My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Mediocre
Versatility
Good
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Battle Ram Mega Knight Monk

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Battle Ram

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Goblin Curse

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Battle Ram Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Battle Ram Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Monk

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Battle Ram Goblin Curse
Giant Snowball
Bats Battle Ram Goblin Curse
Zap
Bats Firecracker Battle Ram Goblin Curse
Barbarian Barrel
Firecracker Battle Ram Goblin Curse
The Log
Firecracker Battle Ram Goblin Curse
Earthquake
Firecracker
Arrows
Bats Firecracker Goblin Curse
Royal Delivery
Bats Firecracker Battle Ram
Fireball
Firecracker Battle Ram
Poison
Bats Firecracker Goblin Curse
Lightning
Battle Ram Monk
Rocket

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Battle Ram Goblin Curse Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Goblin Curse Firecracker Battle Ram Monk Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

6 Mirror Bats Zap Goblin Curse

Attack Synergies 5 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Battle Ram
Zap
Firecracker Battle Ram Mirror Goblin Curse Bats Mega Knight
Firecracker
Zap Bats Battle Ram Mirror Mega Knight Monk
Battle Ram
Zap Bats Firecracker Mirror
Mirror
Zap Firecracker Battle Ram
Goblin Curse
Zap
Mega Knight
Bats Zap Firecracker
Monk
Firecracker

Defense Synergies 2 7

Bats
Zap Firecracker Mega Knight
Zap
Mirror Mega Knight Bats Firecracker
Firecracker
Bats Zap Mirror Mega Knight
Battle Ram
Mirror
Zap Firecracker Mega Knight
Goblin Curse
Mega Knight
Zap Bats Firecracker Mirror
Monk

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker
Bats Zap Firecracker Goblin Curse Mega Knight Monk
Mega Knight Bats Goblin Curse
Bats Firecracker Goblin Curse Mega Knight Monk
Firecracker Mega Knight Monk
Bats Zap Firecracker Mega Knight
Bats Zap Firecracker Goblin Curse
Zap Mega Knight Monk
Goblin Curse
Firecracker Mega Knight
Bats Goblin Curse Zap Firecracker Mega Knight
Bats Zap Firecracker Goblin Curse
Mega Knight Bats Zap Goblin Curse
Mega Knight Bats Zap Firecracker Goblin Curse
Goblin Curse Mega Knight
Monk Zap Goblin Curse Mega Knight
Mega Knight Bats Firecracker
Mega Knight Bats Zap Firecracker
Zap Bats Firecracker Goblin Curse Mega Knight
Goblin Curse
Mega Knight Bats Firecracker Goblin Curse

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap
Zap Firecracker Mega Knight Monk
Mega Knight Bats Zap
Mega Knight Bats Zap Monk
Goblin Curse Mega Knight
Firecracker Bats Zap Goblin Curse Monk
Bats
Mega Knight Goblin Curse
Zap Mega Knight Bats Firecracker Monk
Goblin Curse
Mega Knight Bats
Mega Knight Monk Zap
Mega Knight Goblin Curse
Firecracker Goblin Curse Mega Knight
Bats Zap Firecracker Monk
Bats Mega Knight Zap Firecracker Goblin Curse
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Monk
Firecracker Monk Zap Goblin Curse
Firecracker
Zap Firecracker Goblin Curse Mega Knight
Firecracker Bats Zap Goblin Curse Monk
Firecracker
Zap Firecracker Goblin Curse
Monk Zap Firecracker
Bats
Firecracker Monk Zap
Monk Zap Firecracker Goblin Curse
Firecracker
Firecracker Monk
Zap Firecracker
Zap Firecracker
Firecracker Mega Knight
Monk
Bats
Zap Firecracker Mega Knight Monk
Zap Firecracker Goblin Curse Mega Knight Monk
Mega Knight Monk
Monk
Zap Monk
Zap Firecracker Goblin Curse Mega Knight
Firecracker Zap Monk
Zap Mega Knight Monk
Zap Firecracker Goblin Curse
Bats Zap Firecracker Goblin Curse
Zap Bats Firecracker
Zap Mega Knight
Zap Firecracker Monk
Mega Knight
Firecracker Goblin Curse Monk
Zap Bats
Zap Firecracker Goblin Curse Monk
Firecracker Mega Knight
Zap Firecracker
Monk Zap
Firecracker Mega Knight
Zap Bats Firecracker
Firecracker Bats Zap
Zap Firecracker Mega Knight Monk
Firecracker Mega Knight Monk

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