My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Great!
F2P score
RIP

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Cannon Cart Giant Skeleton Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Cannon Cart Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin Cannon Cart Giant Skeleton

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Giant Skeleton Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Clone Cannon Cart Giant Skeleton
Giant Snowball
Bats Dart Goblin Clone
Zap
Bats Dart Goblin Clone Cannon Cart
Barbarian Barrel
Dart Goblin Clone Cannon Cart Giant Skeleton
The Log
Dart Goblin Clone Cannon Cart Giant Skeleton
Earthquake
Clone
Arrows
Bats Dart Goblin Clone
Royal Delivery
Bats Dart Goblin Clone Cannon Cart Giant Skeleton
Fireball
Dart Goblin Clone Cannon Cart
Poison
Bats Dart Goblin Clone
Lightning
Cannon Cart
Rocket
Cannon Cart

Against air swarms

Spells and units that can counter air swarms.

Zap

Against ground swarms

Spells and units that can counter ground swarms.

Zap

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Clone Giant Skeleton

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Dart Goblin Clone Golden Knight Cannon Cart Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Dart Goblin

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Clone Cannon Cart
Zap
Mirror Cannon Cart Bats Dart Goblin Giant Skeleton
Dart Goblin
Zap Mirror Cannon Cart Giant Skeleton
Mirror
Zap Dart Goblin Cannon Cart Giant Skeleton
Clone
Giant Skeleton Bats Cannon Cart
Cannon Cart
Zap Bats Dart Goblin Mirror Clone Golden Knight
Giant Skeleton
Bats Clone Zap Dart Goblin Mirror
Golden Knight
Cannon Cart

Defense Synergies 1 14

Bats
Zap Dart Goblin Cannon Cart Giant Skeleton Golden Knight
Zap
Mirror Bats Dart Goblin Cannon Cart Giant Skeleton Golden Knight
Dart Goblin
Bats Zap Mirror Cannon Cart Giant Skeleton Golden Knight
Mirror
Zap Dart Goblin
Clone
Cannon Cart
Bats Zap Dart Goblin Giant Skeleton
Giant Skeleton
Bats Zap Dart Goblin Cannon Cart
Golden Knight
Bats Zap Dart Goblin

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Cannon Cart Zap Dart Goblin Golden Knight
Bats Zap Dart Goblin Cannon Cart
Bats Dart Goblin Cannon Cart Giant Skeleton
Bats Dart Goblin Cannon Cart
Giant Skeleton
Bats Zap Dart Goblin Cannon Cart
Bats Dart Goblin Zap
Zap Dart Goblin Cannon Cart Giant Skeleton Golden Knight
Dart Goblin Cannon Cart Giant Skeleton
Bats Dart Goblin Zap Cannon Cart Giant Skeleton
Bats Zap Dart Goblin
Bats Zap Cannon Cart Giant Skeleton
Bats Zap Dart Goblin Cannon Cart Golden Knight
Cannon Cart
Zap
Bats Cannon Cart
Bats Zap Dart Goblin Cannon Cart Golden Knight
Zap Bats Dart Goblin Cannon Cart Giant Skeleton
Dart Goblin Cannon Cart
Bats Dart Goblin Cannon Cart Giant Skeleton

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Cannon Cart Giant Skeleton
Zap Cannon Cart
Giant Skeleton Bats Zap Cannon Cart Golden Knight
Giant Skeleton Bats Zap Cannon Cart
Giant Skeleton Cannon Cart
Bats Zap Dart Goblin
Bats Dart Goblin Cannon Cart Giant Skeleton
Giant Skeleton Cannon Cart
Zap Giant Skeleton Bats Cannon Cart
Dart Goblin
Bats Dart Goblin Cannon Cart Giant Skeleton Golden Knight
Zap Giant Skeleton
Cannon Cart Giant Skeleton Golden Knight
Dart Goblin Cannon Cart
Bats Zap Dart Goblin Cannon Cart Giant Skeleton Golden Knight
Bats Zap Dart Goblin Cannon Cart Giant Skeleton Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Dart Goblin Giant Skeleton Golden Knight
Zap Dart Goblin Golden Knight
Dart Goblin Cannon Cart Giant Skeleton
Cannon Cart Dart Goblin Giant Skeleton
Zap
Bats Zap Dart Goblin
Dart Goblin
Zap Dart Goblin
Zap Dart Goblin Golden Knight
Bats
Zap Dart Goblin Cannon Cart Golden Knight
Zap Dart Goblin
Dart Goblin Cannon Cart Golden Knight
Dart Goblin Cannon Cart
Zap Dart Goblin Cannon Cart
Zap Dart Goblin Cannon Cart Golden Knight
Dart Goblin Cannon Cart
Bats
Zap Dart Goblin
Zap Dart Goblin Golden Knight
Giant Skeleton
Zap Cannon Cart
Zap
Zap Dart Goblin Golden Knight
Zap Golden Knight
Zap Dart Goblin Golden Knight
Bats Zap Dart Goblin
Zap Bats Dart Goblin
Zap Dart Goblin
Zap
Giant Skeleton
Zap Bats Dart Goblin Cannon Cart
Zap Dart Goblin
Dart Goblin Cannon Cart
Zap Dart Goblin
Zap Giant Skeleton
Dart Goblin Cannon Cart
Zap Bats Dart Goblin Giant Skeleton Golden Knight
Bats Zap Dart Goblin
Zap Dart Goblin Cannon Cart Giant Skeleton Golden Knight
Cannon Cart
Dart Goblin

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