My Best Clash Royale Deck

Deck Check Rating

Attack
Bad
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Mediocre

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No tank!

Having at least one tank or mini-tank in your deck is useful in many situations, both on offense and defense. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way of punishing your opponent for spending elixir.

When your opponent plays high-cost unit (6 or more) in the back, you have to be able to punish him, preferably by attacking in other lane to not let him accumulate a big push.

Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Electro Wizard Inferno Dragon

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Electro Wizard Inferno Dragon

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Poison

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Poison

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Inferno Dragon
Giant Snowball
Bats Inferno Dragon
Zap
Bats Firecracker Inferno Dragon
Barbarian Barrel
Firecracker Tesla Electro Wizard
The Log
Firecracker
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Electro Wizard Inferno Dragon
Fireball
Firecracker Tesla Electro Wizard Inferno Dragon
Poison
Bats Firecracker Electro Wizard
Lightning
Tesla Electro Wizard Inferno Dragon
Rocket
Inferno Dragon

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Poison

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Poison

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Poison Inferno Dragon

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Mirror Bats Zap Firecracker Tesla Poison Electro Wizard Inferno Dragon

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

7 Mirror Bats Zap Firecracker

Attack Synergies 3 7

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Inferno Dragon
Zap
Firecracker Mirror Electro Wizard Bats Poison
Firecracker
Zap Bats Mirror Inferno Dragon
Tesla
Mirror
Zap Firecracker Poison
Poison
Zap Mirror
Electro Wizard
Zap
Inferno Dragon
Bats Firecracker

Defense Synergies 3 20

Bats
Zap Firecracker Tesla Electro Wizard Inferno Dragon
Zap
Mirror Electro Wizard Bats Firecracker Tesla Poison Inferno Dragon
Firecracker
Bats Zap Tesla Mirror Electro Wizard
Tesla
Mirror Bats Zap Firecracker Poison Electro Wizard Inferno Dragon
Mirror
Zap Tesla Firecracker Poison Electro Wizard Inferno Dragon
Poison
Zap Tesla Mirror Electro Wizard
Electro Wizard
Zap Bats Firecracker Tesla Mirror Poison Inferno Dragon
Inferno Dragon
Bats Zap Tesla Mirror Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Electro Wizard
Inferno Dragon Bats Zap Firecracker Tesla Electro Wizard
Tesla Bats Electro Wizard Inferno Dragon
Tesla Inferno Dragon Bats Firecracker Electro Wizard
Firecracker Poison
Bats Zap Firecracker Tesla Electro Wizard
Bats Tesla Electro Wizard Inferno Dragon Zap Firecracker Poison
Zap Tesla Poison Electro Wizard
Tesla Inferno Dragon
Firecracker Tesla Electro Wizard
Bats Poison Electro Wizard Zap Firecracker Tesla
Tesla Inferno Dragon Bats Zap Firecracker Poison Electro Wizard
Tesla Bats Zap Electro Wizard
Bats Zap Firecracker Tesla Poison Electro Wizard
Inferno Dragon Tesla Electro Wizard
Zap Tesla Electro Wizard Inferno Dragon
Tesla Bats Firecracker Poison Electro Wizard
Tesla Bats Zap Firecracker Electro Wizard
Zap Poison Bats Firecracker Tesla Electro Wizard Inferno Dragon
Tesla Electro Wizard Inferno Dragon
Bats Firecracker Tesla Poison Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Electro Wizard
Poison Electro Wizard Zap Firecracker Tesla Inferno Dragon
Bats Zap Electro Wizard
Bats Zap Tesla Electro Wizard
Tesla Inferno Dragon
Firecracker Poison Bats Zap Tesla Electro Wizard
Bats Tesla Electro Wizard
Tesla Inferno Dragon
Zap Electro Wizard Bats Firecracker Poison Inferno Dragon
Tesla Inferno Dragon
Inferno Dragon Bats Tesla
Zap Poison Electro Wizard
Tesla
Firecracker Tesla
Tesla Electro Wizard Bats Zap Firecracker Poison Inferno Dragon
Bats Poison Zap Firecracker Tesla Electro Wizard Inferno Dragon

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Poison Firecracker
Firecracker Poison Zap Electro Wizard
Poison
Firecracker Poison
Poison Zap Firecracker
Firecracker Poison Bats Zap
Firecracker Poison
Poison Zap Firecracker
Poison Zap Firecracker
Bats Poison Electro Wizard
Firecracker Poison Zap Electro Wizard
Poison Zap Firecracker
Poison Firecracker
Firecracker Poison
Zap Firecracker Poison
Zap Firecracker Poison
Firecracker Poison
Poison
Bats
Zap Firecracker Poison Electro Wizard
Zap Firecracker Poison
Poison
Poison
Zap Poison
Zap Firecracker Poison
Inferno Dragon
Firecracker Poison Zap Electro Wizard
Zap Poison
Poison Zap Firecracker
Poison Bats Zap Firecracker Electro Wizard
Zap Electro Wizard Bats Firecracker Poison
Poison Zap
Zap Firecracker Poison Electro Wizard
Firecracker Poison
Zap Electro Wizard Bats
Poison Zap Firecracker Electro Wizard
Poison Firecracker Electro Wizard
Zap Firecracker Poison
Zap Poison
Firecracker
Zap Bats Firecracker Poison Electro Wizard
Firecracker Bats Zap Poison Electro Wizard
Poison Zap Firecracker Electro Wizard

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