My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 1 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Valkyrie Wizard P.E.K.K.A Magic Archer Mighty Miner

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie P.E.K.K.A Magic Archer Mighty Miner

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Valkyrie Magic Archer Mighty Miner

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Mighty Miner
Giant Snowball
Bats Mighty Miner
Zap
Bats Mighty Miner
Barbarian Barrel
Valkyrie Wizard Magic Archer
The Log
Earthquake
Arrows
Bats
Royal Delivery
Bats Valkyrie Wizard P.E.K.K.A Magic Archer
Fireball
Wizard Magic Archer Mighty Miner
Poison
Bats Wizard Magic Archer
Lightning
Valkyrie Wizard Magic Archer Mighty Miner
Rocket
Valkyrie Wizard Magic Archer Mighty Miner

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Valkyrie Wizard Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie P.E.K.K.A Mighty Miner

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Fireball Valkyrie Magic Archer Mighty Miner Wizard P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

12 Bats Zap Fireball Valkyrie

Attack Synergies 4 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Zap P.E.K.K.A
Zap
Fireball P.E.K.K.A Bats Valkyrie Magic Archer Mighty Miner
Fireball
Zap Magic Archer
Valkyrie
Bats Zap Wizard P.E.K.K.A Magic Archer
Wizard
Valkyrie P.E.K.K.A
P.E.K.K.A
Zap Magic Archer Bats Valkyrie Wizard
Magic Archer
P.E.K.K.A Zap Fireball Valkyrie
Mighty Miner
Zap

Defense Synergies 1 13

Bats
Zap Valkyrie P.E.K.K.A
Zap
Fireball Bats Valkyrie P.E.K.K.A Magic Archer Mighty Miner
Fireball
Zap Valkyrie
Valkyrie
Bats Zap Fireball Wizard P.E.K.K.A Magic Archer
Wizard
Valkyrie P.E.K.K.A Mighty Miner
P.E.K.K.A
Bats Zap Valkyrie Wizard
Magic Archer
Zap Valkyrie
Mighty Miner
Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Valkyrie Wizard Magic Archer
P.E.K.K.A Bats Zap Valkyrie
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Bats Valkyrie
Fireball Valkyrie P.E.K.K.A
Fireball Bats Zap Valkyrie Magic Archer
Bats Zap Fireball Wizard Magic Archer
Zap Fireball Valkyrie P.E.K.K.A Magic Archer
P.E.K.K.A Mighty Miner
Valkyrie
Bats Valkyrie Zap Fireball Wizard Magic Archer
Bats Zap Fireball Wizard Magic Archer
P.E.K.K.A Bats Zap Fireball Valkyrie Wizard
Fireball Valkyrie Wizard Bats Zap P.E.K.K.A Magic Archer
P.E.K.K.A
Zap Fireball P.E.K.K.A
Wizard Bats Fireball Valkyrie P.E.K.K.A
Fireball Valkyrie Bats Zap Wizard Magic Archer
Zap Valkyrie Wizard Bats Fireball Magic Archer
P.E.K.K.A
Valkyrie Wizard Bats Fireball P.E.K.K.A
P.E.K.K.A Mighty Miner

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Zap Fireball P.E.K.K.A
Fireball Zap Valkyrie Wizard Magic Archer
P.E.K.K.A Bats Zap Valkyrie
Valkyrie P.E.K.K.A Bats Zap Fireball
P.E.K.K.A Valkyrie Mighty Miner
Fireball Wizard Bats Zap Magic Archer
P.E.K.K.A Bats Fireball Valkyrie
P.E.K.K.A Mighty Miner Valkyrie
Zap P.E.K.K.A Bats Fireball Valkyrie Magic Archer
P.E.K.K.A
P.E.K.K.A Bats Valkyrie
P.E.K.K.A Zap Fireball Valkyrie
P.E.K.K.A Fireball Valkyrie Wizard
Wizard Fireball Valkyrie Magic Archer
Bats Zap Fireball Valkyrie P.E.K.K.A Magic Archer Mighty Miner
Bats Valkyrie Zap Fireball Wizard P.E.K.K.A Magic Archer Mighty Miner
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Magic Archer Valkyrie
Fireball Zap Magic Archer
Fireball Magic Archer
Fireball Valkyrie
Fireball Wizard Zap Valkyrie Magic Archer
Fireball Wizard Bats Zap Magic Archer
Wizard Magic Archer
Fireball Zap Wizard Magic Archer
Fireball Zap Wizard
Bats Fireball
Zap Fireball Valkyrie Wizard Magic Archer
Fireball Zap Wizard Magic Archer
Fireball Magic Archer
Fireball Magic Archer
Zap Fireball Magic Archer
Zap Fireball Wizard Magic Archer
Magic Archer Fireball Wizard
Fireball
Bats
Zap Fireball Wizard Magic Archer
Zap Fireball Valkyrie Wizard Magic Archer
Fireball Magic Archer
Fireball Wizard
Zap Fireball
Zap Fireball Valkyrie Wizard Magic Archer
Fireball Zap Wizard Magic Archer
Fireball Zap Wizard Magic Archer
Fireball Zap Magic Archer
Bats Zap Fireball Wizard Magic Archer
Zap Bats Fireball Wizard
Fireball
Zap Fireball Wizard Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A Mighty Miner
Fireball Wizard Magic Archer
Zap Bats Fireball Magic Archer
Fireball Zap Wizard Magic Archer
Fireball
Fireball Valkyrie Wizard Magic Archer
Zap Fireball Wizard Magic Archer
Zap Fireball
P.E.K.K.A
Zap Bats Fireball Magic Archer
Bats Zap Fireball Magic Archer
Zap Fireball Magic Archer
P.E.K.K.A
Fireball Wizard

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