My Best Clash Royale Deck

Deck Check Rating

Attack
Great!
Defense
Great!
Synergy
Great!
Versatility
Godly!
F2P score
RIP

2 warnings Why?

Deck tips

Following recommendations are only guidelines on how to improve your deck. It may work fine as it is.

Warning No way to deal with the opponent's pump!

When your opponent plays Elixir collector, you have to be able to react accordingly or you're letting him accumulate elixir and then use it against you.

Consider adding one of these:

Let's fix it!

Let's fix it!
Warning No medium or high-damage spell.

It is good to have one medium or high-damage spell in your deck. You can use it to finish opponent's tower or against units clumped together. Consider adding one of these:

Let's fix it!

Let's fix it!

Advanced stuff

Defensive cards

Anti-air

Units that can attack air. It's good to have at least two of them.

Bats Executioner Ram Rider Little Prince

Defensive buildings

Defensive buildings in your deck. Having one helps a lot in defense.

Missing

Investments

Buildings or units that can be played in the back to invest elixir and force the opponent to make the first move.

Bats Giant Dark Prince Executioner Royal Ghost Ram Rider Little Prince

Offensive cards

Win conditions

Cards that are good in taking enemy towers. Good to have at least one.

Giant Ram Rider

Damage spells

Spells in your deck. Having at least one or two is recommended.

Zap

Punishments

Cards that can be played as a immediate response for the opponent playing high-cost unit in the back.

Giant Dark Prince Royal Ghost Ram Rider

Pump responses

Cards that can be played as a response to opponent playing an Elixir collector.

Missing

Dropped at the bridge

Cards that can be dropped at the bridge, either as a chip damage or as a rush attack.

Giant Dark Prince Royal Ghost Ram Rider

King Tower activation – careful!

Cards that can activate your opponent's king tower when pulled with tornado, placed incorrectly or just countered in a specific way.

Dark Prince Royal Ghost Ram Rider

Swarms & Bait

Bait cards

If you have multiple cards that are countered by the same spell, you can play one card to bait the spell, then you can safely play the other card(s).

Tornado
Bats Giant Dark Prince Ram Rider
Giant Snowball
Bats Ram Rider Little Prince
Zap
Bats Dark Prince Ram Rider Little Prince
Barbarian Barrel
Dark Prince Executioner Royal Ghost Little Prince
The Log
Dark Prince Ram Rider Little Prince
Earthquake
Arrows
Bats Little Prince
Royal Delivery
Bats Dark Prince Executioner Royal Ghost Ram Rider Little Prince
Fireball
Executioner Ram Rider Little Prince
Poison
Bats Executioner Little Prince
Lightning
Dark Prince Executioner Ram Rider Little Prince
Rocket
Executioner Ram Rider Little Prince

Against air swarms

Spells and units that can counter air swarms.

Zap Executioner

Against ground swarms

Spells and units that can counter ground swarms.

Zap Dark Prince Executioner Royal Ghost

Ladder info

Level-independent

Cards that are good even on lower level. Their key stats are not influenced by the level too much and no key interactions are level-dependent.

Bats Dark Prince Executioner Royal Ghost

Free-to-play score

For a quick orientation about how easy it is to level up the deck for free-to-play players. The more epics and legendaries it contains, the lower the score.

RIP

Geek area

Deck cycle

Cards ordered by elixir

This allows you to see the elixir cost of the cards more easily.

Bats Zap Royal Ghost Little Prince Dark Prince Giant Executioner Ram Rider

Shortest cycle

Cheapest 4 cards in the deck to see the cycle potential.

10 Bats Zap Royal Ghost Little Prince

Attack Synergies 4 16

Synergy means that these cards work well when played together. They complement each other to make the attacks or defenses more effective. Dimmed cards mean the synergy is not so effective.

Bats
Giant Zap Dark Prince Ram Rider
Zap
Giant Ram Rider Bats Dark Prince Executioner Royal Ghost Little Prince
Giant
Bats Zap Dark Prince Executioner Royal Ghost Little Prince
Dark Prince
Giant Bats Zap Executioner Royal Ghost Ram Rider Little Prince
Executioner
Zap Giant Dark Prince
Royal Ghost
Zap Giant Dark Prince Ram Rider Little Prince
Ram Rider
Zap Bats Dark Prince Royal Ghost
Little Prince
Zap Giant Dark Prince Royal Ghost

Defense Synergies 0 11

Bats
Zap Dark Prince
Zap
Bats Dark Prince Executioner Royal Ghost Ram Rider Little Prince
Giant
Dark Prince
Bats Zap Executioner Royal Ghost Little Prince
Executioner
Zap Dark Prince
Royal Ghost
Zap Dark Prince Little Prince
Ram Rider
Zap
Little Prince
Zap Dark Prince Royal Ghost

Counters

Dimmed cards mean that the counters are only partially effective.

Counters to win conditions

Cards that can defend the main threats your opponent can play.

Zap Executioner Ram Rider
Bats Zap Dark Prince Executioner Ram Rider
Ram Rider Bats Dark Prince Executioner
Bats Dark Prince Ram Rider
Dark Prince
Bats Zap Dark Prince Executioner Royal Ghost
Bats Ram Rider Zap Executioner Little Prince
Zap Ram Rider
Dark Prince Royal Ghost Little Prince
Bats Executioner Zap Dark Prince Royal Ghost Ram Rider
Executioner Bats Zap Ram Rider
Bats Zap Dark Prince Ram Rider
Executioner Bats Zap Dark Prince Royal Ghost
Ram Rider
Zap Ram Rider
Bats Dark Prince Executioner
Bats Zap Dark Prince Executioner Royal Ghost Ram Rider Little Prince
Zap Executioner Bats Dark Prince Royal Ghost Ram Rider Little Prince
Ram Rider
Dark Prince Royal Ghost Bats Executioner Little Prince

Counters to secondary win conditions

Despite not considered win conditions, these cards need to be defended as well.

Zap Dark Prince Royal Ghost
Zap Executioner Royal Ghost
Bats Zap Dark Prince Ram Rider
Dark Prince Bats Zap Ram Rider
Dark Prince Executioner Ram Rider
Executioner Bats Zap Ram Rider
Dark Prince Bats Ram Rider
Dark Prince
Zap Bats Dark Prince
Bats Dark Prince
Zap Dark Prince
Dark Prince Executioner Ram Rider
Executioner
Bats Zap Dark Prince Executioner Little Prince
Bats Executioner Zap Dark Prince Royal Ghost
Zap

Counters to defenses

How well your cards can counter all the possible defending cards of your opponent. (Only counters to dangerous defending units are listed.)

Royal Ghost
Zap Executioner Royal Ghost Ram Rider
Dark Prince
Executioner Zap Dark Prince
Executioner Bats Zap Ram Rider
Executioner
Zap Executioner Ram Rider
Zap Ram Rider
Bats
Zap Dark Prince Ram Rider
Zap Executioner
Executioner
Zap
Zap Executioner
Executioner
Bats
Zap Dark Prince Executioner
Zap Little Prince
Zap
Zap Dark Prince Executioner Little Prince
Zap Executioner Royal Ghost Ram Rider
Zap Ram Rider
Zap
Bats Zap Executioner Little Prince
Zap Bats
Zap
Zap
Zap Bats Dark Prince
Zap Executioner Ram Rider
Dark Prince Executioner
Zap Executioner
Zap
Dark Prince Executioner
Zap Bats
Bats Zap Executioner
Zap Dark Prince Executioner Royal Ghost Little Prince

Buying Pass Royale, offers or gems?

Support Deck Shop! Use the code deckshop.

The official Supercell Store: