My Best Clash Royale Deck

Deck Check Rating

Attack
Mediocre
Defense
Godly!
Synergy
Bad
Versatility
Godly!
F2P score
Good

1 problems 2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

PROBLEM No clear win condition!

In order to win the game more easily, it is good to have at least one of the cards that are good for damaging towers. There is no such card in your deck. Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Firecracker Wizard

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Firecracker Wizard Mega Knight

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Missing

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage The Log

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Elite Barbarians Mega Knight

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Elite Barbarians Mega Knight

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Firecracker Elite Barbarians

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Elite Barbarians
Giant Snowball
Bats
Zap
Bats Firecracker
Barbarian Barrel
Firecracker Elite Barbarians Wizard
The Log
Firecracker Elite Barbarians
Earthquake
Firecracker
Arrows
Bats Firecracker
Royal Delivery
Bats Firecracker Elite Barbarians Wizard
Fireball
Firecracker Elite Barbarians Wizard
Poison
Bats Firecracker Wizard
Lightning
Elite Barbarians Wizard
Rocket
Elite Barbarians Wizard

Against air swarms

Spells and units that can counter air swarms.

Zap Firecracker Wizard

Against ground swarms

Spells and units that can counter ground swarms.

Zap Firecracker Wizard The Log Mega Knight

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Mega Knight

Strong when overleveled

Cards that are particularly strong if you have them on higher level. Their key interactions with some cards are changed when they are level or two above the other card.

Elite Barbarians

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Wizard

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Good

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage The Log Firecracker Wizard Elite Barbarians Mega Knight

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

8 Bats Zap Rage The Log

Attack Synergies 4 14

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Mega Knight Zap Firecracker Elite Barbarians Rage
Zap
Firecracker Elite Barbarians Bats The Log Mega Knight
Firecracker
Zap Bats Elite Barbarians Mega Knight
Elite Barbarians
Zap Rage Bats Firecracker Wizard The Log Mega Knight
Wizard
Elite Barbarians Rage Mega Knight
Rage
Elite Barbarians Bats Wizard
The Log
Zap Elite Barbarians Mega Knight
Mega Knight
Bats Zap Firecracker Elite Barbarians Wizard The Log

Defense Synergies 2 14

Bats
Zap Firecracker The Log Mega Knight
Zap
Mega Knight Bats Firecracker Elite Barbarians The Log
Firecracker
The Log Bats Zap Mega Knight
Elite Barbarians
Zap Wizard The Log Mega Knight
Wizard
Elite Barbarians The Log Mega Knight
Rage
The Log
Firecracker Bats Zap Elite Barbarians Wizard Mega Knight
Mega Knight
Zap Bats Firecracker Elite Barbarians Wizard The Log

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Firecracker Wizard The Log
Elite Barbarians Bats Zap Firecracker The Log Mega Knight
Mega Knight Bats Elite Barbarians
Elite Barbarians Bats Firecracker Mega Knight
Firecracker Elite Barbarians The Log Mega Knight
The Log Bats Zap Firecracker Mega Knight
Bats Zap Firecracker Wizard
Zap The Log Mega Knight
Elite Barbarians
Elite Barbarians Firecracker Mega Knight
Bats Zap Firecracker Wizard The Log Mega Knight
Bats Zap Firecracker Wizard
Mega Knight Bats Zap Elite Barbarians Wizard The Log
Wizard Mega Knight Bats Zap Firecracker The Log
Elite Barbarians Mega Knight
Zap Elite Barbarians The Log Mega Knight
Wizard Mega Knight Bats Firecracker Elite Barbarians
Mega Knight Bats Zap Firecracker Elite Barbarians Wizard The Log
Zap Wizard The Log Bats Firecracker Mega Knight
Elite Barbarians
Wizard Mega Knight Bats Firecracker Elite Barbarians The Log

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Mega Knight Zap Elite Barbarians
Zap Firecracker Elite Barbarians Wizard The Log Mega Knight
Mega Knight Bats Zap Elite Barbarians The Log
Mega Knight Bats Zap Elite Barbarians The Log
Elite Barbarians Mega Knight
Firecracker Wizard Bats Zap
Bats Elite Barbarians
Mega Knight Elite Barbarians
Zap Mega Knight Bats Firecracker Elite Barbarians The Log
Mega Knight Bats Elite Barbarians
Mega Knight Zap Elite Barbarians The Log
Elite Barbarians Mega Knight Wizard
Wizard Firecracker Mega Knight
Elite Barbarians Bats Zap Firecracker The Log
Bats Mega Knight Zap Firecracker Elite Barbarians Wizard The Log
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Firecracker The Log
Firecracker Zap The Log
The Log
Firecracker The Log
Wizard Zap Firecracker The Log Mega Knight
Firecracker Wizard Bats Zap
Firecracker Wizard The Log
The Log Zap Firecracker Wizard
The Log Zap Firecracker Wizard
Bats Elite Barbarians
Firecracker Zap Wizard The Log
Zap Firecracker Wizard
Firecracker Elite Barbarians The Log
Firecracker
Zap Firecracker Elite Barbarians The Log
Zap Firecracker Wizard The Log
Firecracker Wizard The Log Mega Knight
Bats
Zap Firecracker Wizard The Log Mega Knight
Zap Firecracker Wizard The Log Mega Knight
The Log Mega Knight
Wizard
The Log
Zap The Log
Zap Firecracker The Log Wizard Mega Knight
Firecracker The Log Zap Wizard
Zap Wizard The Log Mega Knight
Zap Firecracker The Log
Elite Barbarians Bats Zap Firecracker Wizard
Zap Bats Firecracker Wizard
Elite Barbarians
Zap Wizard The Log Mega Knight
Zap Firecracker
Mega Knight
Firecracker Wizard The Log
Zap Bats
Zap Firecracker Wizard
The Log
Firecracker Wizard Mega Knight
The Log Zap Firecracker Wizard
Zap
Firecracker Elite Barbarians Mega Knight
Zap Bats Firecracker Elite Barbarians The Log
Firecracker Bats Zap
Zap Firecracker The Log Mega Knight
Firecracker Wizard Mega Knight

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