My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Tesla

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Tesla

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Tesla P.E.K.K.A Lumberjack

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Lumberjack

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians P.E.K.K.A Lumberjack

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians Lumberjack

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats Lumberjack
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Tesla Elite Barbarians Lumberjack
The Log
Firecracker Elite Barbarians Lumberjack
Earthquake
Firecracker Tesla
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elite Barbarians P.E.K.K.A Lumberjack
Fireball
Firecracker Tesla Elite Barbarians Lumberjack
Poison
Bats Firecracker
Lightning
Tesla Elite Barbarians Lumberjack
Rocket
Elite Barbarians

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker The Log

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Firecracker Tesla Lumberjack Elite Barbarians P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Firecracker

Attack Synergies 3 15

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Firecracker Elite Barbarians P.E.K.K.A Lumberjack
Zap
Firecracker Elite Barbarians P.E.K.K.A Bats The Log Lumberjack
Firecracker
Zap Bats Elite Barbarians P.E.K.K.A Lumberjack
Tesla
Elite Barbarians
Zap Bats Firecracker The Log Lumberjack
P.E.K.K.A
Zap Bats Firecracker The Log Lumberjack
The Log
Zap Elite Barbarians P.E.K.K.A Lumberjack
Lumberjack
Bats Zap Firecracker Elite Barbarians P.E.K.K.A The Log

Defense Synergies 3 17

Bats
Zap Firecracker Tesla P.E.K.K.A The Log Lumberjack
Zap
Bats Firecracker Tesla Elite Barbarians P.E.K.K.A The Log Lumberjack
Firecracker
The Log Bats Zap Tesla P.E.K.K.A Lumberjack
Tesla
The Log Bats Zap Firecracker
Elite Barbarians
Zap The Log
P.E.K.K.A
The Log Bats Zap Firecracker
The Log
Firecracker Tesla P.E.K.K.A Bats Zap Elite Barbarians Lumberjack
Lumberjack
Bats Zap Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Tesla The Log
Elite Barbarians P.E.K.K.A Lumberjack Bats Zap Firecracker Tesla The Log
Tesla P.E.K.K.A Lumberjack Bats Elite Barbarians
Tesla Elite Barbarians P.E.K.K.A Lumberjack Bats Firecracker
Firecracker Elite Barbarians P.E.K.K.A The Log Lumberjack
The Log Bats Zap Firecracker Tesla Lumberjack
Bats Tesla Zap Firecracker
Zap Tesla P.E.K.K.A The Log
Tesla P.E.K.K.A Elite Barbarians Lumberjack
Elite Barbarians Firecracker Tesla Lumberjack
Bats Zap Firecracker Tesla The Log Lumberjack
Tesla Bats Zap Firecracker
Tesla P.E.K.K.A Lumberjack Bats Zap Elite Barbarians The Log
Bats Zap Firecracker Tesla P.E.K.K.A The Log Lumberjack
Elite Barbarians P.E.K.K.A Tesla Lumberjack
Zap Tesla Elite Barbarians P.E.K.K.A The Log Lumberjack
Tesla Bats Firecracker Elite Barbarians P.E.K.K.A Lumberjack
Tesla Bats Zap Firecracker Elite Barbarians The Log Lumberjack
Zap The Log Bats Firecracker Tesla Lumberjack
P.E.K.K.A Tesla Elite Barbarians Lumberjack
Bats Firecracker Tesla Elite Barbarians P.E.K.K.A The Log Lumberjack

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Lumberjack Zap Tesla Elite Barbarians P.E.K.K.A
Zap Firecracker Tesla Elite Barbarians The Log Lumberjack
P.E.K.K.A Lumberjack Bats Zap Elite Barbarians The Log
P.E.K.K.A Lumberjack Bats Zap Tesla Elite Barbarians The Log
P.E.K.K.A Tesla Elite Barbarians Lumberjack
Firecracker Bats Zap Tesla
P.E.K.K.A Bats Tesla Elite Barbarians Lumberjack
P.E.K.K.A Tesla Elite Barbarians Lumberjack
Zap P.E.K.K.A Bats Firecracker Elite Barbarians The Log
P.E.K.K.A Tesla
P.E.K.K.A Bats Tesla Elite Barbarians Lumberjack
P.E.K.K.A Zap Elite Barbarians The Log
Elite Barbarians P.E.K.K.A Tesla Lumberjack
Firecracker Tesla
Tesla Elite Barbarians Bats Zap Firecracker P.E.K.K.A The Log Lumberjack
Bats Zap Firecracker Tesla Elite Barbarians P.E.K.K.A The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Zap Firecracker The Log
Firecracker Bats Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Bats Elite Barbarians Lumberjack
Firecracker Zap The Log
Zap Firecracker
Firecracker Elite Barbarians The Log
Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker The Log
Firecracker The Log
Bats
Zap Firecracker The Log
Zap Firecracker The Log
The Log
The Log
Zap The Log
Zap Firecracker The Log
Firecracker The Log Zap
Zap The Log
Zap Firecracker The Log
Elite Barbarians Bats Zap Firecracker
Zap Bats Firecracker
Elite Barbarians
Zap The Log
Zap Firecracker
P.E.K.K.A
Firecracker The Log
Zap Bats
Zap Firecracker
The Log
Firecracker Lumberjack
The Log Zap Firecracker
Zap
Firecracker Elite Barbarians P.E.K.K.A
Zap Bats Firecracker Elite Barbarians The Log
Firecracker Bats Zap
Zap Firecracker The Log

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