My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
RIP

2 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Witch Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mega Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards
Giant Snowball
Bats Guards Witch
Zap
Bats Guards Witch
Barbarian Barrel
Guards Witch
The Log
Guards Witch
Earthquake
Guards Witch
Arrows
Bats Guards Witch
Royal Delivery
Bats Guards Witch
Fireball
Witch
Poison
Bats Guards Witch
Lightning
Witch Goblinstein
Rocket
Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Guards Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Guards Fireball Witch Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Guards

Attack Synergies 2 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap
Zap
Fireball Bats Guards Witch The Log Mega Knight
Fireball
Zap The Log Mega Knight
Guards
Zap The Log
Witch
Zap Mega Knight
The Log
Zap Fireball Guards Mega Knight
Mega Knight
Bats Zap Fireball Witch The Log
Goblinstein

Defense Synergies 3 12

Bats
Zap The Log Mega Knight
Zap
Fireball Mega Knight Bats Guards Witch The Log
Fireball
Zap The Log Mega Knight
Guards
Zap Witch The Log
Witch
Zap Guards The Log Mega Knight
The Log
Fireball Bats Zap Guards Witch Mega Knight
Mega Knight
Zap Bats Fireball Witch The Log
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball The Log
Bats Zap Witch The Log Mega Knight
Witch Mega Knight Bats
Witch Bats Guards Mega Knight
Fireball The Log Mega Knight
Fireball The Log Bats Zap Guards Mega Knight
Bats Zap Fireball Witch
Zap Fireball The Log Mega Knight
Witch
Guards Mega Knight
Bats Guards Witch Zap Fireball The Log Mega Knight
Bats Zap Fireball Witch
Mega Knight Bats Zap Fireball Guards Witch The Log
Fireball Mega Knight Bats Zap Guards Witch The Log
Mega Knight
Zap Fireball The Log Mega Knight
Mega Knight Bats Fireball Witch
Fireball Mega Knight Bats Zap Guards Witch The Log
Zap Witch The Log Bats Fireball Guards Mega Knight
Mega Knight Bats Fireball Guards Witch The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Guards Mega Knight Zap Fireball Witch
Fireball Zap The Log Mega Knight
Guards Mega Knight Bats Zap Witch The Log
Guards Mega Knight Bats Zap Fireball The Log
Guards Witch Mega Knight
Fireball Bats Zap Witch
Guards Bats Fireball Witch
Mega Knight
Zap Mega Knight Bats Fireball Witch The Log
Witch Guards
Mega Knight Bats Guards Witch
Mega Knight Zap Fireball Guards The Log
Mega Knight Fireball Guards Witch
Fireball Witch Mega Knight
Guards Witch Bats Zap Fireball The Log
Bats Mega Knight Zap Fireball Witch The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Guards The Log
Fireball Zap The Log
Fireball The Log
Fireball Guards The Log
Fireball Zap The Log Mega Knight
Fireball Bats Zap Witch
Witch The Log
Fireball The Log Zap
Fireball The Log Zap
Bats Fireball Guards
Zap Fireball The Log
Fireball Zap
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Witch The Log
Fireball The Log Mega Knight
Fireball
Bats
Zap Fireball The Log Mega Knight
Zap Fireball Witch The Log Mega Knight
Fireball The Log Mega Knight
Fireball
The Log
Zap Fireball The Log
Zap The Log Fireball Witch Mega Knight
Witch
Fireball The Log Zap Witch
Fireball Zap Witch The Log Mega Knight
Fireball Zap The Log
Bats Zap Fireball Witch
Zap Bats Fireball Guards Witch
Fireball
Zap Fireball The Log Mega Knight
Zap Fireball
Mega Knight
Fireball The Log
Zap Bats Fireball Guards Witch
Fireball Zap Witch
The Log Fireball
Fireball Mega Knight
The Log Zap Fireball
Zap Fireball
Mega Knight
Zap Bats Fireball Guards Witch The Log
Bats Zap Fireball Witch
Zap Fireball Witch The Log Mega Knight
Fireball Mega Knight

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