My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Godly!
Synergy
Mediocre
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Inferno Dragon Ram Rider

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Giant Skeleton Inferno Dragon Ram Rider

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Wall Breakers Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Freeze

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Wall Breakers Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Wall Breakers Giant Skeleton Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Giant Skeleton Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Wall Breakers Giant Skeleton Inferno Dragon Ram Rider
Giant Snowball
Bats Wall Breakers Inferno Dragon Ram Rider
Zap
Bats Firecracker Wall Breakers Inferno Dragon Ram Rider
Barbarian Barrel
Firecracker Wall Breakers Giant Skeleton
The Log
Firecracker Wall Breakers Giant Skeleton Ram Rider
Earthquake
Firecracker
Arrows
Bats Firecracker Wall Breakers
Royal Delivery
Bats Firecracker Wall Breakers Giant Skeleton Inferno Dragon Ram Rider
Fireball
Firecracker Wall Breakers Inferno Dragon Ram Rider
Poison
Bats Firecracker
Lightning
Inferno Dragon Ram Rider
Rocket
Inferno Dragon Ram Rider

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Freeze

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Freeze

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Freeze Giant Skeleton Inferno Dragon

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Wall Breakers Firecracker Freeze Inferno Dragon Ram Rider Giant Skeleton

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

9 Bats Zap Wall Breakers Firecracker

Attack Synergies 3 12

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Skeleton Zap Firecracker Wall Breakers Inferno Dragon Ram Rider
Zap
Firecracker Ram Rider Bats Wall Breakers Freeze Giant Skeleton
Firecracker
Zap Bats Wall Breakers Giant Skeleton Inferno Dragon Ram Rider
Wall Breakers
Bats Zap Firecracker
Freeze
Zap
Giant Skeleton
Bats Zap Firecracker
Inferno Dragon
Bats Firecracker
Ram Rider
Zap Bats Firecracker

Defense Synergies 0 10

Bats
Zap Firecracker Freeze Giant Skeleton Inferno Dragon
Zap
Bats Firecracker Giant Skeleton Inferno Dragon Ram Rider
Firecracker
Bats Zap Giant Skeleton
Wall Breakers
Freeze
Bats
Giant Skeleton
Bats Zap Firecracker
Inferno Dragon
Bats Zap
Ram Rider
Zap

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Ram Rider
Inferno Dragon Bats Zap Firecracker Ram Rider
Ram Rider Bats Freeze Giant Skeleton Inferno Dragon
Inferno Dragon Bats Firecracker Ram Rider
Firecracker Giant Skeleton
Freeze Bats Zap Firecracker
Bats Inferno Dragon Ram Rider Zap Firecracker Freeze
Zap Giant Skeleton Ram Rider
Inferno Dragon
Firecracker Giant Skeleton
Bats Zap Firecracker Freeze Giant Skeleton Ram Rider
Inferno Dragon Bats Zap Firecracker Ram Rider
Bats Zap Freeze Giant Skeleton Ram Rider
Bats Zap Firecracker Freeze
Inferno Dragon Ram Rider
Zap Freeze Inferno Dragon Ram Rider
Bats Firecracker
Bats Zap Firecracker Ram Rider
Zap Freeze Bats Firecracker Giant Skeleton Inferno Dragon Ram Rider
Inferno Dragon Ram Rider
Bats Firecracker Giant Skeleton
Inferno Dragon

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Giant Skeleton
Zap Firecracker Inferno Dragon
Giant Skeleton Bats Zap Ram Rider
Giant Skeleton Bats Zap Ram Rider
Giant Skeleton Inferno Dragon Ram Rider
Firecracker Bats Zap Freeze Ram Rider
Bats Giant Skeleton Ram Rider
Giant Skeleton Inferno Dragon
Zap Freeze Giant Skeleton Bats Firecracker Inferno Dragon
Inferno Dragon
Inferno Dragon Bats Giant Skeleton
Zap Giant Skeleton
Giant Skeleton Ram Rider
Firecracker
Bats Zap Firecracker Freeze Giant Skeleton Inferno Dragon
Bats Zap Firecracker Freeze Giant Skeleton Inferno Dragon
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker Freeze Giant Skeleton
Firecracker Zap Ram Rider
Giant Skeleton
Firecracker Freeze Giant Skeleton
Zap Firecracker
Firecracker Bats Zap Freeze Ram Rider
Firecracker
Zap Firecracker Freeze Ram Rider
Zap Firecracker Ram Rider
Bats
Firecracker Zap Ram Rider
Zap Firecracker
Firecracker
Firecracker Freeze
Zap Firecracker
Zap Firecracker
Firecracker
Freeze
Bats
Zap Firecracker
Zap Firecracker
Giant Skeleton
Zap
Zap Firecracker Freeze
Inferno Dragon
Firecracker Zap Ram Rider
Zap Ram Rider
Zap Firecracker
Bats Zap Firecracker
Zap Bats Firecracker Freeze
Zap
Zap Firecracker Freeze
Giant Skeleton
Firecracker
Zap Bats Freeze
Zap Firecracker Ram Rider
Freeze
Firecracker
Zap Firecracker
Zap Giant Skeleton
Firecracker
Zap Bats Firecracker Freeze Giant Skeleton
Firecracker Bats Zap
Zap Firecracker Freeze Giant Skeleton
Inferno Dragon
Firecracker

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: