My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon Princess

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Baby Dragon Princess Golden Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Princess Golden Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Barbarians Hog Rider Baby Dragon Princess

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Golden Knight

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Barbarians Hog Rider Baby Dragon Princess
Zap
Bats Firecracker Princess
Barbarian Barrel
Firecracker Barbarians Princess
The Log
Firecracker Barbarians Hog Rider Princess
Earthquake
Firecracker Barbarians Hog Rider
Arrows
Bats Firecracker Princess
Royal Delivery
Bats Firecracker Barbarians Hog Rider Baby Dragon Princess
Fireball
Firecracker Barbarians Hog Rider Baby Dragon Princess
Poison
Bats Firecracker Barbarians Princess
Lightning
Baby Dragon
Rocket
Barbarians Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon Princess

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon Princess

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon Princess

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Princess

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Princess Hog Rider Baby Dragon Golden Knight Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Princess

Attack Synergies 4 11

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Firecracker Baby Dragon
Zap
Firecracker Hog Rider Bats Baby Dragon Princess
Firecracker
Zap Hog Rider Bats Baby Dragon Princess
Barbarians
Hog Rider
Hog Rider
Bats Zap Firecracker Barbarians Baby Dragon Princess Golden Knight
Baby Dragon
Bats Zap Firecracker Hog Rider
Princess
Zap Firecracker Hog Rider
Golden Knight
Hog Rider

Defense Synergies 0 13

Bats
Zap Firecracker Baby Dragon Golden Knight
Zap
Bats Firecracker Barbarians Baby Dragon Princess Golden Knight
Firecracker
Bats Zap Baby Dragon Princess Golden Knight
Barbarians
Zap
Hog Rider
Baby Dragon
Bats Zap Firecracker
Princess
Zap Firecracker Golden Knight
Golden Knight
Bats Zap Firecracker Princess

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Baby Dragon Golden Knight
Barbarians Bats Zap Firecracker
Barbarians Bats
Barbarians Bats Firecracker
Firecracker Barbarians Princess
Bats Zap Firecracker Baby Dragon
Bats Zap Firecracker Baby Dragon Princess
Zap Barbarians Baby Dragon Golden Knight
Barbarians Princess
Firecracker Barbarians
Bats Barbarians Zap Firecracker Baby Dragon Princess
Bats Zap Firecracker Baby Dragon Princess
Barbarians Bats Zap
Bats Zap Firecracker Barbarians Baby Dragon Princess Golden Knight
Barbarians
Barbarians Zap
Barbarians Bats Firecracker
Bats Zap Firecracker Barbarians Baby Dragon Golden Knight
Zap Baby Dragon Bats Firecracker Barbarians Princess
Barbarians
Bats Firecracker Barbarians Baby Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Barbarians Zap
Zap Firecracker Baby Dragon
Barbarians Bats Zap Golden Knight
Bats Zap Barbarians
Barbarians
Firecracker Bats Zap Baby Dragon Princess
Bats Barbarians
Barbarians
Zap Bats Firecracker Barbarians Baby Dragon
Barbarians
Bats Barbarians Golden Knight
Zap Barbarians
Barbarians Golden Knight
Firecracker Barbarians Baby Dragon Princess
Barbarians Bats Zap Firecracker Baby Dragon Golden Knight
Bats Zap Firecracker Barbarians Baby Dragon Princess Golden Knight
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Princess Firecracker Baby Dragon Golden Knight
Firecracker Zap Baby Dragon Princess Golden Knight
Baby Dragon
Firecracker Barbarians
Zap Firecracker Baby Dragon
Firecracker Bats Zap Baby Dragon Princess
Firecracker Baby Dragon Princess
Zap Firecracker Baby Dragon Princess
Zap Firecracker Golden Knight
Bats
Firecracker Zap Princess Golden Knight
Zap Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess Golden Knight
Firecracker Baby Dragon Princess
Princess Zap Firecracker Baby Dragon
Zap Firecracker Baby Dragon Princess Golden Knight
Firecracker Baby Dragon Princess
Bats
Zap Firecracker Baby Dragon Princess
Zap Firecracker Baby Dragon Princess Golden Knight
Baby Dragon
Princess
Zap Barbarians Baby Dragon
Zap Firecracker Baby Dragon Princess
Firecracker Zap Baby Dragon Princess Golden Knight
Zap Baby Dragon Princess Golden Knight
Zap Firecracker Baby Dragon Golden Knight
Bats Zap Firecracker Baby Dragon Princess
Zap Bats Firecracker
Zap
Zap Firecracker Princess
Firecracker Princess
Zap Bats Barbarians Princess
Zap Firecracker Baby Dragon Princess
Firecracker Baby Dragon Princess
Zap Firecracker Baby Dragon Princess
Zap
Firecracker
Zap Bats Firecracker Baby Dragon Princess Golden Knight
Firecracker Bats Zap Princess
Zap Firecracker Baby Dragon Princess Golden Knight
Firecracker

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