My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Good
F2P score
Mediocre

1 problems Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Electro Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Valkyrie Royal Ghost Electro Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rocket

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Royal Ghost Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Rocket

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Valkyrie Royal Ghost Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Valkyrie Royal Ghost Electro Wizard

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Valkyrie Royal Ghost Electro Wizard
The Log
Firecracker
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Valkyrie Royal Ghost Electro Wizard
Fireball
Firecracker Electro Wizard
Poison
Bats Firecracker Electro Wizard
Lightning
Valkyrie Electro Wizard
Rocket
Valkyrie

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Rocket

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Valkyrie Rocket Royal Ghost Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Valkyrie Rocket Royal Ghost Mega Knight

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Electro Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Mediocre

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Firecracker Royal Ghost Valkyrie Electro Wizard Rocket Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Firecracker Royal Ghost

Attack Synergies 4 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Valkyrie Mega Knight Zap Firecracker
Zap
Firecracker Electro Wizard Bats Valkyrie Royal Ghost Mega Knight
Firecracker
Zap Bats Valkyrie Mega Knight
Valkyrie
Bats Zap Firecracker Royal Ghost Electro Wizard
Rocket
Royal Ghost
Zap Valkyrie Electro Wizard Mega Knight
Electro Wizard
Zap Valkyrie Royal Ghost Mega Knight
Mega Knight
Bats Zap Firecracker Royal Ghost Electro Wizard

Defense Synergies 3 14

Bats
Zap Firecracker Valkyrie Electro Wizard Mega Knight
Zap
Electro Wizard Mega Knight Bats Firecracker Valkyrie Royal Ghost
Firecracker
Valkyrie Bats Zap Electro Wizard Mega Knight
Valkyrie
Firecracker Bats Zap Electro Wizard
Rocket
Royal Ghost
Zap Electro Wizard Mega Knight
Electro Wizard
Zap Bats Firecracker Valkyrie Royal Ghost Mega Knight
Mega Knight
Zap Bats Firecracker Royal Ghost Electro Wizard

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Rocket Zap Firecracker Valkyrie Electro Wizard
Bats Zap Firecracker Valkyrie Electro Wizard Mega Knight
Rocket Mega Knight Bats Valkyrie Electro Wizard
Bats Firecracker Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Rocket Mega Knight
Bats Zap Firecracker Valkyrie Royal Ghost Electro Wizard Mega Knight
Bats Rocket Electro Wizard Zap Firecracker
Rocket Zap Valkyrie Electro Wizard Mega Knight
Firecracker Valkyrie Royal Ghost Electro Wizard Mega Knight
Bats Valkyrie Electro Wizard Zap Firecracker Royal Ghost Mega Knight
Bats Zap Firecracker Electro Wizard
Mega Knight Bats Zap Valkyrie Rocket Electro Wizard
Valkyrie Rocket Mega Knight Bats Zap Firecracker Royal Ghost Electro Wizard
Electro Wizard Mega Knight
Rocket Zap Electro Wizard Mega Knight
Mega Knight Bats Firecracker Valkyrie Electro Wizard
Valkyrie Mega Knight Bats Zap Firecracker Royal Ghost Electro Wizard
Zap Valkyrie Bats Firecracker Royal Ghost Electro Wizard Mega Knight
Electro Wizard
Valkyrie Royal Ghost Mega Knight Bats Firecracker Electro Wizard

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Valkyrie Mega Knight Zap Royal Ghost Electro Wizard
Electro Wizard Zap Firecracker Valkyrie Rocket Royal Ghost Mega Knight
Mega Knight Bats Zap Valkyrie Rocket Electro Wizard
Valkyrie Rocket Mega Knight Bats Zap Electro Wizard
Valkyrie Mega Knight
Firecracker Rocket Bats Zap Electro Wizard
Rocket Bats Valkyrie Electro Wizard
Mega Knight Valkyrie
Zap Rocket Electro Wizard Mega Knight Bats Firecracker Valkyrie
Mega Knight Bats Valkyrie
Rocket Mega Knight Zap Valkyrie Electro Wizard
Rocket Mega Knight Valkyrie
Firecracker Valkyrie Mega Knight
Electro Wizard Bats Zap Firecracker Valkyrie Rocket
Bats Valkyrie Mega Knight Zap Firecracker Royal Ghost Electro Wizard
Zap Electro Wizard

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Valkyrie Rocket Royal Ghost
Firecracker Zap Royal Ghost Electro Wizard
Rocket
Firecracker Valkyrie Rocket
Rocket Zap Firecracker Valkyrie Mega Knight
Firecracker Bats Zap Rocket
Firecracker
Zap Firecracker
Zap Firecracker
Rocket Bats Electro Wizard
Firecracker Rocket Zap Valkyrie Electro Wizard
Zap Firecracker Rocket
Rocket Firecracker
Firecracker Rocket
Zap Firecracker
Rocket Zap Firecracker
Firecracker Rocket Mega Knight
Rocket
Bats Rocket
Rocket Zap Firecracker Electro Wizard Mega Knight
Rocket Zap Firecracker Valkyrie Mega Knight
Rocket Mega Knight
Rocket
Rocket
Rocket Zap
Zap Firecracker Valkyrie Mega Knight
Firecracker Zap Royal Ghost Electro Wizard
Zap Mega Knight
Rocket Zap Firecracker
Bats Zap Firecracker Electro Wizard
Zap Rocket Electro Wizard Bats Firecracker
Zap Rocket Mega Knight
Zap Rocket Firecracker Electro Wizard
Mega Knight
Rocket Firecracker
Zap Electro Wizard Bats Rocket
Rocket Zap Firecracker Electro Wizard
Firecracker Valkyrie Rocket Electro Wizard Mega Knight
Zap Firecracker
Rocket Zap
Firecracker Mega Knight
Zap Bats Firecracker Rocket Electro Wizard
Firecracker Bats Zap Rocket Electro Wizard
Zap Firecracker Rocket Royal Ghost Electro Wizard Mega Knight
Firecracker Rocket Mega Knight

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