My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Bowler Executioner Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Skeleton Army Bandit
Giant Snowball
Bats Cannon Skeleton Army
Zap
Bats Cannon Skeleton Army Bandit
Barbarian Barrel
Cannon Valkyrie Skeleton Army Executioner Bandit
The Log
Cannon Skeleton Army Bandit
Earthquake
Cannon Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Valkyrie Skeleton Army Bowler Executioner Bandit
Fireball
Cannon Skeleton Army Bowler Executioner Bandit
Poison
Bats Cannon Skeleton Army Executioner
Lightning
Cannon Valkyrie Bowler Executioner Bandit
Rocket
Valkyrie Bowler Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Valkyrie Bowler Executioner

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army Bowler Executioner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Cannon Skeleton Army Bandit Valkyrie Bowler Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Cannon Skeleton Army

Attack Synergies 1 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap Bowler Bandit
Zap
Bats Valkyrie Bowler Executioner Bandit
Cannon
Valkyrie
Bats Zap Executioner Bandit
Skeleton Army
Bowler
Bats Zap Executioner
Executioner
Zap Valkyrie Bowler Bandit
Bandit
Bats Zap Valkyrie Executioner

Defense Synergies 1 21

Bats
Zap Cannon Valkyrie Bowler Bandit
Zap
Cannon Bats Valkyrie Skeleton Army Bowler Executioner Bandit
Cannon
Zap Bats Valkyrie Skeleton Army Bowler Bandit
Valkyrie
Bats Zap Cannon Bowler Executioner Bandit
Skeleton Army
Zap Cannon Executioner Bandit
Bowler
Bats Zap Cannon Valkyrie Bandit
Executioner
Zap Valkyrie Skeleton Army Bandit
Bandit
Bats Zap Cannon Valkyrie Skeleton Army Bowler Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Bowler Zap Cannon Valkyrie Executioner
Skeleton Army Bats Zap Cannon Valkyrie Executioner Bandit
Cannon Skeleton Army Bowler Bats Valkyrie Executioner Bandit
Cannon Skeleton Army Bats Valkyrie Bowler Bandit
Valkyrie Skeleton Army Bowler
Skeleton Army Bowler Bats Zap Cannon Valkyrie Executioner Bandit
Bats Zap Cannon Executioner
Bowler Zap Cannon Valkyrie Bandit
Cannon Skeleton Army
Skeleton Army Cannon Valkyrie Bowler Bandit
Bats Valkyrie Skeleton Army Executioner Zap Cannon Bowler Bandit
Executioner Bats Zap
Cannon Skeleton Army Bowler Bats Zap Valkyrie Bandit
Valkyrie Skeleton Army Bowler Executioner Bats Zap Cannon
Skeleton Army Cannon Bandit
Skeleton Army Zap Cannon Bowler Bandit
Bats Cannon Valkyrie Skeleton Army Bowler Executioner
Cannon Valkyrie Bats Zap Skeleton Army Bowler Executioner Bandit
Zap Valkyrie Executioner Bats Cannon Bowler Bandit
Cannon
Valkyrie Skeleton Army Bowler Bats Cannon Executioner Bandit
Cannon Skeleton Army

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap Bowler Bandit
Bandit Zap Valkyrie Bowler Executioner
Skeleton Army Bandit Bats Zap Valkyrie Bowler
Valkyrie Skeleton Army Bowler Bats Zap Bandit
Cannon Valkyrie Skeleton Army Bowler Executioner Bandit
Executioner Bats Zap
Skeleton Army Bats Valkyrie Bowler Bandit
Valkyrie Skeleton Army
Zap Bats Valkyrie Skeleton Army Bandit
Cannon Skeleton Army
Bats Valkyrie Bowler
Skeleton Army Zap Valkyrie Bowler
Skeleton Army Bowler Cannon Valkyrie Executioner Bandit
Cannon Valkyrie Skeleton Army Bowler Executioner
Skeleton Army Bats Zap Valkyrie Bowler Executioner
Bats Valkyrie Bowler Executioner Zap Cannon
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Valkyrie Bandit
Zap Bowler Executioner Bandit
Bandit
Valkyrie
Executioner Zap Valkyrie Bowler
Executioner Bats Zap
Bowler Executioner
Zap Bowler Executioner
Zap Bandit
Bats Bowler
Zap Valkyrie Bowler Bandit
Zap Executioner
Bowler Executioner Bandit
Bandit
Zap
Zap Bowler Executioner Bandit
Bowler Executioner Bandit
Bats
Zap Bowler Executioner Bandit
Zap Valkyrie Bowler
Bowler
Bowler
Zap
Zap Valkyrie Bowler Executioner
Zap Bowler Executioner Bandit
Zap Bowler Bandit
Zap Bandit
Bats Zap Executioner
Zap Bats
Bowler
Zap Bandit
Zap
Bowler
Zap Bats Skeleton Army Bandit
Zap Executioner
Valkyrie Bowler Executioner
Zap Bowler Executioner
Zap
Executioner
Zap Bats Bowler
Bats Zap Executioner
Zap Bowler Executioner Bandit
Bowler

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