My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Barrel

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Goblin Barrel Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Goblin Barrel

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Mini P.E.K.K.A P.E.K.K.A Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A Goblin Barrel

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Goblin Barrel
Giant Snowball
Bats Dart Goblin Goblin Barrel
Zap
Bats Dart Goblin Goblin Barrel
Barbarian Barrel
Dart Goblin Goblin Barrel
The Log
Dart Goblin Mini P.E.K.K.A Goblin Barrel
Earthquake
Goblin Barrel
Arrows
Bats Dart Goblin Goblin Barrel
Royal Delivery
Bats Dart Goblin Mini P.E.K.K.A Goblin Barrel P.E.K.K.A
Fireball
Dart Goblin Goblin Barrel
Poison
Bats Dart Goblin
Lightning
Mini P.E.K.K.A
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A P.E.K.K.A Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Goblin Barrel

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Goblin Barrel

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Dart Goblin Goblin Barrel Mini P.E.K.K.A P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Dart Goblin

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Mini P.E.K.K.A Goblin Barrel P.E.K.K.A
Zap
P.E.K.K.A Bats Dart Goblin Mini P.E.K.K.A The Log Mega Knight
Dart Goblin
Goblin Barrel Zap P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A
Bats Zap The Log Mega Knight
Goblin Barrel
Dart Goblin Bats P.E.K.K.A Mega Knight
P.E.K.K.A
Zap Bats Dart Goblin Goblin Barrel The Log
The Log
Zap Dart Goblin Mini P.E.K.K.A P.E.K.K.A Mega Knight
Mega Knight
Bats Zap Dart Goblin Mini P.E.K.K.A Goblin Barrel The Log

Defense Synergies 4 14

Bats
Zap Dart Goblin Mini P.E.K.K.A P.E.K.K.A The Log Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Dart Goblin P.E.K.K.A The Log
Dart Goblin
Bats Zap Mini P.E.K.K.A P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A
Zap The Log Bats Dart Goblin
Goblin Barrel
P.E.K.K.A
The Log Bats Zap Dart Goblin
The Log
Mini P.E.K.K.A P.E.K.K.A Bats Zap Dart Goblin Mega Knight
Mega Knight
Zap Bats Dart Goblin The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin The Log
Mini P.E.K.K.A P.E.K.K.A Bats Zap Dart Goblin The Log Mega Knight
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin Mega Knight
Mini P.E.K.K.A P.E.K.K.A The Log Mega Knight
The Log Bats Zap Dart Goblin Mega Knight
Bats Dart Goblin Zap
Zap Dart Goblin P.E.K.K.A The Log Mega Knight
Mini P.E.K.K.A P.E.K.K.A
Dart Goblin Mini P.E.K.K.A Mega Knight
Bats Dart Goblin Zap The Log Mega Knight
Bats Zap Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Zap The Log
Mega Knight Bats Zap Dart Goblin Mini P.E.K.K.A P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A P.E.K.K.A The Log Mega Knight
Mega Knight Bats Mini P.E.K.K.A P.E.K.K.A
Mega Knight Bats Zap Dart Goblin The Log
Zap The Log Bats Dart Goblin Mega Knight
Mini P.E.K.K.A P.E.K.K.A Dart Goblin
Mega Knight Bats Dart Goblin Mini P.E.K.K.A P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Mega Knight Zap P.E.K.K.A
Zap Mini P.E.K.K.A The Log Mega Knight
P.E.K.K.A Mega Knight Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A P.E.K.K.A Mega Knight Bats Zap The Log
P.E.K.K.A Mini P.E.K.K.A Mega Knight
Bats Zap Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Bats Dart Goblin
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Zap P.E.K.K.A Mega Knight Bats Mini P.E.K.K.A The Log
P.E.K.K.A Dart Goblin
P.E.K.K.A Mega Knight Bats Dart Goblin Mini P.E.K.K.A
P.E.K.K.A Mega Knight Zap The Log
Mini P.E.K.K.A P.E.K.K.A Mega Knight
Dart Goblin Mega Knight
Bats Zap Dart Goblin Mini P.E.K.K.A P.E.K.K.A The Log
Bats Mega Knight Zap Dart Goblin Mini P.E.K.K.A P.E.K.K.A The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log
Dart Goblin The Log
Zap The Log Mega Knight
Bats Zap Dart Goblin
Dart Goblin The Log
The Log Zap Dart Goblin
The Log Zap Dart Goblin
Bats Mini P.E.K.K.A
Zap Dart Goblin The Log
Zap Dart Goblin
Dart Goblin The Log
Dart Goblin
Zap Dart Goblin The Log
Zap Dart Goblin The Log
Dart Goblin The Log Mega Knight
Bats Mini P.E.K.K.A
Zap Dart Goblin Mini P.E.K.K.A The Log Mega Knight
Zap Dart Goblin The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap The Log Mega Knight
The Log Zap Dart Goblin
Zap The Log Mega Knight
Zap Dart Goblin The Log
Bats Zap Dart Goblin
Zap Bats Dart Goblin
Mini P.E.K.K.A
Zap Dart Goblin The Log Mega Knight
Zap
P.E.K.K.A Mega Knight
The Log
Zap Bats Dart Goblin
Zap Dart Goblin
The Log
Dart Goblin Mini P.E.K.K.A Mega Knight
The Log Zap Dart Goblin
Zap
Dart Goblin P.E.K.K.A Mega Knight
Zap Bats Dart Goblin The Log
Bats Zap Dart Goblin
Zap Dart Goblin The Log Mega Knight
P.E.K.K.A
Dart Goblin Mega Knight

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