My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Good
Versatility
Godly!
F2P score
Good

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Magic Archer

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie P.E.K.K.A Magic Archer

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Hog Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Hog Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Hog Rider P.E.K.K.A Magic Archer

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Hog Rider Magic Archer

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Hog Rider Skeleton Army
Giant Snowball
Bats Hog Rider Skeleton Army
Zap
Bats Firecracker Skeleton Army
Barbarian Barrel
Firecracker Valkyrie Skeleton Army Magic Archer
The Log
Firecracker Hog Rider Skeleton Army
Earthquake
Firecracker Hog Rider Skeleton Army
Arrows
Bats Firecracker Skeleton Army
Royal Delivery
Bats Firecracker Valkyrie Hog Rider Skeleton Army P.E.K.K.A Magic Archer
Fireball
Firecracker Hog Rider Skeleton Army Magic Archer
Poison
Bats Firecracker Skeleton Army Magic Archer
Lightning
Valkyrie Magic Archer
Rocket
Valkyrie Hog Rider Magic Archer

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Magic Archer

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Magic Archer

Ladder info

Some cards can be both level-independent and weak/strong when under/overleveled. Example: A lower-level Ice Golem doesn't kill Skarmy, so it's 'Weak'. However, in other aspects such as tanking, it works perfectly fine on lower levels.

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Skeleton Army P.E.K.K.A

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Skeleton Army

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Skeleton Army Valkyrie Hog Rider Magic Archer P.E.K.K.A

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Skeleton Army

Attack Synergies 8 10

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Hog Rider Zap Firecracker P.E.K.K.A
Zap
Firecracker Hog Rider P.E.K.K.A Bats Valkyrie Magic Archer
Firecracker
Zap Hog Rider Bats Valkyrie P.E.K.K.A
Valkyrie
Bats Hog Rider Zap Firecracker P.E.K.K.A Magic Archer
Hog Rider
Bats Zap Firecracker Valkyrie Magic Archer
Skeleton Army
P.E.K.K.A
Zap Magic Archer Bats Firecracker Valkyrie
Magic Archer
P.E.K.K.A Zap Valkyrie Hog Rider

Defense Synergies 1 14

Bats
Zap Firecracker Valkyrie P.E.K.K.A
Zap
Bats Firecracker Valkyrie Skeleton Army P.E.K.K.A Magic Archer
Firecracker
Valkyrie Bats Zap Skeleton Army P.E.K.K.A
Valkyrie
Firecracker Bats Zap P.E.K.K.A Magic Archer
Hog Rider
Skeleton Army
Zap Firecracker Magic Archer
P.E.K.K.A
Bats Zap Firecracker Valkyrie
Magic Archer
Zap Valkyrie Skeleton Army

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Valkyrie Magic Archer
Skeleton Army P.E.K.K.A Bats Zap Firecracker Valkyrie
Skeleton Army P.E.K.K.A Bats Valkyrie
Skeleton Army P.E.K.K.A Bats Firecracker Valkyrie
Firecracker Valkyrie Skeleton Army P.E.K.K.A
Skeleton Army Bats Zap Firecracker Valkyrie Magic Archer
Bats Zap Firecracker Magic Archer
Zap Valkyrie P.E.K.K.A Magic Archer
P.E.K.K.A Skeleton Army
Skeleton Army Firecracker Valkyrie
Bats Valkyrie Skeleton Army Zap Firecracker Magic Archer
Bats Zap Firecracker Magic Archer
Skeleton Army P.E.K.K.A Bats Zap Valkyrie
Valkyrie Skeleton Army Bats Zap Firecracker P.E.K.K.A Magic Archer
Skeleton Army P.E.K.K.A
Skeleton Army Zap P.E.K.K.A
Bats Firecracker Valkyrie Skeleton Army P.E.K.K.A
Valkyrie Bats Zap Firecracker Skeleton Army Magic Archer
Zap Valkyrie Bats Firecracker Magic Archer
P.E.K.K.A
Valkyrie Skeleton Army Bats Firecracker P.E.K.K.A
P.E.K.K.A

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Skeleton Army Zap P.E.K.K.A
Zap Firecracker Valkyrie Magic Archer
Skeleton Army P.E.K.K.A Bats Zap Valkyrie
Valkyrie Skeleton Army P.E.K.K.A Bats Zap
P.E.K.K.A Valkyrie Skeleton Army
Firecracker Bats Zap Magic Archer
Skeleton Army P.E.K.K.A Bats Valkyrie
P.E.K.K.A Valkyrie Skeleton Army
Zap P.E.K.K.A Bats Firecracker Valkyrie Skeleton Army Magic Archer
P.E.K.K.A Skeleton Army
P.E.K.K.A Bats Valkyrie
Skeleton Army P.E.K.K.A Zap Valkyrie
Skeleton Army P.E.K.K.A Valkyrie
Firecracker Valkyrie Skeleton Army Magic Archer
Skeleton Army Bats Zap Firecracker Valkyrie P.E.K.K.A Magic Archer
Bats Valkyrie Zap Firecracker P.E.K.K.A Magic Archer
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Magic Archer Firecracker Valkyrie
Firecracker Zap Magic Archer
Magic Archer
Firecracker Valkyrie
Zap Firecracker Valkyrie Magic Archer
Firecracker Bats Zap Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker
Bats
Firecracker Zap Valkyrie Magic Archer
Zap Firecracker Magic Archer
Firecracker Magic Archer
Firecracker Magic Archer
Zap Firecracker Magic Archer
Zap Firecracker Magic Archer
Magic Archer Firecracker
Bats
Zap Firecracker Magic Archer
Zap Firecracker Valkyrie Magic Archer
Magic Archer
Zap
Zap Firecracker Valkyrie Magic Archer
Firecracker Zap Magic Archer
Zap Magic Archer
Zap Firecracker Magic Archer
Bats Zap Firecracker Magic Archer
Zap Bats Firecracker
Zap Magic Archer
Zap Firecracker Magic Archer
P.E.K.K.A
Firecracker Magic Archer
Zap Bats Skeleton Army Magic Archer
Zap Firecracker Magic Archer
Firecracker Valkyrie Magic Archer
Zap Firecracker Magic Archer
Zap
Firecracker P.E.K.K.A
Zap Bats Firecracker Magic Archer
Firecracker Bats Zap Magic Archer
Zap Firecracker Magic Archer
P.E.K.K.A
Firecracker

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