My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

2 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
PROBLEM Too many tanks!

You have too many big tanks. Usually, one is enough. Tanks are costly and you can hardly have two of them at the same time in the arena. Consider keeping only one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Flying Machine Zappies

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Cage Flying Machine Zappies Mega Knight Goblinstein

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats Flying Machine Zappies
Zap
Bats Firecracker Flying Machine Zappies
Barbarian Barrel
Firecracker Goblin Cage Zappies
The Log
Firecracker Goblin Cage Zappies
Earthquake
Firecracker Goblin Cage Zappies
Arrows
Bats Firecracker Flying Machine Zappies
Royal Delivery
Bats Firecracker Goblin Cage Flying Machine Zappies
Fireball
Firecracker Goblin Cage Flying Machine Zappies
Poison
Bats Firecracker Goblin Cage Flying Machine Zappies
Lightning
Goblin Cage Goblinstein
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Goblin Cage Flying Machine Zappies Goblinstein Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

11 Bats Zap Firecracker Goblin Cage

Attack Synergies 2 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Goblin Cage Flying Machine
Zap
Firecracker Bats Goblin Cage Flying Machine Zappies Mega Knight
Firecracker
Zap Bats Goblin Cage Flying Machine Zappies Mega Knight
Goblin Cage
Bats Zap Firecracker Flying Machine
Flying Machine
Bats Zap Firecracker Goblin Cage Zappies Mega Knight
Zappies
Zap Firecracker Flying Machine Mega Knight
Mega Knight
Bats Zap Firecracker Flying Machine Zappies
Goblinstein

Defense Synergies 1 18

Bats
Zap Firecracker Goblin Cage Zappies Mega Knight
Zap
Mega Knight Bats Firecracker Goblin Cage Flying Machine Zappies
Firecracker
Bats Zap Goblin Cage Flying Machine Zappies Mega Knight
Goblin Cage
Bats Zap Firecracker Flying Machine Zappies
Flying Machine
Zap Firecracker Goblin Cage Zappies Mega Knight
Zappies
Bats Zap Firecracker Goblin Cage Flying Machine Mega Knight
Mega Knight
Zap Bats Firecracker Flying Machine Zappies
Goblinstein

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Cage Flying Machine Zappies
Bats Zap Firecracker Goblin Cage Flying Machine Zappies Mega Knight
Goblin Cage Mega Knight Bats Zappies
Goblin Cage Bats Firecracker Zappies Mega Knight
Firecracker Goblin Cage Mega Knight
Bats Zap Firecracker Flying Machine Zappies Mega Knight
Bats Zap Firecracker Goblin Cage Flying Machine Zappies
Zap Goblin Cage Flying Machine Mega Knight
Zappies Goblin Cage
Firecracker Zappies Mega Knight
Bats Zap Firecracker Flying Machine Zappies Mega Knight
Bats Zap Firecracker Flying Machine Zappies
Goblin Cage Mega Knight Bats Zap Flying Machine Zappies
Mega Knight Bats Zap Firecracker Goblin Cage Zappies
Goblin Cage Zappies Mega Knight
Zap Goblin Cage Zappies Mega Knight
Mega Knight Bats Firecracker Goblin Cage Zappies
Goblin Cage Mega Knight Bats Zap Firecracker Flying Machine Zappies
Zap Goblin Cage Bats Firecracker Flying Machine Zappies Mega Knight
Goblin Cage Zappies
Mega Knight Bats Firecracker Flying Machine Zappies

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Goblin Cage Zappies
Zap Firecracker Flying Machine Mega Knight
Zappies Mega Knight Bats Zap Goblin Cage
Mega Knight Bats Zap Goblin Cage Zappies
Goblin Cage Zappies Mega Knight
Firecracker Bats Zap Flying Machine Zappies
Bats Goblin Cage Flying Machine Zappies
Mega Knight Goblin Cage Zappies
Zap Goblin Cage Mega Knight Bats Firecracker Flying Machine Zappies
Goblin Cage Zappies
Mega Knight Bats Goblin Cage Flying Machine Zappies
Mega Knight Zap Goblin Cage
Mega Knight Goblin Cage Zappies
Firecracker Goblin Cage Flying Machine Zappies Mega Knight
Zappies Bats Zap Firecracker Goblin Cage Flying Machine
Bats Mega Knight Zap Firecracker Goblin Cage Flying Machine Zappies
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Flying Machine
Firecracker Zap Flying Machine
Flying Machine
Firecracker Flying Machine
Zap Firecracker Mega Knight
Firecracker Bats Zap Flying Machine
Firecracker Flying Machine
Zap Firecracker Flying Machine
Zap Firecracker Flying Machine
Bats
Firecracker Zap Flying Machine
Zap Firecracker Flying Machine
Flying Machine Firecracker
Firecracker Flying Machine
Zap Firecracker Flying Machine
Zap Firecracker Flying Machine
Firecracker Flying Machine Mega Knight
Bats
Zap Firecracker Flying Machine Mega Knight
Zap Firecracker Flying Machine Mega Knight
Mega Knight
Zap Flying Machine
Zap Firecracker Mega Knight
Firecracker Zap Flying Machine
Zap Flying Machine Mega Knight
Zap Firecracker
Bats Zap Firecracker Flying Machine
Zap Bats Firecracker Flying Machine Zappies
Zap Mega Knight
Zap Firecracker Zappies
Mega Knight
Firecracker
Zap Bats Flying Machine Zappies
Zap Firecracker Flying Machine Zappies
Firecracker Flying Machine Mega Knight
Zap Firecracker Flying Machine
Zap
Firecracker Flying Machine Mega Knight
Zap Bats Firecracker Flying Machine Zappies
Firecracker Bats Zap Flying Machine Zappies
Zap Firecracker Flying Machine Mega Knight
Firecracker Mega Knight

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