My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Your deck is okay!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Executioner Fisherman Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Battle Ram

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Fisherman Night Witch
Giant Snowball
Bats Battle Ram Fisherman Night Witch
Zap
Bats Battle Ram Fisherman Night Witch
Barbarian Barrel
Battle Ram Executioner Night Witch
The Log
Mini P.E.K.K.A Battle Ram Fisherman
Earthquake
Arrows
Bats Night Witch
Royal Delivery
Bats Mini P.E.K.K.A Battle Ram Executioner Fisherman Night Witch
Fireball
Battle Ram Executioner Fisherman Night Witch
Poison
Bats Executioner Fisherman Night Witch
Lightning
Mini P.E.K.K.A Battle Ram Executioner Fisherman Night Witch
Rocket
Executioner Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Executioner

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Battle Ram Executioner Night Witch

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Fisherman Fireball Mini P.E.K.K.A Battle Ram Night Witch Executioner

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Fisherman Fireball

Attack Synergies 2 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Mini P.E.K.K.A Battle Ram Fisherman
Zap
Fireball Battle Ram Bats Mini P.E.K.K.A Executioner Fisherman Night Witch
Fireball
Zap Battle Ram
Mini P.E.K.K.A
Bats Zap
Battle Ram
Zap Bats Fireball
Executioner
Zap
Fisherman
Bats Zap
Night Witch
Zap

Defense Synergies 2 9

Bats
Zap Mini P.E.K.K.A Fisherman
Zap
Fireball Mini P.E.K.K.A Bats Executioner Fisherman Night Witch
Fireball
Zap Mini P.E.K.K.A
Mini P.E.K.K.A
Zap Bats Fireball Executioner Fisherman
Battle Ram
Executioner
Zap Mini P.E.K.K.A
Fisherman
Bats Zap Mini P.E.K.K.A
Night Witch
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Executioner
Mini P.E.K.K.A Bats Zap Executioner Fisherman Night Witch
Mini P.E.K.K.A Fisherman Bats Executioner Night Witch
Mini P.E.K.K.A Night Witch Bats Fisherman
Fireball Mini P.E.K.K.A
Fireball Bats Zap Executioner Night Witch
Bats Zap Fireball Executioner Night Witch
Zap Fireball
Mini P.E.K.K.A Fisherman Night Witch
Mini P.E.K.K.A Fisherman Night Witch
Bats Executioner Zap Fireball Fisherman Night Witch
Executioner Bats Zap Fireball Night Witch
Mini P.E.K.K.A Night Witch Bats Zap Fireball
Fireball Executioner Bats Zap Mini P.E.K.K.A Night Witch
Mini P.E.K.K.A
Zap Fireball Mini P.E.K.K.A Fisherman
Bats Fireball Mini P.E.K.K.A Executioner Fisherman Night Witch
Fireball Bats Zap Executioner Fisherman Night Witch
Zap Executioner Bats Fireball Fisherman
Mini P.E.K.K.A Fisherman
Bats Fireball Mini P.E.K.K.A Executioner Fisherman Night Witch
Mini P.E.K.K.A Fisherman

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Fireball Fisherman
Fireball Zap Mini P.E.K.K.A Executioner Fisherman
Bats Zap Mini P.E.K.K.A Fisherman
Mini P.E.K.K.A Bats Zap Fireball Fisherman Night Witch
Mini P.E.K.K.A Executioner Fisherman Night Witch
Fireball Executioner Bats Zap
Mini P.E.K.K.A Bats Fireball Night Witch
Mini P.E.K.K.A Fisherman
Zap Bats Fireball Mini P.E.K.K.A
Bats Mini P.E.K.K.A
Zap Fireball
Mini P.E.K.K.A Fireball Executioner Night Witch
Fireball Executioner
Bats Zap Fireball Mini P.E.K.K.A Executioner Fisherman Night Witch
Bats Executioner Zap Fireball Mini P.E.K.K.A
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball
Fireball Zap Executioner Fisherman
Fireball
Fireball
Fireball Executioner Zap
Fireball Executioner Bats Zap
Executioner
Fireball Zap Executioner
Fireball Zap Fisherman
Bats Fireball Mini P.E.K.K.A Fisherman Night Witch
Zap Fireball Fisherman
Fireball Zap Executioner
Fireball Executioner Fisherman
Fireball Fisherman
Zap Fireball Fisherman
Zap Fireball Executioner
Fireball Executioner
Fireball
Bats Mini P.E.K.K.A Fisherman Night Witch
Zap Fireball Mini P.E.K.K.A Executioner Fisherman
Zap Fireball
Fireball Night Witch
Fireball
Fisherman
Zap Fireball
Zap Fireball Executioner
Fisherman
Fireball Zap Executioner Fisherman
Fireball Zap Fisherman
Fireball Zap Fisherman
Bats Zap Fireball Executioner Night Witch
Zap Bats Fireball
Fireball Mini P.E.K.K.A Night Witch
Zap Fireball Night Witch
Zap Fireball
Fireball
Zap Bats Fireball Night Witch
Fireball Zap Executioner
Fireball
Fireball Mini P.E.K.K.A Executioner
Zap Fireball Executioner
Zap Fireball
Executioner
Zap Bats Fireball
Bats Zap Fireball Executioner
Zap Fireball Executioner
Fireball
Fisherman

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