My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Royal Giant Valkyrie Dark Prince Electro Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Royal Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Giant Dark Prince

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Royal Giant Valkyrie Dark Prince

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Royal Giant Dark Prince
Giant Snowball
Bats Cannon
Zap
Bats Cannon Royal Giant Dark Prince
Barbarian Barrel
Cannon Valkyrie Dark Prince Electro Wizard
The Log
Cannon Royal Giant Dark Prince
Earthquake
Cannon
Arrows
Bats
Royal Delivery
Bats Valkyrie Dark Prince Electro Wizard
Fireball
Cannon Electro Wizard
Poison
Bats Cannon Electro Wizard
Lightning
Cannon Valkyrie Dark Prince Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Dark Prince

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Royal Giant Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Fireball Valkyrie Dark Prince Electro Wizard Royal Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Cannon Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Royal Giant Valkyrie Zap Dark Prince
Zap
Fireball Electro Wizard Bats Royal Giant Valkyrie Dark Prince
Cannon
Royal Giant
Bats Fireball Zap Dark Prince Electro Wizard
Fireball
Zap Royal Giant Dark Prince Electro Wizard
Valkyrie
Bats Zap Dark Prince Electro Wizard
Dark Prince
Bats Zap Royal Giant Fireball Valkyrie Electro Wizard
Electro Wizard
Zap Royal Giant Fireball Valkyrie Dark Prince

Defense Synergies 3 16

Bats
Zap Cannon Valkyrie Dark Prince Electro Wizard
Zap
Cannon Fireball Electro Wizard Bats Valkyrie Dark Prince
Cannon
Zap Bats Fireball Valkyrie Dark Prince Electro Wizard
Royal Giant
Fireball
Zap Cannon Valkyrie Dark Prince Electro Wizard
Valkyrie
Bats Zap Cannon Fireball Electro Wizard
Dark Prince
Bats Zap Cannon Fireball Electro Wizard
Electro Wizard
Zap Bats Cannon Fireball Valkyrie Dark Prince

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Fireball Valkyrie Electro Wizard
Bats Zap Cannon Valkyrie Dark Prince Electro Wizard
Cannon Bats Valkyrie Dark Prince Electro Wizard
Cannon Bats Valkyrie Dark Prince Electro Wizard
Fireball Valkyrie Dark Prince
Fireball Bats Zap Cannon Valkyrie Dark Prince Electro Wizard
Bats Electro Wizard Zap Cannon Fireball
Zap Cannon Fireball Valkyrie Electro Wizard
Cannon
Cannon Valkyrie Dark Prince Electro Wizard
Bats Valkyrie Electro Wizard Zap Cannon Fireball Dark Prince
Bats Zap Fireball Electro Wizard
Cannon Bats Zap Fireball Valkyrie Dark Prince Electro Wizard
Fireball Valkyrie Bats Zap Cannon Dark Prince Electro Wizard
Cannon Electro Wizard
Zap Cannon Fireball Electro Wizard
Bats Cannon Fireball Valkyrie Dark Prince Electro Wizard
Cannon Fireball Bats Zap Valkyrie Dark Prince Electro Wizard
Zap Valkyrie Bats Cannon Fireball Dark Prince Electro Wizard
Cannon Electro Wizard
Valkyrie Dark Prince Bats Cannon Fireball Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball Dark Prince Electro Wizard
Fireball Electro Wizard Zap Valkyrie
Bats Zap Valkyrie Dark Prince Electro Wizard
Valkyrie Dark Prince Bats Zap Fireball Electro Wizard
Cannon Valkyrie Dark Prince
Fireball Bats Zap Electro Wizard
Dark Prince Bats Fireball Valkyrie Electro Wizard
Valkyrie Dark Prince
Zap Electro Wizard Bats Fireball Valkyrie Dark Prince
Cannon
Bats Valkyrie Dark Prince
Zap Fireball Valkyrie Dark Prince Electro Wizard
Dark Prince Cannon Fireball Valkyrie
Cannon Fireball Valkyrie
Electro Wizard Bats Zap Fireball Valkyrie Dark Prince
Bats Valkyrie Zap Cannon Fireball Dark Prince Electro Wizard
Zap Cannon Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Valkyrie
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie Dark Prince
Fireball Zap Valkyrie Dark Prince
Fireball Bats Zap
Fireball Zap
Fireball Zap
Bats Fireball Electro Wizard
Zap Fireball Valkyrie Dark Prince Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball
Zap Fireball
Fireball
Fireball
Bats
Zap Fireball Dark Prince Electro Wizard
Zap Fireball Valkyrie
Fireball
Fireball
Zap Fireball
Zap Fireball Valkyrie Dark Prince
Fireball Zap Electro Wizard
Fireball Zap
Fireball Zap
Bats Zap Fireball Electro Wizard
Zap Electro Wizard Bats Fireball
Fireball
Zap Fireball
Zap Fireball Electro Wizard
Fireball
Zap Electro Wizard Bats Fireball Dark Prince
Fireball Zap Electro Wizard
Fireball
Fireball Valkyrie Dark Prince Electro Wizard
Zap Fireball
Zap Fireball
Dark Prince
Zap Bats Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Dark Prince Electro Wizard
Fireball

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