My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Wizard Electro Giant

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Electro Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Mini P.E.K.K.A Electro Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Mini P.E.K.K.A Electro Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Mini P.E.K.K.A

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Tesla Wizard
The Log
Firecracker Mini P.E.K.K.A
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Mini P.E.K.K.A Wizard
Fireball
Firecracker Tesla Wizard
Poison
Bats Firecracker Wizard
Lightning
Tesla Mini P.E.K.K.A Wizard
Rocket
Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard Electro Giant

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard Electro Giant The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Mini P.E.K.K.A Electro Giant

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Firecracker Tesla Mini P.E.K.K.A Wizard Electro Giant

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Firecracker

Attack Synergies 1 9

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Mini P.E.K.K.A
Zap
Firecracker Bats Mini P.E.K.K.A The Log
Firecracker
Zap Bats Mini P.E.K.K.A
Tesla
Mini P.E.K.K.A
Bats Zap Firecracker Wizard Electro Giant The Log
Wizard
Mini P.E.K.K.A
Electro Giant
Mini P.E.K.K.A
The Log
Zap Mini P.E.K.K.A

Defense Synergies 4 15

Bats
Zap Firecracker Tesla Mini P.E.K.K.A The Log
Zap
Mini P.E.K.K.A Bats Firecracker Tesla The Log
Firecracker
The Log Bats Zap Tesla Mini P.E.K.K.A
Tesla
The Log Bats Zap Firecracker Mini P.E.K.K.A Wizard
Mini P.E.K.K.A
Zap The Log Bats Firecracker Tesla Wizard Electro Giant
Wizard
Tesla Mini P.E.K.K.A The Log
Electro Giant
Mini P.E.K.K.A
The Log
Firecracker Tesla Mini P.E.K.K.A Bats Zap Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Wizard The Log
Mini P.E.K.K.A Bats Zap Firecracker Tesla The Log
Tesla Mini P.E.K.K.A Bats
Tesla Mini P.E.K.K.A Bats Firecracker
Firecracker Mini P.E.K.K.A The Log
The Log Bats Zap Firecracker Tesla
Bats Tesla Zap Firecracker Wizard
Zap Tesla Electro Giant The Log
Tesla Mini P.E.K.K.A
Firecracker Tesla Mini P.E.K.K.A
Bats Zap Firecracker Tesla Wizard Electro Giant The Log
Tesla Bats Zap Firecracker Wizard
Tesla Mini P.E.K.K.A Bats Zap Wizard The Log
Wizard Bats Zap Firecracker Tesla Mini P.E.K.K.A The Log
Mini P.E.K.K.A Tesla
Zap Tesla Mini P.E.K.K.A Electro Giant The Log
Tesla Wizard Bats Firecracker Mini P.E.K.K.A
Tesla Bats Zap Firecracker Wizard The Log
Zap Wizard The Log Bats Firecracker Tesla
Mini P.E.K.K.A Tesla
Wizard Bats Firecracker Tesla Mini P.E.K.K.A Electro Giant The Log
Tesla Mini P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mini P.E.K.K.A Zap Tesla Electro Giant
Zap Firecracker Tesla Mini P.E.K.K.A Wizard The Log
Bats Zap Mini P.E.K.K.A The Log
Mini P.E.K.K.A Bats Zap Tesla The Log
Tesla Mini P.E.K.K.A
Firecracker Wizard Electro Giant Bats Zap Tesla
Mini P.E.K.K.A Bats Tesla
Mini P.E.K.K.A Tesla
Zap Bats Firecracker Mini P.E.K.K.A The Log
Tesla
Bats Tesla Mini P.E.K.K.A
Zap Electro Giant The Log
Mini P.E.K.K.A Tesla Wizard
Wizard Firecracker Tesla Electro Giant
Tesla Electro Giant Bats Zap Firecracker Mini P.E.K.K.A The Log
Bats Zap Firecracker Tesla Mini P.E.K.K.A Wizard Electro Giant The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Wizard Zap Firecracker The Log
Firecracker Wizard Electro Giant Bats Zap
Firecracker Wizard The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Bats Mini P.E.K.K.A
Firecracker Zap Wizard The Log
Zap Firecracker Wizard
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker Wizard The Log
Firecracker Wizard The Log
Bats Mini P.E.K.K.A
Zap Firecracker Mini P.E.K.K.A Wizard The Log
Zap Firecracker Wizard Electro Giant The Log
The Log
Wizard
The Log
Zap The Log
Zap Firecracker Electro Giant The Log Wizard
Firecracker The Log Zap Wizard
Zap Wizard The Log
Zap Firecracker The Log
Bats Zap Firecracker Wizard Electro Giant
Zap Bats Firecracker Wizard Electro Giant
Mini P.E.K.K.A
Zap Wizard The Log
Zap Firecracker
Firecracker Wizard The Log
Zap Bats
Zap Firecracker Wizard
The Log
Firecracker Mini P.E.K.K.A Wizard
The Log Zap Firecracker Wizard
Zap Electro Giant
Firecracker
Zap Electro Giant Bats Firecracker The Log
Firecracker Bats Zap
Zap Firecracker Electro Giant The Log
Firecracker Wizard

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