My Best Clash Royale Deck

Deck Check Rating

Attack
Godly!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Balloon Magic Archer Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Balloon Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Balloon Magic Archer Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A Balloon Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Guards Balloon
Giant Snowball
Bats Guards Balloon
Zap
Bats Firecracker Guards Balloon
Barbarian Barrel
Firecracker Guards Magic Archer
The Log
Firecracker Mini P.E.K.K.A Guards
Earthquake
Firecracker Guards
Arrows
Bats Firecracker Guards
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Guards Balloon Magic Archer
Fireball
Firecracker Balloon Magic Archer
Poison
Bats Firecracker Guards Balloon Magic Archer
Lightning
Mini P.E.K.K.A Balloon Magic Archer
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Magic Archer Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Guards Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Guards Mini P.E.K.K.A Magic Archer Balloon Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Guards

Attack Synergies 4 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Mega Knight Zap Firecracker Mini P.E.K.K.A
Zap
Firecracker Balloon Bats Mini P.E.K.K.A Guards Magic Archer Mega Knight
Firecracker
Zap Bats Mini P.E.K.K.A Balloon Mega Knight
Mini P.E.K.K.A
Bats Zap Firecracker Magic Archer Mega Knight
Guards
Zap
Balloon
Bats Zap Firecracker Magic Archer Mega Knight
Magic Archer
Zap Mini P.E.K.K.A Balloon Mega Knight
Mega Knight
Bats Zap Firecracker Mini P.E.K.K.A Balloon Magic Archer

Defense Synergies 2 14

Bats
Zap Firecracker Mini P.E.K.K.A Mega Knight
Zap
Mini P.E.K.K.A Mega Knight Bats Firecracker Guards Magic Archer
Firecracker
Bats Zap Mini P.E.K.K.A Guards Mega Knight
Mini P.E.K.K.A
Zap Bats Firecracker Guards Magic Archer
Guards
Zap Firecracker Mini P.E.K.K.A Magic Archer
Balloon
Magic Archer
Zap Mini P.E.K.K.A Guards Mega Knight
Mega Knight
Zap Bats Firecracker Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Magic Archer
Mini P.E.K.K.A Bats Zap Firecracker Mega Knight
Mini P.E.K.K.A Mega Knight Bats
Mini P.E.K.K.A Bats Firecracker Guards Mega Knight
Firecracker Mini P.E.K.K.A Mega Knight
Bats Zap Firecracker Guards Magic Archer Mega Knight
Bats Zap Firecracker Magic Archer
Zap Magic Archer Mega Knight
Mini P.E.K.K.A
Guards Firecracker Mini P.E.K.K.A Mega Knight
Bats Guards Zap Firecracker Magic Archer Mega Knight
Bats Zap Firecracker Magic Archer
Mini P.E.K.K.A Mega Knight Bats Zap Guards
Mega Knight Bats Zap Firecracker Mini P.E.K.K.A Guards Magic Archer
Mini P.E.K.K.A Mega Knight
Zap Mini P.E.K.K.A Mega Knight
Mega Knight Bats Firecracker Mini P.E.K.K.A
Mega Knight Bats Zap Firecracker Guards Magic Archer
Zap Bats Firecracker Guards Magic Archer Mega Knight
Mini P.E.K.K.A
Mega Knight Bats Firecracker Mini P.E.K.K.A Guards

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Guards Mega Knight Zap
Zap Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
Guards Mega Knight Bats Zap Mini P.E.K.K.A
Mini P.E.K.K.A Guards Mega Knight Bats Zap
Mini P.E.K.K.A Guards Mega Knight
Firecracker Bats Zap Magic Archer
Mini P.E.K.K.A Guards Bats
Mini P.E.K.K.A Mega Knight
Zap Mega Knight Bats Firecracker Mini P.E.K.K.A Magic Archer
Guards
Mega Knight Bats Mini P.E.K.K.A Guards
Mega Knight Zap Guards
Mini P.E.K.K.A Mega Knight Guards
Firecracker Magic Archer Mega Knight
Guards Bats Zap Firecracker Mini P.E.K.K.A Magic Archer
Bats Mega Knight Zap Firecracker Mini P.E.K.K.A Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Guards
Firecracker Zap Magic Archer
Magic Archer
Firecracker Guards
Zap Firecracker Magic Archer Mega Knight
Firecracker Bats Zap Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Bats Mini P.E.K.K.A Guards
Firecracker Zap Magic Archer
Zap Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker Mega Knight
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
Zap Firecracker Magic Archer Mega Knight
Magic Archer Mega Knight
Zap
Zap Firecracker Magic Archer Mega Knight
Firecracker Zap Magic Archer
Zap Magic Archer Mega Knight
Zap Firecracker Magic Archer
Bats Zap Firecracker Magic Archer
Zap Bats Firecracker Guards
Mini P.E.K.K.A
Zap Magic Archer Mega Knight
Zap Firecracker Magic Archer
Mega Knight
Firecracker Magic Archer
Zap Bats Guards Magic Archer
Zap Firecracker Magic Archer
Firecracker Mini P.E.K.K.A Magic Archer Mega Knight
Zap Firecracker Magic Archer
Zap
Firecracker Mega Knight
Zap Bats Firecracker Guards Magic Archer
Firecracker Bats Zap Magic Archer
Zap Firecracker Magic Archer Mega Knight
Firecracker Mega Knight

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