My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
RIP

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Lumberjack Sparky Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Lumberjack Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Lumberjack Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Sparky
Giant Snowball
Bats Lumberjack
Zap
Bats Sparky
Barbarian Barrel
Wizard Lumberjack Sparky
The Log
Lumberjack Sparky
Earthquake
Arrows
Bats
Royal Delivery
Bats Wizard Lumberjack Sparky
Fireball
Wizard Lumberjack Sparky
Poison
Bats Wizard Sparky
Lightning
Wizard Lumberjack Sparky
Rocket
Wizard Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard The Log Sparky Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Sparky Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Fireball Lumberjack Wizard Sparky Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap The Log Fireball

Attack Synergies 3 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Lumberjack Sparky
Zap
Fireball Sparky Bats The Log Lumberjack Mega Knight
Fireball
Zap The Log Sparky Mega Knight
Wizard
Lumberjack Sparky Mega Knight
The Log
Zap Fireball Lumberjack Sparky Mega Knight
Lumberjack
Bats Zap Wizard The Log Sparky Mega Knight
Sparky
Zap Bats Fireball Wizard The Log Lumberjack
Mega Knight
Bats Zap Fireball Wizard The Log Lumberjack

Defense Synergies 3 16

Bats
Zap The Log Lumberjack Sparky Mega Knight
Zap
Fireball Mega Knight Bats The Log Lumberjack Sparky
Fireball
Zap The Log Lumberjack Mega Knight
Wizard
The Log Lumberjack Mega Knight
The Log
Fireball Bats Zap Wizard Lumberjack Sparky Mega Knight
Lumberjack
Bats Zap Fireball Wizard The Log
Sparky
Bats Zap The Log
Mega Knight
Zap Bats Fireball Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard The Log Sparky
Lumberjack Sparky Bats Zap The Log Mega Knight
Lumberjack Sparky Mega Knight Bats
Lumberjack Sparky Bats Mega Knight
Fireball The Log Lumberjack Sparky Mega Knight
Fireball The Log Bats Zap Lumberjack Mega Knight
Bats Zap Fireball Wizard
Zap Fireball The Log Sparky Mega Knight
Sparky Lumberjack
Lumberjack Sparky Mega Knight
Bats Zap Fireball Wizard The Log Lumberjack Mega Knight
Bats Zap Fireball Wizard
Lumberjack Sparky Mega Knight Bats Zap Fireball Wizard The Log
Fireball Wizard Sparky Mega Knight Bats Zap The Log Lumberjack
Sparky Lumberjack Mega Knight
Zap Fireball The Log Lumberjack Sparky Mega Knight
Wizard Sparky Mega Knight Bats Fireball Lumberjack
Fireball Mega Knight Bats Zap Wizard The Log Lumberjack
Zap Wizard The Log Bats Fireball Lumberjack Mega Knight
Sparky Lumberjack
Wizard Mega Knight Bats Fireball The Log Lumberjack Sparky
Lumberjack Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Mega Knight Zap Fireball Sparky
Fireball Zap Wizard The Log Lumberjack Mega Knight
Lumberjack Mega Knight Bats Zap The Log Sparky
Lumberjack Mega Knight Bats Zap Fireball The Log Sparky
Lumberjack Sparky Mega Knight
Fireball Wizard Bats Zap
Sparky Bats Fireball Lumberjack
Mega Knight Lumberjack Sparky
Zap Mega Knight Bats Fireball The Log Sparky
Sparky
Mega Knight Bats Lumberjack Sparky
Mega Knight Zap Fireball The Log
Mega Knight Fireball Wizard Lumberjack Sparky
Wizard Fireball Sparky Mega Knight
Sparky Bats Zap Fireball The Log Lumberjack
Bats Mega Knight Zap Fireball Wizard The Log Sparky
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball The Log Sparky
Fireball Zap The Log
Fireball The Log Sparky
Fireball The Log Sparky
Fireball Wizard Zap The Log Sparky Mega Knight
Fireball Wizard Bats Zap
Wizard The Log Sparky
Fireball The Log Zap Wizard
Fireball The Log Zap Wizard
Bats Fireball Lumberjack Sparky
Zap Fireball Wizard The Log Sparky
Fireball Zap Wizard
Fireball The Log Sparky
Fireball
Zap Fireball The Log Sparky
Zap Fireball Wizard The Log Sparky
Fireball Wizard The Log Sparky Mega Knight
Fireball Sparky
Bats Sparky
Zap Fireball Wizard The Log Sparky Mega Knight
Zap Fireball Wizard The Log Mega Knight
Fireball The Log Sparky Mega Knight
Fireball Wizard
The Log Sparky
Zap Fireball The Log
Zap The Log Fireball Wizard Sparky Mega Knight
Fireball The Log Zap Wizard Sparky
Fireball Zap Wizard The Log Sparky Mega Knight
Fireball Zap The Log Sparky
Bats Zap Fireball Wizard Sparky
Zap Bats Fireball Wizard
Fireball Sparky
Zap Fireball Wizard The Log Sparky Mega Knight
Zap Fireball Sparky
Sparky Mega Knight
Fireball Wizard The Log Sparky
Zap Bats Fireball
Fireball Zap Wizard
The Log Fireball
Fireball Wizard Lumberjack Sparky Mega Knight
The Log Zap Fireball Wizard
Zap Fireball Sparky
Sparky Mega Knight
Zap Bats Fireball The Log Sparky
Bats Zap Fireball
Zap Fireball The Log Sparky Mega Knight
Sparky
Fireball Wizard Sparky Mega Knight

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