My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Mediocre

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Balloon Magic Archer Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Balloon

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Balloon Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Balloon Magic Archer Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Balloon Magic Archer Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Balloon
Giant Snowball
Bats Balloon Lumberjack
Zap
Bats Firecracker Balloon
Barbarian Barrel
Firecracker Tesla Magic Archer Lumberjack
The Log
Firecracker Lumberjack
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Balloon Magic Archer Lumberjack
Fireball
Firecracker Tesla Balloon Magic Archer Lumberjack
Poison
Bats Firecracker Balloon Magic Archer
Lightning
Tesla Balloon Magic Archer Lumberjack
Rocket
Balloon Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log Magic Archer

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Firecracker Tesla Magic Archer Lumberjack Balloon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Firecracker

Attack Synergies 4 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Balloon Zap Firecracker Lumberjack
Zap
Firecracker Balloon Bats The Log Magic Archer Lumberjack
Firecracker
Zap Bats Balloon Lumberjack
Tesla
Balloon
Bats Zap Lumberjack Firecracker The Log Magic Archer
The Log
Zap Balloon Magic Archer Lumberjack
Magic Archer
Zap Balloon The Log Lumberjack
Lumberjack
Balloon Bats Zap Firecracker The Log Magic Archer

Defense Synergies 2 16

Bats
Zap Firecracker Tesla The Log Lumberjack
Zap
Bats Firecracker Tesla The Log Magic Archer Lumberjack
Firecracker
The Log Bats Zap Tesla Lumberjack
Tesla
The Log Bats Zap Firecracker Magic Archer
Balloon
The Log
Firecracker Tesla Bats Zap Magic Archer Lumberjack
Magic Archer
Zap Tesla The Log Lumberjack
Lumberjack
Bats Zap Firecracker The Log Magic Archer

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla The Log Magic Archer
Lumberjack Bats Zap Firecracker Tesla The Log
Tesla Lumberjack Bats
Tesla Lumberjack Bats Firecracker
Firecracker The Log Lumberjack
The Log Bats Zap Firecracker Tesla Magic Archer Lumberjack
Bats Tesla Zap Firecracker Magic Archer
Zap Tesla The Log Magic Archer
Tesla Lumberjack
Firecracker Tesla Lumberjack
Bats Zap Firecracker Tesla The Log Magic Archer Lumberjack
Tesla Bats Zap Firecracker Magic Archer
Tesla Lumberjack Bats Zap The Log
Bats Zap Firecracker Tesla The Log Magic Archer Lumberjack
Tesla Lumberjack
Zap Tesla The Log Lumberjack
Tesla Bats Firecracker Lumberjack
Tesla Bats Zap Firecracker The Log Magic Archer Lumberjack
Zap The Log Bats Firecracker Tesla Magic Archer Lumberjack
Tesla Lumberjack
Bats Firecracker Tesla The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tesla
Zap Firecracker Tesla The Log Magic Archer Lumberjack
Lumberjack Bats Zap The Log
Lumberjack Bats Zap Tesla The Log
Tesla Lumberjack
Firecracker Bats Zap Tesla Magic Archer
Bats Tesla Lumberjack
Tesla Lumberjack
Zap Bats Firecracker The Log Magic Archer
Tesla
Bats Tesla Lumberjack
Zap The Log
Tesla Lumberjack
Firecracker Tesla Magic Archer
Tesla Bats Zap Firecracker The Log Magic Archer Lumberjack
Bats Zap Firecracker Tesla The Log Magic Archer

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker The Log
Firecracker Zap The Log Magic Archer
The Log Magic Archer
Firecracker The Log
Zap Firecracker The Log Magic Archer
Firecracker Bats Zap Magic Archer
Firecracker The Log Magic Archer
The Log Zap Firecracker Magic Archer
The Log Zap Firecracker
Bats Lumberjack
Firecracker Zap The Log Magic Archer
Zap Firecracker Magic Archer
Firecracker The Log Magic Archer
Firecracker Magic Archer
Zap Firecracker The Log Magic Archer
Zap Firecracker The Log Magic Archer
Magic Archer Firecracker The Log
Bats
Zap Firecracker The Log Magic Archer
Zap Firecracker The Log Magic Archer
The Log Magic Archer
The Log
Zap The Log
Zap Firecracker The Log Magic Archer
Firecracker The Log Zap Magic Archer
Zap The Log Magic Archer
Zap Firecracker The Log Magic Archer
Bats Zap Firecracker Magic Archer
Zap Bats Firecracker
Zap The Log Magic Archer
Zap Firecracker Magic Archer
Firecracker The Log Magic Archer
Zap Bats Magic Archer
Zap Firecracker Magic Archer
The Log
Firecracker Magic Archer Lumberjack
The Log Zap Firecracker Magic Archer
Zap
Firecracker
Zap Bats Firecracker The Log Magic Archer
Firecracker Bats Zap Magic Archer
Zap Firecracker The Log Magic Archer

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: