My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Godly!
Versatility
Good
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Dark Prince Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider Dark Prince Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider Dark Prince Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Dark Prince
Giant Snowball
Bats Hog Rider
Zap
Bats Firecracker Dark Prince
Barbarian Barrel
Firecracker Valkyrie Dark Prince
The Log
Firecracker Hog Rider Dark Prince
Earthquake
Firecracker Hog Rider
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Dark Prince
Fireball
Firecracker Hog Rider
Poison
Bats Firecracker
Lightning
Valkyrie Dark Prince
Rocket
Valkyrie Hog Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Dark Prince The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Dark Prince Mega Knight

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap The Log Firecracker Valkyrie Hog Rider Dark Prince Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap The Log Firecracker

Attack Synergies 8 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Mega Knight Zap Firecracker Dark Prince
Zap
Firecracker Hog Rider Bats Valkyrie Dark Prince The Log Mega Knight
Firecracker
Zap Hog Rider Bats Valkyrie Dark Prince Mega Knight
Valkyrie
Bats Hog Rider Zap Firecracker Dark Prince
Hog Rider
Bats Zap Firecracker Valkyrie The Log Dark Prince Mega Knight
Dark Prince
Bats Zap Firecracker Valkyrie Hog Rider
The Log
Hog Rider Zap Mega Knight
Mega Knight
Bats Zap Firecracker Hog Rider The Log

Defense Synergies 3 15

Bats
Zap Firecracker Valkyrie Dark Prince The Log Mega Knight
Zap
Mega Knight Bats Firecracker Valkyrie Dark Prince The Log
Firecracker
Valkyrie The Log Bats Zap Dark Prince Mega Knight
Valkyrie
Firecracker Bats Zap The Log
Hog Rider
Dark Prince
Bats Zap Firecracker The Log
The Log
Firecracker Bats Zap Valkyrie Dark Prince Mega Knight
Mega Knight
Zap Bats Firecracker The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie The Log
Bats Zap Firecracker Valkyrie Dark Prince The Log Mega Knight
Mega Knight Bats Valkyrie Dark Prince
Bats Firecracker Valkyrie Dark Prince Mega Knight
Firecracker Valkyrie Dark Prince The Log Mega Knight
The Log Bats Zap Firecracker Valkyrie Dark Prince Mega Knight
Bats Zap Firecracker
Zap Valkyrie The Log Mega Knight
Firecracker Valkyrie Dark Prince Mega Knight
Bats Valkyrie Zap Firecracker Dark Prince The Log Mega Knight
Bats Zap Firecracker
Mega Knight Bats Zap Valkyrie Dark Prince The Log
Valkyrie Mega Knight Bats Zap Firecracker Dark Prince The Log
Mega Knight
Zap The Log Mega Knight
Mega Knight Bats Firecracker Valkyrie Dark Prince
Mega Knight Bats Zap Firecracker Valkyrie Dark Prince The Log
Zap Valkyrie The Log Bats Firecracker Dark Prince Mega Knight
Valkyrie Dark Prince Mega Knight Bats Firecracker The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Dark Prince
Zap Firecracker Valkyrie The Log Mega Knight
Mega Knight Bats Zap Valkyrie Dark Prince The Log
Valkyrie Dark Prince Mega Knight Bats Zap The Log
Valkyrie Dark Prince Mega Knight
Firecracker Bats Zap
Dark Prince Bats Valkyrie
Mega Knight Valkyrie Dark Prince
Zap Mega Knight Bats Firecracker Valkyrie Dark Prince The Log
Mega Knight Bats Valkyrie Dark Prince
Mega Knight Zap Valkyrie Dark Prince The Log
Dark Prince Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Bats Zap Firecracker Valkyrie Dark Prince The Log
Bats Valkyrie Mega Knight Zap Firecracker Dark Prince The Log

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie The Log
Firecracker Zap The Log
The Log
Firecracker Valkyrie Dark Prince The Log
Zap Firecracker Valkyrie Dark Prince The Log Mega Knight
Firecracker Bats Zap
Firecracker The Log
The Log Zap Firecracker
The Log Zap Firecracker
Bats
Firecracker Zap Valkyrie Dark Prince The Log
Zap Firecracker
Firecracker The Log
Firecracker
Zap Firecracker The Log
Zap Firecracker The Log
Firecracker The Log Mega Knight
Bats
Zap Firecracker Dark Prince The Log Mega Knight
Zap Firecracker Valkyrie The Log Mega Knight
The Log Mega Knight
The Log
Zap The Log
Zap Firecracker The Log Valkyrie Dark Prince Mega Knight
Firecracker The Log Zap
Zap The Log Mega Knight
Zap Firecracker The Log
Bats Zap Firecracker
Zap Bats Firecracker
Zap The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker The Log
Zap Bats Dark Prince
Zap Firecracker
The Log
Firecracker Valkyrie Dark Prince Mega Knight
The Log Zap Firecracker
Zap
Firecracker Dark Prince Mega Knight
Zap Bats Firecracker The Log
Firecracker Bats Zap
Zap Firecracker Dark Prince The Log Mega Knight

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