My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Battle Ram Wizard P.E.K.K.A Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram
Giant Snowball
Bats Battle Ram
Zap
Bats Battle Ram
Barbarian Barrel
Battle Ram Wizard
The Log
Battle Ram
Earthquake
Arrows
Bats
Royal Delivery
Bats Battle Ram Wizard P.E.K.K.A
Fireball
Battle Ram Wizard
Poison
Bats Wizard
Lightning
Battle Ram Wizard Goblinstein
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Fireball Battle Ram Wizard Goblinstein P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Fireball

Attack Synergies 4 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Battle Ram P.E.K.K.A
Zap
Fireball Battle Ram P.E.K.K.A Bats The Log
Fireball
Zap Battle Ram The Log
Battle Ram
Zap The Log Bats Fireball P.E.K.K.A
Wizard
P.E.K.K.A
P.E.K.K.A
Zap Bats Battle Ram Wizard The Log
The Log
Battle Ram Zap Fireball P.E.K.K.A
Goblinstein

Defense Synergies 3 7

Bats
Zap P.E.K.K.A The Log
Zap
Fireball Bats P.E.K.K.A The Log
Fireball
Zap The Log
Battle Ram
Wizard
P.E.K.K.A The Log
P.E.K.K.A
The Log Bats Zap Wizard
The Log
Fireball P.E.K.K.A Bats Zap Wizard
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log
P.E.K.K.A Bats Zap The Log
P.E.K.K.A Bats
P.E.K.K.A Bats
Fireball P.E.K.K.A The Log
Fireball The Log Bats Zap
Bats Zap Fireball Wizard
Zap Fireball P.E.K.K.A The Log
P.E.K.K.A
Bats Zap Fireball Wizard The Log
Bats Zap Fireball Wizard
P.E.K.K.A Bats Zap Fireball Wizard The Log
Fireball Wizard Bats Zap P.E.K.K.A The Log
P.E.K.K.A
Zap Fireball P.E.K.K.A The Log
Wizard Bats Fireball P.E.K.K.A
Fireball Bats Zap Wizard The Log
Zap Wizard The Log Bats Fireball
P.E.K.K.A
Wizard Bats Fireball P.E.K.K.A The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball P.E.K.K.A
Fireball Zap Wizard The Log
P.E.K.K.A Bats Zap The Log
P.E.K.K.A Bats Zap Fireball The Log
P.E.K.K.A
Fireball Wizard Bats Zap
P.E.K.K.A Bats Fireball
P.E.K.K.A
Zap P.E.K.K.A Bats Fireball The Log
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap Fireball The Log
P.E.K.K.A Fireball Wizard
Wizard Fireball
Bats Zap Fireball P.E.K.K.A The Log
Bats Zap Fireball Wizard P.E.K.K.A The Log
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log
Fireball Zap The Log
Fireball The Log
Fireball The Log
Fireball Wizard Zap The Log
Fireball Wizard Bats Zap
Wizard The Log
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Bats Fireball
Zap Fireball Wizard The Log
Fireball Zap Wizard
Fireball The Log
Fireball
Zap Fireball The Log
Zap Fireball Wizard The Log
Fireball Wizard The Log
Fireball
Bats
Zap Fireball Wizard The Log
Zap Fireball Wizard The Log
Fireball The Log
Fireball Wizard
The Log
Zap Fireball The Log
Zap The Log Fireball Wizard
Fireball The Log Zap Wizard
Fireball Zap Wizard The Log
Fireball Zap The Log
Bats Zap Fireball Wizard
Zap Bats Fireball Wizard
Fireball
Zap Fireball Wizard The Log
Zap Fireball
P.E.K.K.A
Fireball Wizard The Log
Zap Bats Fireball
Fireball Zap Wizard
The Log Fireball
Fireball Wizard
The Log Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Bats Fireball The Log
Bats Zap Fireball
Zap Fireball The Log
P.E.K.K.A
Fireball Wizard

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: