My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Baby Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Baby Dragon P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Hog Rider Baby Dragon P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Hog Rider Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider
Giant Snowball
Bats Hog Rider Baby Dragon Lumberjack
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Lumberjack
The Log
Firecracker Hog Rider Lumberjack
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Hog Rider Baby Dragon P.E.K.K.A Lumberjack
Fireball
Firecracker Hog Rider Baby Dragon Lumberjack
Poison
Bats Firecracker
Lightning
Baby Dragon Lumberjack
Rocket
Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Baby Dragon

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Baby Dragon The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Baby Dragon P.E.K.K.A

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Firecracker Hog Rider Baby Dragon Lumberjack P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Firecracker

Attack Synergies 6 18

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Firecracker Baby Dragon P.E.K.K.A Lumberjack
Zap
Firecracker Hog Rider P.E.K.K.A Bats Baby Dragon The Log Lumberjack
Firecracker
Zap Hog Rider Bats Baby Dragon P.E.K.K.A Lumberjack
Hog Rider
Bats Zap Firecracker The Log Baby Dragon Lumberjack
Baby Dragon
Bats Zap Firecracker Hog Rider P.E.K.K.A Lumberjack
P.E.K.K.A
Zap Bats Firecracker Baby Dragon The Log Lumberjack
The Log
Hog Rider Zap P.E.K.K.A Lumberjack
Lumberjack
Bats Zap Firecracker Hog Rider Baby Dragon P.E.K.K.A The Log

Defense Synergies 2 18

Bats
Zap Firecracker Baby Dragon P.E.K.K.A The Log Lumberjack
Zap
Bats Firecracker Baby Dragon P.E.K.K.A The Log Lumberjack
Firecracker
The Log Bats Zap Baby Dragon P.E.K.K.A Lumberjack
Hog Rider
Baby Dragon
Bats Zap Firecracker P.E.K.K.A The Log Lumberjack
P.E.K.K.A
The Log Bats Zap Firecracker Baby Dragon
The Log
Firecracker P.E.K.K.A Bats Zap Baby Dragon Lumberjack
Lumberjack
Bats Zap Firecracker Baby Dragon The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Baby Dragon The Log
P.E.K.K.A Lumberjack Bats Zap Firecracker The Log
P.E.K.K.A Lumberjack Bats
P.E.K.K.A Lumberjack Bats Firecracker
Firecracker P.E.K.K.A The Log Lumberjack
The Log Bats Zap Firecracker Baby Dragon Lumberjack
Bats Zap Firecracker Baby Dragon
Zap Baby Dragon P.E.K.K.A The Log
P.E.K.K.A Lumberjack
Firecracker Lumberjack
Bats Zap Firecracker Baby Dragon The Log Lumberjack
Bats Zap Firecracker Baby Dragon
P.E.K.K.A Lumberjack Bats Zap The Log
Bats Zap Firecracker Baby Dragon P.E.K.K.A The Log Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A The Log Lumberjack
Bats Firecracker P.E.K.K.A Lumberjack
Bats Zap Firecracker Baby Dragon The Log Lumberjack
Zap Baby Dragon The Log Bats Firecracker Lumberjack
P.E.K.K.A Lumberjack
Bats Firecracker Baby Dragon P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap P.E.K.K.A
Zap Firecracker Baby Dragon The Log Lumberjack
P.E.K.K.A Lumberjack Bats Zap The Log
P.E.K.K.A Lumberjack Bats Zap The Log
P.E.K.K.A Lumberjack
Firecracker Bats Zap Baby Dragon
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Lumberjack
Zap P.E.K.K.A Bats Firecracker Baby Dragon The Log
P.E.K.K.A
P.E.K.K.A Bats Lumberjack
P.E.K.K.A Zap The Log
P.E.K.K.A Lumberjack
Firecracker Baby Dragon
Bats Zap Firecracker Baby Dragon P.E.K.K.A The Log Lumberjack
Bats Zap Firecracker Baby Dragon P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Baby Dragon The Log
Firecracker Zap Baby Dragon The Log
Baby Dragon The Log
Firecracker The Log
Zap Firecracker Baby Dragon The Log
Firecracker Bats Zap Baby Dragon
Firecracker Baby Dragon The Log
The Log Zap Firecracker Baby Dragon
The Log Zap Firecracker
Bats Lumberjack
Firecracker Zap The Log
Zap Firecracker Baby Dragon
Firecracker Baby Dragon The Log
Firecracker Baby Dragon
Zap Firecracker Baby Dragon The Log
Zap Firecracker Baby Dragon The Log
Firecracker Baby Dragon The Log
Bats
Zap Firecracker Baby Dragon The Log
Zap Firecracker Baby Dragon The Log
Baby Dragon The Log
The Log
Zap Baby Dragon The Log
Zap Firecracker The Log Baby Dragon
Firecracker The Log Zap Baby Dragon
Zap Baby Dragon The Log
Zap Firecracker Baby Dragon The Log
Bats Zap Firecracker Baby Dragon
Zap Bats Firecracker
Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap Bats
Zap Firecracker Baby Dragon
The Log
Firecracker Baby Dragon Lumberjack
The Log Zap Firecracker Baby Dragon
Zap
Firecracker P.E.K.K.A
Zap Bats Firecracker Baby Dragon The Log
Firecracker Bats Zap
Zap Firecracker Baby Dragon The Log

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