My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Goblin Cage Executioner Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Hog Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Guards
Giant Snowball
Bats Hog Rider Guards
Zap
Bats Guards
Barbarian Barrel
Goblin Cage Guards Executioner
The Log
Goblin Cage Hog Rider Guards
Earthquake
Goblin Cage Hog Rider Guards
Arrows
Bats Guards
Royal Delivery
Bats Goblin Cage Hog Rider Guards Executioner
Fireball
Goblin Cage Hog Rider Executioner
Poison
Bats Goblin Cage Guards Executioner
Lightning
Goblin Cage Executioner
Rocket
Hog Rider Executioner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Executioner Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Guards Fireball Goblin Cage Hog Rider Executioner Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Guards Fireball

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Mega Knight Zap Goblin Cage
Zap
Fireball Hog Rider Bats Goblin Cage Guards Executioner Mega Knight
Fireball
Zap Hog Rider Mega Knight
Goblin Cage
Bats Zap Hog Rider
Hog Rider
Bats Zap Fireball Goblin Cage Guards Executioner Mega Knight
Guards
Zap Hog Rider
Executioner
Zap Hog Rider Mega Knight
Mega Knight
Bats Zap Fireball Hog Rider Executioner

Defense Synergies 2 12

Bats
Zap Goblin Cage Mega Knight
Zap
Fireball Mega Knight Bats Goblin Cage Guards Executioner
Fireball
Zap Goblin Cage Mega Knight
Goblin Cage
Bats Zap Fireball Guards Executioner
Hog Rider
Guards
Zap Goblin Cage Executioner
Executioner
Zap Goblin Cage Guards Mega Knight
Mega Knight
Zap Bats Fireball Executioner

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Goblin Cage Executioner
Bats Zap Goblin Cage Executioner Mega Knight
Goblin Cage Mega Knight Bats Executioner
Goblin Cage Bats Guards Mega Knight
Fireball Goblin Cage Mega Knight
Fireball Bats Zap Guards Executioner Mega Knight
Bats Zap Fireball Goblin Cage Executioner
Zap Fireball Goblin Cage Mega Knight
Goblin Cage
Guards Mega Knight
Bats Guards Executioner Zap Fireball Mega Knight
Executioner Bats Zap Fireball
Goblin Cage Mega Knight Bats Zap Fireball Guards
Fireball Executioner Mega Knight Bats Zap Goblin Cage Guards
Goblin Cage Mega Knight
Zap Fireball Goblin Cage Mega Knight
Mega Knight Bats Fireball Goblin Cage Executioner
Fireball Goblin Cage Mega Knight Bats Zap Guards Executioner
Zap Goblin Cage Executioner Bats Fireball Guards Mega Knight
Goblin Cage
Mega Knight Bats Fireball Guards Executioner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Fireball Goblin Cage
Fireball Zap Executioner Mega Knight
Guards Mega Knight Bats Zap Goblin Cage
Guards Mega Knight Bats Zap Fireball Goblin Cage
Goblin Cage Guards Executioner Mega Knight
Fireball Executioner Bats Zap
Guards Bats Fireball Goblin Cage
Mega Knight Goblin Cage
Zap Goblin Cage Mega Knight Bats Fireball
Goblin Cage Guards
Mega Knight Bats Goblin Cage Guards
Mega Knight Zap Fireball Goblin Cage Guards
Mega Knight Fireball Goblin Cage Guards Executioner
Fireball Goblin Cage Executioner Mega Knight
Guards Bats Zap Fireball Goblin Cage Executioner
Bats Executioner Mega Knight Zap Fireball Goblin Cage
Zap Fireball Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards
Fireball Zap Executioner
Fireball
Fireball Guards
Fireball Executioner Zap Mega Knight
Fireball Executioner Bats Zap
Executioner
Fireball Zap Executioner
Fireball Zap
Bats Fireball Guards
Zap Fireball
Fireball Zap Executioner
Fireball Executioner
Fireball
Zap Fireball
Zap Fireball Executioner
Fireball Executioner Mega Knight
Fireball
Bats
Zap Fireball Executioner Mega Knight
Zap Fireball Mega Knight
Fireball Mega Knight
Fireball
Zap Fireball
Zap Fireball Executioner Mega Knight
Fireball Zap Executioner
Fireball Zap Mega Knight
Fireball Zap
Bats Zap Fireball Executioner
Zap Bats Fireball Guards
Fireball
Zap Fireball Mega Knight
Zap Fireball
Mega Knight
Fireball
Zap Bats Fireball Guards
Fireball Zap Executioner
Fireball
Fireball Executioner Mega Knight
Zap Fireball Executioner
Zap Fireball
Executioner Mega Knight
Zap Bats Fireball Guards
Bats Zap Fireball Executioner
Zap Fireball Executioner Mega Knight
Fireball Mega Knight

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