Zap
Mega Knight
Zap Bats Goblin Gang
Zap
Miner Goblin Gang Mega Knight
Zap
Zap
Mega Knight
Zap Bats Goblin Gang
Bats Zap
Zap Miner Mega Knight

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