My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Goblin Cage

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Goblin Cage Prince Bandit Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Prince Bandit Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Prince Bandit Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Prince Bandit
Giant Snowball
Bats Wall Breakers
Zap
Bats Firecracker Wall Breakers Prince Bandit
Barbarian Barrel
Firecracker Goblin Cage Wall Breakers Bandit
The Log
Firecracker Goblin Cage Wall Breakers Prince Bandit
Earthquake
Firecracker Goblin Cage
Arrows
Bats Firecracker Wall Breakers
Royal Delivery
Bats Firecracker Goblin Cage Wall Breakers Prince Bandit
Fireball
Firecracker Goblin Cage Wall Breakers Bandit
Poison
Bats Firecracker Goblin Cage
Lightning
Goblin Cage Prince Bandit
Rocket
Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Firecracker Bandit Goblin Cage Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Wall Breakers Firecracker

Attack Synergies 4 19

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Goblin Cage Wall Breakers Prince Bandit
Zap
Firecracker Prince Bats Goblin Cage Wall Breakers Bandit Mega Knight
Firecracker
Zap Bats Goblin Cage Wall Breakers Prince Bandit Mega Knight
Goblin Cage
Bats Zap Firecracker Wall Breakers Bandit
Wall Breakers
Bats Zap Firecracker Goblin Cage Mega Knight
Prince
Zap Mega Knight Bats Firecracker
Bandit
Bats Zap Firecracker Goblin Cage Mega Knight
Mega Knight
Bats Prince Zap Firecracker Wall Breakers Bandit

Defense Synergies 1 17

Bats
Zap Firecracker Goblin Cage Prince Bandit Mega Knight
Zap
Mega Knight Bats Firecracker Goblin Cage Prince Bandit
Firecracker
Bats Zap Goblin Cage Prince Bandit Mega Knight
Goblin Cage
Bats Zap Firecracker Prince Bandit
Wall Breakers
Prince
Bats Zap Firecracker Goblin Cage
Bandit
Bats Zap Firecracker Goblin Cage Mega Knight
Mega Knight
Zap Bats Firecracker Bandit

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Goblin Cage
Bats Zap Firecracker Goblin Cage Prince Bandit Mega Knight
Goblin Cage Prince Mega Knight Bats Bandit
Goblin Cage Prince Bats Firecracker Bandit Mega Knight
Firecracker Goblin Cage Prince Mega Knight
Bats Zap Firecracker Bandit Mega Knight
Bats Zap Firecracker Goblin Cage
Zap Goblin Cage Bandit Mega Knight
Goblin Cage Prince
Firecracker Prince Bandit Mega Knight
Bats Zap Firecracker Bandit Mega Knight
Bats Zap Firecracker
Goblin Cage Prince Mega Knight Bats Zap Bandit
Mega Knight Bats Zap Firecracker Goblin Cage Prince
Goblin Cage Prince Bandit Mega Knight
Zap Goblin Cage Prince Bandit Mega Knight
Mega Knight Bats Firecracker Goblin Cage Prince
Goblin Cage Mega Knight Bats Zap Firecracker Prince Bandit
Zap Goblin Cage Bats Firecracker Bandit Mega Knight
Goblin Cage Prince
Mega Knight Bats Firecracker Prince Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Goblin Cage Prince Bandit
Bandit Zap Firecracker Prince Mega Knight
Bandit Mega Knight Bats Zap Goblin Cage Prince
Prince Mega Knight Bats Zap Goblin Cage Bandit
Goblin Cage Prince Bandit Mega Knight
Firecracker Bats Zap
Prince Bats Goblin Cage Bandit
Mega Knight Goblin Cage Prince
Zap Goblin Cage Mega Knight Bats Firecracker Prince Bandit
Goblin Cage
Mega Knight Bats Goblin Cage Prince
Mega Knight Zap Goblin Cage Prince
Prince Mega Knight Goblin Cage Bandit
Firecracker Goblin Cage Mega Knight
Bats Zap Firecracker Goblin Cage Prince
Bats Mega Knight Zap Firecracker Goblin Cage
Zap Goblin Cage

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Bandit
Bandit
Firecracker Prince
Zap Firecracker Mega Knight
Firecracker Bats Zap
Firecracker
Zap Firecracker
Zap Firecracker Bandit
Bats Prince
Firecracker Zap Prince Bandit
Zap Firecracker
Firecracker Bandit
Firecracker Bandit
Zap Firecracker Prince
Zap Firecracker Bandit
Firecracker Bandit Mega Knight
Bats
Zap Firecracker Prince Bandit Mega Knight
Zap Firecracker Mega Knight
Prince Mega Knight
Prince
Zap
Zap Firecracker Mega Knight
Firecracker Zap Bandit
Zap Prince Bandit Mega Knight
Zap Firecracker Bandit
Bats Zap Firecracker
Zap Bats Firecracker
Zap Bandit Mega Knight
Zap Firecracker
Prince Mega Knight
Firecracker
Zap Bats Prince Bandit
Zap Firecracker
Firecracker Prince Mega Knight
Zap Firecracker
Zap
Firecracker Prince Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Prince Bandit Mega Knight
Prince
Firecracker Mega Knight

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