My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard P.E.K.K.A Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Healer P.E.K.K.A Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Ram Rider
Giant Snowball
Bats Ram Rider
Zap
Bats Firecracker Ram Rider
Barbarian Barrel
Firecracker Wizard
The Log
Firecracker Ram Rider
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Battle Healer Wizard P.E.K.K.A Ram Rider
Fireball
Firecracker Battle Healer Wizard Ram Rider
Poison
Bats Firecracker Battle Healer Wizard
Lightning
Battle Healer Wizard Ram Rider
Rocket
Battle Healer Wizard Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Healer P.E.K.K.A

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Firecracker Battle Healer Wizard Ram Rider P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Firecracker

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Battle Healer P.E.K.K.A Ram Rider
Zap
Firecracker Mirror P.E.K.K.A Ram Rider Bats Battle Healer
Firecracker
Zap Bats Battle Healer Mirror P.E.K.K.A Ram Rider
Battle Healer
Bats Zap Firecracker Mirror Ram Rider
Wizard
P.E.K.K.A Ram Rider
Mirror
Zap Firecracker Battle Healer Ram Rider
P.E.K.K.A
Zap Bats Firecracker Wizard Ram Rider
Ram Rider
Zap Bats Firecracker Battle Healer Wizard Mirror P.E.K.K.A

Defense Synergies 2 12

Bats
Zap Firecracker Battle Healer P.E.K.K.A
Zap
Mirror Bats Firecracker Battle Healer P.E.K.K.A Ram Rider
Firecracker
Bats Zap Battle Healer Mirror P.E.K.K.A
Battle Healer
Mirror Bats Zap Firecracker
Wizard
P.E.K.K.A
Mirror
Zap Battle Healer Firecracker
P.E.K.K.A
Bats Zap Firecracker Wizard
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard Ram Rider
P.E.K.K.A Bats Zap Firecracker Battle Healer Ram Rider
P.E.K.K.A Ram Rider Bats
P.E.K.K.A Bats Firecracker Ram Rider
Firecracker Battle Healer P.E.K.K.A
Bats Zap Firecracker
Bats Ram Rider Zap Firecracker Wizard
Zap Battle Healer P.E.K.K.A Ram Rider
P.E.K.K.A
Firecracker Battle Healer
Bats Zap Firecracker Wizard Ram Rider
Bats Zap Firecracker Wizard Ram Rider
P.E.K.K.A Bats Zap Battle Healer Wizard Ram Rider
Wizard Bats Zap Firecracker P.E.K.K.A
P.E.K.K.A Ram Rider
Zap P.E.K.K.A Ram Rider
Wizard Bats Firecracker P.E.K.K.A
Bats Zap Firecracker Battle Healer Wizard Ram Rider
Zap Wizard Bats Firecracker Battle Healer Ram Rider
P.E.K.K.A Ram Rider
Wizard Bats Firecracker Battle Healer P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Battle Healer P.E.K.K.A
Zap Firecracker Battle Healer Wizard
P.E.K.K.A Bats Zap Battle Healer Ram Rider
P.E.K.K.A Bats Zap Battle Healer Ram Rider
P.E.K.K.A Battle Healer Ram Rider
Firecracker Wizard Bats Zap Ram Rider
P.E.K.K.A Bats Battle Healer Ram Rider
P.E.K.K.A Battle Healer
Zap P.E.K.K.A Bats Firecracker
P.E.K.K.A
P.E.K.K.A Bats
P.E.K.K.A Zap
P.E.K.K.A Wizard Ram Rider
Wizard Firecracker
Bats Zap Firecracker Battle Healer P.E.K.K.A
Bats Zap Firecracker Battle Healer Wizard P.E.K.K.A
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Ram Rider
Firecracker
Wizard Zap Firecracker
Firecracker Wizard Bats Zap Ram Rider
Firecracker Wizard
Zap Firecracker Wizard Ram Rider
Zap Firecracker Wizard Ram Rider
Bats
Firecracker Zap Wizard Ram Rider
Zap Firecracker Wizard
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker Wizard
Firecracker Wizard
Bats
Zap Firecracker Wizard
Zap Firecracker Wizard
Wizard
Zap
Zap Firecracker Wizard
Firecracker Zap Wizard Ram Rider
Zap Wizard Ram Rider
Zap Firecracker
Bats Zap Firecracker Wizard
Zap Bats Firecracker Wizard
Zap Wizard
Zap Firecracker
P.E.K.K.A
Firecracker Wizard
Zap Bats
Zap Firecracker Wizard Ram Rider
Firecracker Wizard
Zap Firecracker Wizard
Zap
Firecracker P.E.K.K.A
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker
P.E.K.K.A
Firecracker Wizard

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