My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Great!

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla Wizard Bandit

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Hog Rider Bandit

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Hog Rider Bandit

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Hog Rider Bandit

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians Hog Rider Bandit
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Bandit
Barbarian Barrel
Firecracker Tesla Elite Barbarians Wizard Bandit
The Log
Firecracker Elite Barbarians Hog Rider Bandit
Earthquake
Firecracker Tesla Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elite Barbarians Hog Rider Wizard Bandit
Fireball
Firecracker Tesla Elite Barbarians Hog Rider Wizard Bandit
Poison
Bats Firecracker Wizard
Lightning
Tesla Elite Barbarians Wizard Bandit
Rocket
Elite Barbarians Hog Rider Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Great!

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Bandit Tesla Hog Rider Wizard Elite Barbarians

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Bandit

Attack Synergies 5 13

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Hog Rider Zap Firecracker Elite Barbarians Bandit
Zap
Firecracker Elite Barbarians Hog Rider Bats Bandit
Firecracker
Zap Hog Rider Bats Elite Barbarians Bandit
Tesla
Elite Barbarians
Zap Bats Firecracker Hog Rider Wizard Bandit
Hog Rider
Bats Zap Firecracker Elite Barbarians Wizard Bandit
Wizard
Elite Barbarians Hog Rider Bandit
Bandit
Bats Zap Firecracker Elite Barbarians Hog Rider Wizard

Defense Synergies 0 13

Bats
Zap Firecracker Tesla Bandit
Zap
Bats Firecracker Tesla Elite Barbarians Bandit
Firecracker
Bats Zap Tesla Bandit
Tesla
Bats Zap Firecracker Wizard
Elite Barbarians
Zap Wizard
Hog Rider
Wizard
Tesla Elite Barbarians Bandit
Bandit
Bats Zap Firecracker Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla Wizard
Elite Barbarians Bats Zap Firecracker Tesla Bandit
Tesla Bats Elite Barbarians Bandit
Tesla Elite Barbarians Bats Firecracker Bandit
Firecracker Elite Barbarians
Bats Zap Firecracker Tesla Bandit
Bats Tesla Zap Firecracker Wizard
Zap Tesla Bandit
Tesla Elite Barbarians
Elite Barbarians Firecracker Tesla Bandit
Bats Zap Firecracker Tesla Wizard Bandit
Tesla Bats Zap Firecracker Wizard
Tesla Bats Zap Elite Barbarians Wizard Bandit
Wizard Bats Zap Firecracker Tesla
Elite Barbarians Tesla Bandit
Zap Tesla Elite Barbarians Bandit
Tesla Wizard Bats Firecracker Elite Barbarians
Tesla Bats Zap Firecracker Elite Barbarians Wizard Bandit
Zap Wizard Bats Firecracker Tesla Bandit
Tesla Elite Barbarians
Wizard Bats Firecracker Tesla Elite Barbarians Bandit

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Tesla Elite Barbarians Bandit
Bandit Zap Firecracker Tesla Elite Barbarians Wizard
Bandit Bats Zap Elite Barbarians
Bats Zap Tesla Elite Barbarians Bandit
Tesla Elite Barbarians Bandit
Firecracker Wizard Bats Zap Tesla
Bats Tesla Elite Barbarians Bandit
Tesla Elite Barbarians
Zap Bats Firecracker Elite Barbarians Bandit
Tesla
Bats Tesla Elite Barbarians
Zap Elite Barbarians
Elite Barbarians Tesla Wizard Bandit
Wizard Firecracker Tesla
Tesla Elite Barbarians Bats Zap Firecracker
Bats Zap Firecracker Tesla Elite Barbarians Wizard
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Bandit
Firecracker Zap Bandit
Bandit
Firecracker
Wizard Zap Firecracker
Firecracker Wizard Bats Zap
Firecracker Wizard
Zap Firecracker Wizard
Zap Firecracker Wizard Bandit
Bats Elite Barbarians
Firecracker Zap Wizard Bandit
Zap Firecracker Wizard
Firecracker Elite Barbarians Bandit
Firecracker Bandit
Zap Firecracker Elite Barbarians
Zap Firecracker Wizard Bandit
Firecracker Wizard Bandit
Bats
Zap Firecracker Wizard Bandit
Zap Firecracker Wizard
Wizard
Zap
Zap Firecracker Wizard
Firecracker Zap Wizard Bandit
Zap Wizard Bandit
Zap Firecracker Bandit
Elite Barbarians Bats Zap Firecracker Wizard
Zap Bats Firecracker Wizard
Elite Barbarians
Zap Wizard Bandit
Zap Firecracker
Firecracker Wizard
Zap Bats Bandit
Zap Firecracker Wizard
Firecracker Wizard
Zap Firecracker Wizard
Zap
Firecracker Elite Barbarians
Zap Bats Firecracker Elite Barbarians
Firecracker Bats Zap
Zap Firecracker Bandit
Firecracker Wizard

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