My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Dart Goblin Princess Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats P.E.K.K.A Princess Electro Wizard Inferno Dragon Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Princess Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dart Goblin P.E.K.K.A Princess Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Dart Goblin Princess Inferno Dragon
Zap
Bats Dart Goblin Princess Inferno Dragon
Barbarian Barrel
Dart Goblin Princess Electro Wizard
The Log
Dart Goblin Princess
Earthquake
Arrows
Bats Dart Goblin Princess
Royal Delivery
Bats Dart Goblin P.E.K.K.A Princess Electro Wizard Inferno Dragon
Fireball
Dart Goblin Princess Electro Wizard Inferno Dragon
Poison
Bats Dart Goblin Princess Electro Wizard
Lightning
Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Princess Mega Knight

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A Princess Inferno Dragon Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Dart Goblin Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Dart Goblin Princess Electro Wizard Inferno Dragon P.E.K.K.A Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Dart Goblin Princess

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap P.E.K.K.A Inferno Dragon
Zap
P.E.K.K.A Electro Wizard Bats Dart Goblin Princess Mega Knight
Dart Goblin
Zap P.E.K.K.A Princess Mega Knight
P.E.K.K.A
Zap Electro Wizard Bats Dart Goblin Princess
Princess
Zap Dart Goblin P.E.K.K.A Mega Knight
Electro Wizard
Zap P.E.K.K.A Mega Knight
Inferno Dragon
Mega Knight Bats
Mega Knight
Bats Inferno Dragon Zap Dart Goblin Princess Electro Wizard

Defense Synergies 2 21

Bats
Zap Dart Goblin P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Zap
Electro Wizard Mega Knight Bats Dart Goblin P.E.K.K.A Princess Inferno Dragon
Dart Goblin
Bats Zap P.E.K.K.A Princess Electro Wizard Inferno Dragon Mega Knight
P.E.K.K.A
Bats Zap Dart Goblin Princess Electro Wizard
Princess
Zap Dart Goblin P.E.K.K.A Mega Knight
Electro Wizard
Zap Bats Dart Goblin P.E.K.K.A Inferno Dragon Mega Knight
Inferno Dragon
Bats Zap Dart Goblin Electro Wizard Mega Knight
Mega Knight
Zap Bats Dart Goblin Princess Electro Wizard Inferno Dragon

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Dart Goblin Electro Wizard
P.E.K.K.A Inferno Dragon Bats Zap Dart Goblin Electro Wizard Mega Knight
P.E.K.K.A Mega Knight Bats Dart Goblin Electro Wizard Inferno Dragon
P.E.K.K.A Inferno Dragon Bats Dart Goblin Electro Wizard Mega Knight
P.E.K.K.A Princess Mega Knight
Bats Zap Dart Goblin Electro Wizard Mega Knight
Bats Dart Goblin Electro Wizard Inferno Dragon Zap Princess
Zap Dart Goblin P.E.K.K.A Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon Princess
Dart Goblin Electro Wizard Mega Knight
Bats Dart Goblin Electro Wizard Zap Princess Mega Knight
Inferno Dragon Bats Zap Dart Goblin Princess Electro Wizard
P.E.K.K.A Mega Knight Bats Zap Electro Wizard
Mega Knight Bats Zap Dart Goblin P.E.K.K.A Princess Electro Wizard
P.E.K.K.A Inferno Dragon Electro Wizard Mega Knight
Zap P.E.K.K.A Electro Wizard Inferno Dragon Mega Knight
Mega Knight Bats P.E.K.K.A Electro Wizard
Mega Knight Bats Zap Dart Goblin Electro Wizard
Zap Bats Dart Goblin Princess Electro Wizard Inferno Dragon Mega Knight
P.E.K.K.A Dart Goblin Electro Wizard Inferno Dragon
Mega Knight Bats Dart Goblin P.E.K.K.A Electro Wizard
P.E.K.K.A Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap P.E.K.K.A Electro Wizard
Electro Wizard Zap Inferno Dragon Mega Knight
P.E.K.K.A Mega Knight Bats Zap Electro Wizard
P.E.K.K.A Mega Knight Bats Zap Electro Wizard
P.E.K.K.A Inferno Dragon Mega Knight
Bats Zap Dart Goblin Princess Electro Wizard
P.E.K.K.A Bats Dart Goblin Electro Wizard
P.E.K.K.A Mega Knight Inferno Dragon
Zap P.E.K.K.A Electro Wizard Mega Knight Bats Inferno Dragon
P.E.K.K.A Dart Goblin Inferno Dragon
P.E.K.K.A Inferno Dragon Mega Knight Bats Dart Goblin
P.E.K.K.A Mega Knight Zap Electro Wizard
P.E.K.K.A Mega Knight
Dart Goblin Princess Mega Knight
Electro Wizard Bats Zap Dart Goblin P.E.K.K.A Inferno Dragon
Bats Mega Knight Zap Dart Goblin P.E.K.K.A Princess Electro Wizard Inferno Dragon
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Dart Goblin
Zap Dart Goblin Princess Electro Wizard
Dart Goblin
Dart Goblin
Zap Mega Knight
Bats Zap Dart Goblin Princess
Dart Goblin Princess
Zap Dart Goblin Princess
Zap Dart Goblin
Bats Electro Wizard
Zap Dart Goblin Princess Electro Wizard
Zap Dart Goblin Princess
Dart Goblin Princess
Dart Goblin Princess
Princess Zap Dart Goblin
Zap Dart Goblin Princess
Dart Goblin Princess Mega Knight
Bats
Zap Dart Goblin Princess Electro Wizard Mega Knight
Zap Dart Goblin Princess Mega Knight
Mega Knight
Princess
Zap
Zap Princess Mega Knight
Inferno Dragon
Zap Dart Goblin Princess Electro Wizard
Zap Princess Mega Knight
Zap Dart Goblin
Bats Zap Dart Goblin Princess Electro Wizard
Zap Electro Wizard Bats Dart Goblin
Zap Dart Goblin Mega Knight
Zap Princess Electro Wizard
P.E.K.K.A Mega Knight
Princess
Zap Electro Wizard Bats Dart Goblin Princess
Zap Dart Goblin Princess Electro Wizard
Dart Goblin Princess Electro Wizard Mega Knight
Zap Dart Goblin Princess
Zap
Dart Goblin P.E.K.K.A Mega Knight
Zap Bats Dart Goblin Princess Electro Wizard
Bats Zap Dart Goblin Princess Electro Wizard
Zap Dart Goblin Princess Electro Wizard Mega Knight
P.E.K.K.A Inferno Dragon
Dart Goblin Mega Knight

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