My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Tower Night Witch

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Inferno Tower

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram P.E.K.K.A Night Witch

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Tornado

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram P.E.K.K.A

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Night Witch
Giant Snowball
Bats Battle Ram Night Witch
Zap
Bats Firecracker Battle Ram Inferno Tower Night Witch
Barbarian Barrel
Firecracker Battle Ram Inferno Tower Night Witch
The Log
Firecracker Battle Ram
Earthquake
Firecracker Inferno Tower
Arrows
Bats Firecracker Night Witch
Royal Delivery
Bats Firecracker Battle Ram P.E.K.K.A Night Witch
Fireball
Firecracker Battle Ram Inferno Tower Night Witch
Poison
Bats Firecracker Inferno Tower Night Witch
Lightning
Battle Ram Inferno Tower Night Witch
Rocket
Inferno Tower Night Witch

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Tornado

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Tornado

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Inferno Tower Tornado P.E.K.K.A Night Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Tornado Battle Ram Night Witch Inferno Tower P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Tornado

Attack Synergies 5 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Battle Ram P.E.K.K.A
Zap
Firecracker Battle Ram Tornado P.E.K.K.A Bats Night Witch
Firecracker
Zap Bats Battle Ram Tornado P.E.K.K.A
Battle Ram
Zap Bats Firecracker Tornado P.E.K.K.A
Inferno Tower
Tornado
Zap P.E.K.K.A Firecracker Battle Ram Night Witch
P.E.K.K.A
Zap Tornado Bats Firecracker Battle Ram Night Witch
Night Witch
Zap Tornado P.E.K.K.A

Defense Synergies 1 15

Bats
Zap Firecracker Inferno Tower P.E.K.K.A
Zap
Bats Firecracker Inferno Tower Tornado P.E.K.K.A Night Witch
Firecracker
Bats Zap Inferno Tower Tornado P.E.K.K.A Night Witch
Battle Ram
Inferno Tower
Bats Zap Firecracker Tornado Night Witch
Tornado
P.E.K.K.A Zap Firecracker Inferno Tower
P.E.K.K.A
Tornado Bats Zap Firecracker
Night Witch
Zap Firecracker Inferno Tower

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Inferno Tower
Inferno Tower P.E.K.K.A Bats Zap Firecracker Night Witch
Inferno Tower Tornado P.E.K.K.A Bats Night Witch
Inferno Tower P.E.K.K.A Night Witch Bats Firecracker
Firecracker Tornado P.E.K.K.A
Tornado Bats Zap Firecracker Night Witch
Bats Inferno Tower Tornado Zap Firecracker Night Witch
Zap Inferno Tower P.E.K.K.A
Inferno Tower P.E.K.K.A Tornado Night Witch
Tornado Firecracker Inferno Tower Night Witch
Bats Zap Firecracker Tornado Night Witch
Inferno Tower Bats Zap Firecracker Tornado Night Witch
Inferno Tower P.E.K.K.A Night Witch Bats Zap
Bats Zap Firecracker Tornado P.E.K.K.A Night Witch
Inferno Tower P.E.K.K.A
Inferno Tower Tornado Zap P.E.K.K.A
Bats Firecracker Inferno Tower Tornado P.E.K.K.A Night Witch
Bats Zap Firecracker Tornado Night Witch
Zap Tornado Bats Firecracker
P.E.K.K.A Inferno Tower Tornado
Bats Firecracker P.E.K.K.A Night Witch

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Inferno Tower P.E.K.K.A
Zap Firecracker
P.E.K.K.A Bats Zap Inferno Tower
P.E.K.K.A Bats Zap Inferno Tower Tornado Night Witch
Inferno Tower P.E.K.K.A Night Witch
Firecracker Bats Zap Tornado
P.E.K.K.A Bats Inferno Tower Night Witch
Inferno Tower P.E.K.K.A
Zap P.E.K.K.A Bats Firecracker Inferno Tower Tornado
Inferno Tower P.E.K.K.A
P.E.K.K.A Bats Inferno Tower
P.E.K.K.A Zap Tornado
P.E.K.K.A Inferno Tower Night Witch
Firecracker
Inferno Tower Bats Zap Firecracker Tornado P.E.K.K.A Night Witch
Bats Zap Firecracker Inferno Tower P.E.K.K.A

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker
Firecracker Zap Tornado
Firecracker
Zap Firecracker
Firecracker Bats Zap Tornado
Firecracker Tornado
Zap Firecracker Tornado
Zap Firecracker Tornado
Bats Tornado Night Witch
Firecracker Zap Tornado
Zap Firecracker Tornado
Firecracker
Firecracker
Zap Firecracker
Zap Firecracker
Firecracker
Tornado
Bats Night Witch
Zap Firecracker
Zap Firecracker Tornado
Night Witch
Tornado
Tornado
Zap
Zap Firecracker Tornado
Firecracker Zap Tornado
Zap Tornado
Zap Firecracker Tornado
Bats Zap Firecracker Tornado Night Witch
Zap Bats Firecracker
Night Witch
Zap Night Witch
Zap Firecracker
P.E.K.K.A
Firecracker
Zap Bats Night Witch
Zap Firecracker Tornado
Firecracker
Zap Firecracker
Zap Tornado
Firecracker P.E.K.K.A
Zap Bats Firecracker Tornado
Firecracker Bats Zap Tornado
Zap Firecracker Tornado

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