My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Good

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Firecracker Ice Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker P.E.K.K.A Ice Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang
Giant Snowball
Bats Cannon Goblin Gang
Zap
Bats Cannon Goblin Gang Firecracker
Barbarian Barrel
Cannon Goblin Gang Firecracker Ice Wizard
The Log
Cannon Goblin Gang Firecracker
Earthquake
Cannon Goblin Gang Firecracker
Arrows
Bats Goblin Gang Firecracker
Royal Delivery
Bats Goblin Gang Firecracker P.E.K.K.A Ice Wizard
Fireball
Cannon Goblin Gang Firecracker Ice Wizard
Poison
Bats Cannon Goblin Gang Firecracker Ice Wizard
Lightning
Cannon Ice Wizard
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Ice Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Ice Wizard Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Ice Wizard Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang Ice Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Goblin Gang Firecracker Ice Wizard P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Cannon Goblin Gang

Attack Synergies 3 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker P.E.K.K.A
Zap
Firecracker P.E.K.K.A Bats Ice Wizard Mega Knight
Cannon
Goblin Gang
Firecracker P.E.K.K.A
Firecracker
Zap Bats Goblin Gang P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Bats Goblin Gang Firecracker Ice Wizard
Ice Wizard
Zap P.E.K.K.A
Mega Knight
Bats Zap Firecracker

Defense Synergies 2 21

Bats
Zap Cannon Firecracker P.E.K.K.A Ice Wizard Mega Knight
Zap
Cannon Mega Knight Bats Goblin Gang Firecracker P.E.K.K.A Ice Wizard
Cannon
Zap Bats Goblin Gang Firecracker Ice Wizard
Goblin Gang
Zap Cannon Firecracker P.E.K.K.A Ice Wizard
Firecracker
Bats Zap Cannon Goblin Gang P.E.K.K.A Ice Wizard Mega Knight
P.E.K.K.A
Bats Zap Goblin Gang Firecracker Ice Wizard
Ice Wizard
Bats Zap Cannon Goblin Gang Firecracker P.E.K.K.A Mega Knight
Mega Knight
Zap Bats Firecracker Ice Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Firecracker
P.E.K.K.A Bats Zap Cannon Goblin Gang Firecracker Ice Wizard Mega Knight
Cannon Goblin Gang P.E.K.K.A Mega Knight Bats Ice Wizard
Cannon P.E.K.K.A Bats Goblin Gang Firecracker Ice Wizard Mega Knight
Firecracker P.E.K.K.A Mega Knight
Goblin Gang Bats Zap Cannon Firecracker Ice Wizard Mega Knight
Bats Zap Cannon Goblin Gang Firecracker Ice Wizard
Zap Cannon P.E.K.K.A Mega Knight
Cannon P.E.K.K.A Goblin Gang Ice Wizard
Goblin Gang Cannon Firecracker Ice Wizard Mega Knight
Bats Goblin Gang Ice Wizard Zap Cannon Firecracker Mega Knight
Bats Zap Goblin Gang Firecracker Ice Wizard
Cannon P.E.K.K.A Mega Knight Bats Zap Goblin Gang Ice Wizard
Mega Knight Bats Zap Cannon Goblin Gang Firecracker P.E.K.K.A
P.E.K.K.A Cannon Goblin Gang Mega Knight
Zap Cannon Goblin Gang P.E.K.K.A Mega Knight
Mega Knight Bats Cannon Goblin Gang Firecracker P.E.K.K.A
Cannon Mega Knight Bats Zap Goblin Gang Firecracker Ice Wizard
Zap Bats Cannon Firecracker Ice Wizard Mega Knight
P.E.K.K.A Cannon
Goblin Gang Mega Knight Bats Cannon Firecracker P.E.K.K.A
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Mega Knight Zap P.E.K.K.A
Zap Goblin Gang Firecracker Mega Knight
Goblin Gang P.E.K.K.A Mega Knight Bats Zap
Goblin Gang P.E.K.K.A Mega Knight Bats Zap
P.E.K.K.A Cannon Goblin Gang Mega Knight
Firecracker Bats Zap Goblin Gang Ice Wizard
Goblin Gang P.E.K.K.A Bats Ice Wizard
P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Bats Firecracker
P.E.K.K.A Cannon Goblin Gang
P.E.K.K.A Mega Knight Bats
P.E.K.K.A Mega Knight Zap
P.E.K.K.A Mega Knight Cannon Goblin Gang
Cannon Firecracker Mega Knight
Goblin Gang Bats Zap Firecracker P.E.K.K.A
Bats Mega Knight Zap Cannon Firecracker P.E.K.K.A Ice Wizard
Zap Cannon Ice Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Ice Wizard
Firecracker
Zap Firecracker Mega Knight
Firecracker Bats Zap Ice Wizard
Firecracker
Zap Firecracker Ice Wizard
Zap Firecracker
Bats Goblin Gang
Firecracker Zap
Zap Firecracker
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Bats
Zap Firecracker Mega Knight
Zap Firecracker Mega Knight
Mega Knight
Zap
Zap Firecracker Ice Wizard Mega Knight
Firecracker Zap Ice Wizard
Zap Mega Knight
Zap Firecracker
Bats Zap Firecracker Ice Wizard
Zap Bats Firecracker
Zap Mega Knight
Zap Firecracker
P.E.K.K.A Mega Knight
Firecracker
Zap Bats Goblin Gang
Zap Firecracker Ice Wizard
Goblin Gang Firecracker Mega Knight
Zap Firecracker
Zap
Firecracker P.E.K.K.A Mega Knight
Zap Bats Goblin Gang Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight
P.E.K.K.A
Firecracker Mega Knight

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