My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
RIP

1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Inferno Dragon Night Witch Mother Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Executioner Golem Inferno Dragon Night Witch Mother Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Golem

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Golem

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Golem

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon Night Witch
Giant Snowball
Bats Inferno Dragon Night Witch
Zap
Bats Inferno Dragon Night Witch
Barbarian Barrel
Executioner Night Witch
The Log
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Executioner Inferno Dragon Night Witch Mother Witch
Fireball
Executioner Inferno Dragon Night Witch Mother Witch
Poison
Bats Executioner Night Witch Mother Witch
Lightning
Executioner Inferno Dragon Night Witch Mother Witch
Rocket
Executioner Inferno Dragon Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Executioner Golem Inferno Dragon Night Witch Mother Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Fireball Inferno Dragon Night Witch Mother Witch Executioner Golem

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Fireball Inferno Dragon

Attack Synergies 3 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Golem Inferno Dragon
Zap
Fireball Bats Executioner Golem Night Witch Mother Witch
Fireball
Zap Golem
Executioner
Zap Golem
Golem
Fireball Night Witch Bats Zap Executioner Mother Witch
Inferno Dragon
Bats
Night Witch
Golem Zap
Mother Witch
Zap Golem

Defense Synergies 1 7

Bats
Zap Inferno Dragon
Zap
Fireball Bats Executioner Inferno Dragon Night Witch Mother Witch
Fireball
Zap
Executioner
Zap
Golem
Inferno Dragon
Bats Zap
Night Witch
Zap Mother Witch
Mother Witch
Zap Night Witch

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Inferno Dragon Bats Zap Executioner Night Witch
Bats Executioner Inferno Dragon Night Witch
Inferno Dragon Night Witch Bats
Fireball
Fireball Bats Zap Executioner Night Witch Mother Witch
Bats Inferno Dragon Zap Fireball Executioner Night Witch
Zap Fireball
Inferno Dragon Night Witch
Night Witch
Bats Executioner Mother Witch Zap Fireball Night Witch
Executioner Inferno Dragon Bats Zap Fireball Night Witch
Night Witch Bats Zap Fireball
Fireball Executioner Bats Zap Night Witch
Inferno Dragon
Zap Fireball Inferno Dragon
Bats Fireball Executioner Night Witch
Fireball Bats Zap Executioner Night Witch
Zap Executioner Bats Fireball Inferno Dragon Mother Witch
Inferno Dragon
Bats Fireball Executioner Night Witch Mother Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball
Fireball Zap Executioner Inferno Dragon
Bats Zap
Bats Zap Fireball Night Witch
Executioner Inferno Dragon Night Witch
Fireball Executioner Mother Witch Bats Zap
Bats Fireball Night Witch
Inferno Dragon
Zap Bats Fireball Inferno Dragon
Inferno Dragon
Inferno Dragon Bats
Zap Fireball
Fireball Executioner Night Witch
Fireball Executioner
Bats Zap Fireball Executioner Inferno Dragon Night Witch
Bats Executioner Zap Fireball Inferno Dragon Mother Witch
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Mother Witch Bats Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Bats Fireball Night Witch
Zap Fireball
Fireball Zap Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner
Fireball
Bats Night Witch
Zap Fireball Executioner
Zap Fireball Mother Witch
Fireball Night Witch
Fireball
Zap Fireball
Zap Mother Witch Fireball Executioner
Inferno Dragon
Fireball Zap Executioner
Fireball Zap
Fireball Zap
Bats Zap Fireball Executioner Night Witch Mother Witch
Zap Bats Fireball
Fireball Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Bats Fireball Night Witch
Fireball Zap Executioner
Fireball
Fireball Executioner
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Bats Fireball
Bats Zap Fireball Executioner
Zap Fireball Executioner
Inferno Dragon
Fireball

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: