My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Godly!
Versatility
Godly!
F2P score
Bad

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Goblin Giant Electro Wizard Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Dark Prince Prince Goblin Giant Electro Wizard Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Dark Prince Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Prince Night Witch
Giant Snowball
Bats Night Witch
Zap
Bats Dark Prince Prince Goblin Giant Night Witch
Barbarian Barrel
Dark Prince Electro Wizard Night Witch
The Log
Dark Prince Prince
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Dark Prince Prince Electro Wizard Night Witch
Fireball
Electro Wizard Night Witch
Poison
Bats Electro Wizard Night Witch
Lightning
Dark Prince Prince Electro Wizard Night Witch
Rocket
Prince Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Dark Prince

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Prince Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Fireball Dark Prince Electro Wizard Night Witch Prince Goblin Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Fireball Dark Prince

Attack Synergies 6 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Dark Prince Prince Goblin Giant
Zap
Fireball Prince Goblin Giant Electro Wizard Bats Dark Prince Night Witch
Fireball
Zap Goblin Giant Dark Prince Electro Wizard
Dark Prince
Prince Bats Zap Fireball Goblin Giant Electro Wizard
Prince
Zap Dark Prince Bats Electro Wizard
Goblin Giant
Zap Fireball Bats Dark Prince Electro Wizard Night Witch
Electro Wizard
Zap Fireball Dark Prince Prince Goblin Giant
Night Witch
Zap Goblin Giant

Defense Synergies 4 16

Bats
Zap Dark Prince Prince Goblin Giant Electro Wizard
Zap
Fireball Goblin Giant Electro Wizard Bats Dark Prince Prince Night Witch
Fireball
Zap Goblin Giant Dark Prince Electro Wizard
Dark Prince
Bats Zap Fireball Prince Electro Wizard Night Witch
Prince
Bats Zap Dark Prince Electro Wizard
Goblin Giant
Zap Fireball Bats Electro Wizard
Electro Wizard
Zap Bats Fireball Dark Prince Prince Goblin Giant Night Witch
Night Witch
Zap Dark Prince Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Giant Electro Wizard
Bats Zap Dark Prince Prince Electro Wizard Night Witch
Prince Bats Dark Prince Electro Wizard Night Witch
Prince Night Witch Bats Dark Prince Electro Wizard
Fireball Dark Prince Prince
Fireball Bats Zap Dark Prince Electro Wizard Night Witch
Bats Electro Wizard Zap Fireball Night Witch
Zap Fireball Goblin Giant Electro Wizard
Prince Night Witch
Dark Prince Prince Electro Wizard Night Witch
Bats Electro Wizard Zap Fireball Dark Prince Goblin Giant Night Witch
Bats Zap Fireball Electro Wizard Night Witch
Prince Night Witch Bats Zap Fireball Dark Prince Electro Wizard
Fireball Bats Zap Dark Prince Prince Electro Wizard Night Witch
Prince Electro Wizard
Zap Fireball Prince Electro Wizard
Bats Fireball Dark Prince Prince Electro Wizard Night Witch
Fireball Bats Zap Dark Prince Prince Electro Wizard Night Witch
Zap Bats Fireball Dark Prince Electro Wizard
Prince Electro Wizard
Dark Prince Bats Fireball Prince Goblin Giant Electro Wizard Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Dark Prince Prince Electro Wizard
Fireball Electro Wizard Zap Prince
Bats Zap Dark Prince Prince Goblin Giant Electro Wizard
Dark Prince Prince Bats Zap Fireball Goblin Giant Electro Wizard Night Witch
Dark Prince Prince Goblin Giant Night Witch
Fireball Bats Zap Goblin Giant Electro Wizard
Dark Prince Prince Bats Fireball Goblin Giant Electro Wizard Night Witch
Dark Prince Prince Goblin Giant
Zap Electro Wizard Bats Fireball Dark Prince Prince
Goblin Giant
Bats Dark Prince Prince
Zap Fireball Dark Prince Prince Goblin Giant Electro Wizard
Dark Prince Prince Fireball Goblin Giant Night Witch
Fireball
Electro Wizard Bats Zap Fireball Dark Prince Prince Goblin Giant Night Witch
Bats Zap Fireball Dark Prince Electro Wizard
Zap Fireball Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Electro Wizard
Fireball Goblin Giant
Fireball Dark Prince Prince
Fireball Zap Dark Prince
Fireball Bats Zap Goblin Giant
Fireball Zap
Fireball Zap
Bats Fireball Prince Electro Wizard Night Witch
Zap Fireball Dark Prince Prince Electro Wizard
Fireball Zap
Fireball
Fireball
Zap Fireball Prince
Zap Fireball
Fireball
Fireball
Bats Night Witch
Zap Fireball Dark Prince Prince Electro Wizard
Zap Fireball
Fireball Prince Night Witch
Fireball
Prince
Zap Fireball
Zap Fireball Dark Prince
Fireball Zap Electro Wizard
Fireball Zap Prince
Fireball Zap
Bats Zap Fireball Electro Wizard Night Witch
Zap Electro Wizard Bats Fireball
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball Electro Wizard
Prince
Fireball
Zap Electro Wizard Bats Fireball Dark Prince Prince Night Witch
Fireball Zap Electro Wizard
Fireball
Fireball Dark Prince Prince Electro Wizard
Zap Fireball
Zap Fireball
Dark Prince Prince
Zap Bats Fireball Electro Wizard
Bats Zap Fireball Electro Wizard
Zap Fireball Dark Prince Prince Goblin Giant Electro Wizard
Prince
Fireball

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