My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Prince Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Hog Rider Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Prince
Giant Snowball
Bats Dart Goblin Hog Rider
Zap
Bats Dart Goblin Prince
Barbarian Barrel
Dart Goblin Electro Wizard
The Log
Dart Goblin Hog Rider Prince
Earthquake
Hog Rider
Arrows
Bats Dart Goblin
Royal Delivery
Bats Dart Goblin Hog Rider Prince Electro Wizard
Fireball
Dart Goblin Hog Rider Electro Wizard
Poison
Bats Dart Goblin Electro Wizard
Lightning
Prince Electro Wizard
Rocket
Hog Rider Prince

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Dart Goblin Hog Rider Electro Wizard Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Dart Goblin

Attack Synergies 7 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Prince
Zap
Hog Rider Prince Electro Wizard Bats Dart Goblin The Log Mega Knight
Dart Goblin
Zap Hog Rider Prince The Log Mega Knight
Hog Rider
Bats Zap The Log Dart Goblin Prince Electro Wizard Mega Knight
Prince
Zap Mega Knight Bats Dart Goblin Hog Rider The Log Electro Wizard
The Log
Hog Rider Zap Dart Goblin Prince Mega Knight
Electro Wizard
Zap Hog Rider Prince Mega Knight
Mega Knight
Bats Prince Zap Dart Goblin Hog Rider The Log Electro Wizard

Defense Synergies 3 17

Bats
Zap Dart Goblin Prince The Log Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Dart Goblin Prince The Log
Dart Goblin
Bats Zap Prince The Log Electro Wizard Mega Knight
Hog Rider
Prince
The Log Bats Zap Dart Goblin Electro Wizard
The Log
Prince Bats Zap Dart Goblin Electro Wizard Mega Knight
Electro Wizard
Zap Bats Dart Goblin Prince The Log Mega Knight
Mega Knight
Zap Bats Dart Goblin The Log Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin The Log Electro Wizard
Bats Zap Dart Goblin Prince The Log Electro Wizard Mega Knight
Prince Mega Knight Bats Dart Goblin Electro Wizard
Prince Bats Dart Goblin Electro Wizard Mega Knight
Prince The Log Mega Knight
The Log Bats Zap Dart Goblin Electro Wizard Mega Knight
Bats Dart Goblin Electro Wizard Zap
Zap Dart Goblin The Log Electro Wizard Mega Knight
Prince
Dart Goblin Prince Electro Wizard Mega Knight
Bats Dart Goblin Electro Wizard Zap The Log Mega Knight
Bats Zap Dart Goblin Electro Wizard
Prince Mega Knight Bats Zap The Log Electro Wizard
Mega Knight Bats Zap Dart Goblin Prince The Log Electro Wizard
Prince Electro Wizard Mega Knight
Zap Prince The Log Electro Wizard Mega Knight
Mega Knight Bats Prince Electro Wizard
Mega Knight Bats Zap Dart Goblin Prince The Log Electro Wizard
Zap The Log Bats Dart Goblin Electro Wizard Mega Knight
Dart Goblin Prince Electro Wizard
Mega Knight Bats Dart Goblin Prince The Log Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Prince Electro Wizard
Electro Wizard Zap Prince The Log Mega Knight
Mega Knight Bats Zap Prince The Log Electro Wizard
Prince Mega Knight Bats Zap The Log Electro Wizard
Prince Mega Knight
Bats Zap Dart Goblin Electro Wizard
Prince Bats Dart Goblin Electro Wizard
Mega Knight Prince
Zap Electro Wizard Mega Knight Bats Prince The Log
Dart Goblin
Mega Knight Bats Dart Goblin Prince
Mega Knight Zap Prince The Log Electro Wizard
Prince Mega Knight
Dart Goblin Mega Knight
Electro Wizard Bats Zap Dart Goblin Prince The Log
Bats Mega Knight Zap Dart Goblin The Log Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log Electro Wizard
Dart Goblin The Log
Dart Goblin Prince The Log
Zap The Log Mega Knight
Bats Zap Dart Goblin
Dart Goblin The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Bats Prince Electro Wizard
Zap Dart Goblin Prince The Log Electro Wizard
Zap Dart Goblin
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin Prince The Log
Zap Dart Goblin The Log
Dart Goblin The Log Mega Knight
Bats
Zap Dart Goblin Prince The Log Electro Wizard Mega Knight
Zap Dart Goblin The Log Mega Knight
Prince The Log Mega Knight
Prince The Log
Zap The Log
Zap The Log Mega Knight
The Log Zap Dart Goblin Electro Wizard
Zap Prince The Log Mega Knight
Zap Dart Goblin The Log
Bats Zap Dart Goblin Electro Wizard
Zap Electro Wizard Bats Dart Goblin
Zap Dart Goblin The Log Mega Knight
Zap Electro Wizard
Prince Mega Knight
The Log
Zap Electro Wizard Bats Dart Goblin Prince
Zap Dart Goblin Electro Wizard
The Log
Dart Goblin Prince Electro Wizard Mega Knight
The Log Zap Dart Goblin
Zap
Dart Goblin Prince Mega Knight
Zap Bats Dart Goblin The Log Electro Wizard
Bats Zap Dart Goblin Electro Wizard
Zap Dart Goblin Prince The Log Electro Wizard Mega Knight
Prince
Dart Goblin Mega Knight

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