My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
RIP
Versatility
Godly!
F2P score
Bad

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Wizard Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Wizard Witch P.E.K.K.A Bandit Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Fireball

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Bandit Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Fireball

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

P.E.K.K.A Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Bandit Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Bandit
Giant Snowball
Bats Witch
Zap
Bats Witch Bandit
Barbarian Barrel
Wizard Witch Bandit
The Log
Witch Bandit
Earthquake
Witch
Arrows
Bats Witch
Royal Delivery
Bats Wizard Witch P.E.K.K.A Bandit
Fireball
Wizard Witch Bandit
Poison
Bats Wizard Witch
Lightning
Wizard Witch Bandit
Rocket
Wizard Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Fireball Wizard Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Fireball Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Fireball

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Fireball Wizard Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Bandit Fireball Golden Knight Wizard Witch P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Bandit Fireball

Attack Synergies 2 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap P.E.K.K.A Bandit
Zap
Fireball P.E.K.K.A Bats Witch Bandit
Fireball
Zap Golden Knight
Wizard
P.E.K.K.A Bandit
Witch
Zap P.E.K.K.A Bandit
P.E.K.K.A
Zap Bats Wizard Witch
Bandit
Bats Zap Wizard Witch Golden Knight
Golden Knight
Fireball Bandit

Defense Synergies 1 14

Bats
Zap P.E.K.K.A Bandit Golden Knight
Zap
Fireball Bats Witch P.E.K.K.A Bandit Golden Knight
Fireball
Zap Bandit Golden Knight
Wizard
P.E.K.K.A Bandit Golden Knight
Witch
Zap Bandit
P.E.K.K.A
Bats Zap Wizard
Bandit
Bats Zap Fireball Wizard Witch
Golden Knight
Bats Zap Fireball Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Fireball Wizard Golden Knight
P.E.K.K.A Bats Zap Witch Bandit
Witch P.E.K.K.A Bats Bandit
Witch P.E.K.K.A Bats Bandit
Fireball P.E.K.K.A
Fireball Bats Zap Bandit
Bats Zap Fireball Wizard Witch
Zap Fireball P.E.K.K.A Bandit Golden Knight
Witch P.E.K.K.A
Bandit
Bats Witch Zap Fireball Wizard Bandit
Bats Zap Fireball Wizard Witch
P.E.K.K.A Bats Zap Fireball Wizard Witch Bandit
Fireball Wizard Bats Zap Witch P.E.K.K.A Golden Knight
P.E.K.K.A Bandit
Zap Fireball P.E.K.K.A Bandit
Wizard Bats Fireball Witch P.E.K.K.A
Fireball Bats Zap Wizard Witch Bandit Golden Knight
Zap Wizard Witch Bats Fireball Bandit
P.E.K.K.A
Wizard Bats Fireball Witch P.E.K.K.A Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Fireball Witch P.E.K.K.A Bandit
Fireball Bandit Zap Wizard
P.E.K.K.A Bandit Bats Zap Witch Golden Knight
P.E.K.K.A Bats Zap Fireball Bandit
P.E.K.K.A Witch Bandit
Fireball Wizard Bats Zap Witch
P.E.K.K.A Bats Fireball Witch Bandit
P.E.K.K.A
Zap P.E.K.K.A Bats Fireball Witch Bandit
Witch P.E.K.K.A
P.E.K.K.A Bats Witch Golden Knight
P.E.K.K.A Zap Fireball
P.E.K.K.A Fireball Wizard Witch Bandit Golden Knight
Wizard Fireball Witch
Witch Bats Zap Fireball P.E.K.K.A Golden Knight
Bats Zap Fireball Wizard Witch P.E.K.K.A Golden Knight
Zap Fireball

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Fireball Bandit Golden Knight
Fireball Zap Bandit Golden Knight
Fireball Bandit
Fireball
Fireball Wizard Zap
Fireball Wizard Bats Zap Witch
Wizard Witch
Fireball Zap Wizard
Fireball Zap Wizard Bandit Golden Knight
Bats Fireball
Zap Fireball Wizard Bandit Golden Knight
Fireball Zap Wizard
Fireball Bandit Golden Knight
Fireball Bandit
Zap Fireball
Zap Fireball Wizard Witch Bandit Golden Knight
Fireball Wizard Bandit
Fireball
Bats
Zap Fireball Wizard Bandit
Zap Fireball Wizard Witch Golden Knight
Fireball
Fireball Wizard
Zap Fireball
Zap Fireball Wizard Witch
Witch
Fireball Zap Wizard Witch Bandit Golden Knight
Fireball Zap Wizard Witch Bandit Golden Knight
Fireball Zap Bandit Golden Knight
Bats Zap Fireball Wizard Witch
Zap Bats Fireball Wizard Witch
Fireball
Zap Fireball Wizard Bandit
Zap Fireball
P.E.K.K.A
Fireball Wizard
Zap Bats Fireball Witch Bandit
Fireball Zap Wizard Witch
Fireball
Fireball Wizard
Zap Fireball Wizard
Zap Fireball
P.E.K.K.A
Zap Bats Fireball Witch Golden Knight
Bats Zap Fireball Witch
Zap Fireball Witch Bandit Golden Knight
P.E.K.K.A
Fireball Wizard

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