My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Cannon

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Miner

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Miner

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Miner

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Elite Barbarians Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Skeleton Army Miner
Giant Snowball
Bats Cannon Skeleton Army Miner
Zap
Bats Cannon Skeleton Army
Barbarian Barrel
Cannon Elite Barbarians Wizard Skeleton Army
The Log
Cannon Elite Barbarians Skeleton Army
Earthquake
Cannon Skeleton Army
Arrows
Bats Skeleton Army
Royal Delivery
Bats Elite Barbarians Wizard Skeleton Army Miner
Fireball
Cannon Elite Barbarians Wizard Skeleton Army
Poison
Bats Cannon Wizard Skeleton Army
Lightning
Cannon Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Wizard The Log

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Skeleton Army Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians Skeleton Army

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Cannon Skeleton Army Miner Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Cannon

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Miner Zap Elite Barbarians
Zap
Elite Barbarians Miner Bats The Log
Cannon
Elite Barbarians
Zap Bats Wizard The Log
Wizard
Elite Barbarians Miner
Skeleton Army
The Log
Zap Elite Barbarians Miner
Miner
Bats Zap Wizard The Log

Defense Synergies 2 15

Bats
Zap Cannon The Log
Zap
Cannon Bats Elite Barbarians Skeleton Army The Log Miner
Cannon
Zap The Log Bats Wizard Skeleton Army
Elite Barbarians
Zap Wizard The Log
Wizard
Cannon Elite Barbarians Skeleton Army The Log
Skeleton Army
Zap Cannon Wizard The Log
The Log
Cannon Bats Zap Elite Barbarians Wizard Skeleton Army Miner
Miner
Zap The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Cannon Wizard The Log
Elite Barbarians Skeleton Army Bats Zap Cannon The Log
Cannon Skeleton Army Bats Elite Barbarians
Cannon Elite Barbarians Skeleton Army Bats
Elite Barbarians Skeleton Army The Log
Skeleton Army The Log Bats Zap Cannon
Bats Zap Cannon Wizard
Zap Cannon The Log
Cannon Elite Barbarians Skeleton Army
Elite Barbarians Skeleton Army Cannon Miner
Bats Skeleton Army Zap Cannon Wizard The Log
Bats Zap Wizard
Cannon Skeleton Army Bats Zap Elite Barbarians Wizard The Log
Wizard Skeleton Army Bats Zap Cannon The Log
Elite Barbarians Skeleton Army Cannon
Skeleton Army Zap Cannon Elite Barbarians The Log
Wizard Bats Cannon Elite Barbarians Skeleton Army
Cannon Bats Zap Elite Barbarians Wizard Skeleton Army The Log
Zap Wizard The Log Bats Cannon
Cannon Elite Barbarians
Wizard Skeleton Army Bats Cannon Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Skeleton Army Zap Elite Barbarians
Zap Elite Barbarians Wizard The Log Miner
Skeleton Army Bats Zap Elite Barbarians The Log
Skeleton Army Bats Zap Elite Barbarians The Log
Cannon Elite Barbarians Skeleton Army
Wizard Bats Zap
Skeleton Army Bats Elite Barbarians
Elite Barbarians Skeleton Army
Zap Bats Elite Barbarians Skeleton Army The Log
Cannon Skeleton Army
Bats Elite Barbarians
Skeleton Army Zap Elite Barbarians The Log
Elite Barbarians Skeleton Army Cannon Wizard
Wizard Cannon Skeleton Army
Elite Barbarians Skeleton Army Bats Zap The Log
Bats Zap Cannon Elite Barbarians Wizard The Log
Zap Cannon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

The Log
Zap The Log Miner
The Log Miner
The Log
Wizard Zap The Log
Wizard Bats Zap
Wizard The Log
The Log Zap Wizard
The Log Miner Zap Wizard
Bats Elite Barbarians
Miner Zap Wizard The Log
Zap Wizard
Elite Barbarians The Log Miner
Zap Elite Barbarians The Log
Zap Wizard The Log
Wizard The Log
Bats
Zap Wizard The Log
Zap Wizard The Log Miner
The Log
Wizard
The Log
Zap The Log
Zap The Log Wizard
The Log Miner Zap Wizard
Zap Wizard The Log Miner
Miner Zap The Log
Elite Barbarians Bats Zap Wizard
Zap Bats Wizard
Elite Barbarians
Zap Wizard The Log Miner
Zap
Wizard The Log
Zap Bats Skeleton Army
Zap Wizard
The Log
Miner Wizard
The Log Zap Wizard
Zap
Elite Barbarians
Zap Bats Elite Barbarians The Log
Bats Zap
Zap The Log Miner
Wizard

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