My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Great!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Skeleton Barrel Firecracker P.E.K.K.A

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Skeleton Barrel Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Skeleton Barrel Goblin Barrel

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Skeleton Barrel P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Skeleton Barrel Firecracker Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Barrel Goblin Barrel
Giant Snowball
Bats Cannon Skeleton Barrel Goblin Barrel
Zap
Bats Cannon Skeleton Barrel Firecracker Goblin Barrel
Barbarian Barrel
Cannon Skeleton Barrel Firecracker Goblin Barrel
The Log
Cannon Skeleton Barrel Firecracker Goblin Barrel
Earthquake
Cannon Firecracker Goblin Barrel
Arrows
Bats Skeleton Barrel Firecracker Goblin Barrel
Royal Delivery
Bats Skeleton Barrel Firecracker Goblin Barrel P.E.K.K.A
Fireball
Cannon Skeleton Barrel Firecracker Goblin Barrel
Poison
Bats Cannon Skeleton Barrel Firecracker
Lightning
Cannon
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Barrel P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Cannon Skeleton Barrel Firecracker Goblin Barrel P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Cannon

Attack Synergies 5 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Skeleton Barrel Zap Firecracker Goblin Barrel P.E.K.K.A
Zap
Firecracker P.E.K.K.A Bats Skeleton Barrel The Log
Cannon
Skeleton Barrel
Bats Firecracker Goblin Barrel Zap
Firecracker
Zap Skeleton Barrel Bats Goblin Barrel P.E.K.K.A
Goblin Barrel
Skeleton Barrel Bats Firecracker P.E.K.K.A
P.E.K.K.A
Zap Bats Firecracker Goblin Barrel The Log
The Log
Zap P.E.K.K.A

Defense Synergies 4 11

Bats
Zap Cannon Firecracker P.E.K.K.A The Log
Zap
Cannon Bats Skeleton Barrel Firecracker P.E.K.K.A The Log
Cannon
Zap The Log Bats Firecracker
Skeleton Barrel
Zap
Firecracker
The Log Bats Zap Cannon P.E.K.K.A
Goblin Barrel
P.E.K.K.A
The Log Bats Zap Firecracker
The Log
Cannon Firecracker P.E.K.K.A Bats Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Skeleton Barrel Firecracker The Log
P.E.K.K.A Bats Zap Cannon Firecracker The Log
Cannon P.E.K.K.A Bats
Cannon P.E.K.K.A Bats Firecracker
Firecracker P.E.K.K.A The Log
The Log Bats Zap Cannon Firecracker
Bats Zap Cannon Firecracker
Zap Cannon Skeleton Barrel P.E.K.K.A The Log
Cannon P.E.K.K.A
Cannon Firecracker
Bats Zap Cannon Firecracker The Log
Bats Zap Firecracker
Cannon P.E.K.K.A Bats Zap The Log
Bats Zap Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A Cannon
Zap Cannon P.E.K.K.A The Log
Bats Cannon Firecracker P.E.K.K.A
Cannon Bats Zap Firecracker The Log
Zap The Log Bats Cannon Firecracker
P.E.K.K.A Cannon
Bats Cannon Firecracker P.E.K.K.A The Log
P.E.K.K.A Cannon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap P.E.K.K.A
Zap Skeleton Barrel Firecracker The Log
P.E.K.K.A Bats Zap The Log
P.E.K.K.A Bats Zap The Log
P.E.K.K.A Cannon
Firecracker Bats Zap Skeleton Barrel
P.E.K.K.A Bats
P.E.K.K.A
Zap P.E.K.K.A Bats Firecracker The Log
P.E.K.K.A Cannon
P.E.K.K.A Bats
P.E.K.K.A Zap The Log
P.E.K.K.A Cannon
Cannon Firecracker
Bats Zap Firecracker P.E.K.K.A The Log
Bats Zap Cannon Firecracker P.E.K.K.A The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Skeleton Barrel Firecracker The Log
Firecracker Zap Skeleton Barrel The Log
Skeleton Barrel The Log
Skeleton Barrel Firecracker The Log
Zap Firecracker The Log
Firecracker Bats Zap Skeleton Barrel
Firecracker The Log
The Log Zap Skeleton Barrel Firecracker
The Log Zap Skeleton Barrel Firecracker
Bats
Firecracker Zap Skeleton Barrel The Log
Zap Firecracker
Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker
Zap Skeleton Barrel Firecracker The Log
Zap Skeleton Barrel Firecracker The Log
Skeleton Barrel Firecracker The Log
Bats
Zap Skeleton Barrel Firecracker The Log
Zap Skeleton Barrel Firecracker The Log
The Log
The Log
Zap Skeleton Barrel The Log
Zap Firecracker The Log
Firecracker The Log Zap Skeleton Barrel
Zap Skeleton Barrel The Log
Zap Skeleton Barrel Firecracker The Log
Bats Zap Firecracker
Zap Bats Skeleton Barrel Firecracker
Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap Skeleton Barrel Bats
Zap Firecracker
The Log
Firecracker
The Log Zap Skeleton Barrel Firecracker
Zap
Firecracker P.E.K.K.A
Zap Bats Firecracker The Log
Firecracker Bats Zap
Zap Skeleton Barrel Firecracker The Log
P.E.K.K.A
Firecracker

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