My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
RIP
Versatility
Great!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Gang Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Princess Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Goblin Gang Elite Barbarians Princess

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Goblin Gang Elite Barbarians Valkyrie Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Valkyrie Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Gang Elite Barbarians
Giant Snowball
Bats Cannon Goblin Gang Princess
Zap
Bats Cannon Goblin Gang Princess
Barbarian Barrel
Cannon Goblin Gang Elite Barbarians Valkyrie Princess
The Log
Cannon Goblin Gang Elite Barbarians Princess
Earthquake
Cannon Goblin Gang
Arrows
Bats Goblin Gang Princess
Royal Delivery
Bats Goblin Gang Elite Barbarians Valkyrie Princess
Fireball
Cannon Goblin Gang Elite Barbarians Princess
Poison
Bats Cannon Goblin Gang Princess
Lightning
Cannon Elite Barbarians Valkyrie Monk
Rocket
Elite Barbarians Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Gang

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Goblin Gang Princess Valkyrie Monk Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Cannon Goblin Gang

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Elite Barbarians
Zap
Elite Barbarians Bats Valkyrie Princess
Cannon
Goblin Gang
Valkyrie Princess Monk
Elite Barbarians
Zap Valkyrie Bats
Valkyrie
Bats Elite Barbarians Zap Goblin Gang
Princess
Zap Goblin Gang
Monk
Goblin Gang

Defense Synergies 2 13

Bats
Zap Cannon Valkyrie
Zap
Cannon Bats Goblin Gang Elite Barbarians Valkyrie Princess
Cannon
Zap Bats Goblin Gang Valkyrie Princess
Goblin Gang
Zap Cannon Valkyrie Princess
Elite Barbarians
Valkyrie Zap
Valkyrie
Elite Barbarians Bats Zap Cannon Goblin Gang Princess
Princess
Zap Cannon Goblin Gang Valkyrie
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Valkyrie
Elite Barbarians Bats Zap Cannon Goblin Gang Valkyrie Monk
Cannon Goblin Gang Bats Elite Barbarians Valkyrie
Cannon Elite Barbarians Bats Goblin Gang Valkyrie Monk
Elite Barbarians Valkyrie Princess Monk
Goblin Gang Bats Zap Cannon Valkyrie
Bats Zap Cannon Goblin Gang Princess
Zap Cannon Valkyrie Monk
Cannon Goblin Gang Elite Barbarians Princess
Goblin Gang Elite Barbarians Cannon Valkyrie
Bats Goblin Gang Valkyrie Zap Cannon Princess
Bats Zap Goblin Gang Princess
Cannon Bats Zap Goblin Gang Elite Barbarians Valkyrie
Valkyrie Bats Zap Cannon Goblin Gang Princess
Elite Barbarians Cannon Goblin Gang
Monk Zap Cannon Goblin Gang Elite Barbarians
Bats Cannon Goblin Gang Elite Barbarians Valkyrie
Cannon Valkyrie Bats Zap Goblin Gang Elite Barbarians
Zap Valkyrie Bats Cannon Princess
Cannon Elite Barbarians
Goblin Gang Valkyrie Bats Cannon Elite Barbarians
Cannon Elite Barbarians

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Goblin Gang Valkyrie Zap Elite Barbarians
Zap Goblin Gang Elite Barbarians Valkyrie Monk
Goblin Gang Bats Zap Elite Barbarians Valkyrie
Goblin Gang Valkyrie Bats Zap Elite Barbarians Monk
Cannon Goblin Gang Elite Barbarians Valkyrie
Bats Zap Goblin Gang Princess Monk
Goblin Gang Bats Elite Barbarians Valkyrie
Elite Barbarians Valkyrie
Zap Bats Elite Barbarians Valkyrie Monk
Cannon Goblin Gang
Bats Elite Barbarians Valkyrie
Monk Zap Elite Barbarians Valkyrie
Elite Barbarians Cannon Goblin Gang Valkyrie
Cannon Valkyrie Princess
Goblin Gang Elite Barbarians Bats Zap Valkyrie Monk
Bats Valkyrie Zap Cannon Elite Barbarians Princess
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Valkyrie Monk
Monk Zap Princess
Valkyrie
Zap Valkyrie
Bats Zap Princess Monk
Princess
Zap Princess
Monk Zap
Bats Goblin Gang Elite Barbarians
Monk Zap Valkyrie Princess
Monk Zap Princess
Elite Barbarians Princess
Princess Monk
Princess Zap Elite Barbarians
Zap Princess
Princess
Monk
Bats
Zap Princess Monk
Zap Valkyrie Princess Monk
Monk
Princess
Monk
Zap Monk
Zap Valkyrie Princess
Zap Princess Monk
Zap Princess Monk
Zap
Elite Barbarians Bats Zap Princess
Zap Bats
Elite Barbarians
Zap
Zap Princess Monk
Princess Monk
Zap Bats Goblin Gang Princess
Zap Princess Monk
Goblin Gang Valkyrie Princess
Zap Princess
Monk Zap
Elite Barbarians
Zap Bats Goblin Gang Elite Barbarians Princess
Bats Zap Princess
Zap Princess Monk
Monk

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