My Best Clash Royale Deck

Deck Check Rating

Attack
Good
Defense
Godly!
Synergy
Great!
Versatility
Godly!
F2P score
Bad

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Similar decks

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Flying Machine Witch Goblin Giant

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Flying Machine Dark Prince Witch Goblin Giant Sparky

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Goblin Giant

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap Rage

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Dark Prince Goblin Giant

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Flying Machine Dark Prince Goblin Giant

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Dark Prince Sparky
Giant Snowball
Bats Flying Machine Witch
Zap
Bats Flying Machine Dark Prince Witch Goblin Giant Sparky
Barbarian Barrel
Dark Prince Witch Sparky
The Log
Dark Prince Witch Sparky
Earthquake
Witch
Arrows
Bats Flying Machine Witch
Royal Delivery
Bats Flying Machine Dark Prince Witch Sparky
Fireball
Flying Machine Witch Sparky
Poison
Bats Flying Machine Witch Sparky
Lightning
Dark Prince Witch Sparky
Rocket
Witch Sparky

Against air swarms

Spells and units that can counter air swarms.

Zap Witch

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Sparky

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Rage Dark Prince Sparky

Weak when underleveled

Cards that are particularly weak if you have them on lower level. Their key interactions with some cards are changed when they are level or two below the other card.

Witch

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

Bad

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Rage Flying Machine Dark Prince Witch Goblin Giant Sparky

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Rage Flying Machine

Attack Synergies 5 17

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Zap Flying Machine Rage Dark Prince Goblin Giant Sparky
Zap
Goblin Giant Sparky Bats Flying Machine Dark Prince Witch
Flying Machine
Bats Zap Dark Prince Goblin Giant
Rage
Witch Sparky Bats Dark Prince Goblin Giant
Dark Prince
Bats Zap Flying Machine Rage Witch Goblin Giant Sparky
Witch
Rage Zap Dark Prince Goblin Giant
Goblin Giant
Zap Sparky Bats Flying Machine Rage Dark Prince Witch
Sparky
Zap Rage Goblin Giant Bats Dark Prince

Defense Synergies 1 11

Bats
Zap Dark Prince Goblin Giant Sparky
Zap
Goblin Giant Bats Flying Machine Dark Prince Witch Sparky
Flying Machine
Zap Dark Prince
Rage
Dark Prince
Bats Zap Flying Machine Witch
Witch
Zap Dark Prince
Goblin Giant
Zap Bats Sparky
Sparky
Bats Zap Goblin Giant

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Flying Machine Goblin Giant Sparky
Sparky Bats Zap Flying Machine Dark Prince Witch
Witch Sparky Bats Dark Prince
Witch Sparky Bats Dark Prince
Dark Prince Sparky
Bats Zap Flying Machine Dark Prince
Bats Zap Flying Machine Witch
Zap Flying Machine Goblin Giant Sparky
Witch Sparky
Dark Prince Sparky
Bats Witch Zap Flying Machine Dark Prince Goblin Giant
Bats Zap Flying Machine Witch
Sparky Bats Zap Flying Machine Dark Prince Witch
Sparky Bats Zap Dark Prince Witch
Sparky
Zap Sparky
Sparky Bats Dark Prince Witch
Bats Zap Flying Machine Dark Prince Witch
Zap Witch Bats Flying Machine Dark Prince
Sparky
Dark Prince Bats Flying Machine Witch Goblin Giant Sparky
Sparky

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Witch Sparky
Zap Flying Machine
Bats Zap Dark Prince Witch Goblin Giant Sparky
Dark Prince Bats Zap Goblin Giant Sparky
Dark Prince Witch Goblin Giant Sparky
Bats Zap Flying Machine Witch Goblin Giant
Dark Prince Sparky Bats Flying Machine Witch Goblin Giant
Dark Prince Goblin Giant Sparky
Zap Bats Flying Machine Dark Prince Witch Sparky
Witch Goblin Giant Sparky
Bats Flying Machine Dark Prince Witch Sparky
Zap Dark Prince Goblin Giant
Dark Prince Witch Goblin Giant Sparky
Flying Machine Witch Sparky
Witch Sparky Bats Zap Flying Machine Dark Prince Goblin Giant
Bats Zap Flying Machine Dark Prince Witch Sparky
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Flying Machine Sparky
Zap Flying Machine
Flying Machine Goblin Giant Sparky
Flying Machine Dark Prince Sparky
Zap Dark Prince Sparky
Bats Zap Flying Machine Witch Goblin Giant
Flying Machine Witch Sparky
Zap Flying Machine
Zap Flying Machine
Bats Sparky
Zap Flying Machine Dark Prince Sparky
Zap Flying Machine
Flying Machine Sparky
Flying Machine
Zap Flying Machine Sparky
Zap Flying Machine Witch Sparky
Flying Machine Sparky
Sparky
Bats Sparky
Zap Flying Machine Dark Prince Sparky
Zap Flying Machine Witch
Sparky
Sparky
Zap Flying Machine
Zap Dark Prince Witch Sparky
Witch
Zap Flying Machine Witch Sparky
Zap Flying Machine Witch Sparky
Zap Sparky
Bats Zap Flying Machine Witch Sparky
Zap Bats Flying Machine Witch
Sparky
Zap Sparky
Zap Sparky
Sparky
Sparky
Zap Bats Flying Machine Dark Prince Witch
Zap Flying Machine Witch
Flying Machine Dark Prince Sparky
Zap Flying Machine
Zap Sparky
Flying Machine Dark Prince Sparky
Zap Bats Flying Machine Witch Sparky
Bats Zap Flying Machine Witch
Zap Flying Machine Dark Prince Witch Goblin Giant Sparky
Sparky
Sparky

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